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// Makarov (9mm) //
/obj/item/ammo_box/magazine/m9mm
name = "pistol magazine (9mm)"
icon_state = "9x19p"
base_icon_state = "9x19p"
desc = "A 9mm handgun magazine, suitable for the Makarov pistol."
ammo_band_icon = "+9x19ab"
ammo_band_color = null
ammo_type = /obj/item/ammo_casing/c9mm
caliber = CALIBER_9MM
max_ammo = 12
multiple_sprites = AMMO_BOX_FULL_EMPTY
multiple_sprite_use_base = TRUE
/obj/item/ammo_box/magazine/m9mm/security
name = "pistol magazine (9mm Security)"
desc = "A 9mm handgun magazine, suitable for the Service Pistol."
ammo_type = /obj/item/ammo_casing/c9mm/security
max_ammo = 10
/obj/item/ammo_box/magazine/m9mm/security/rocket
name = "pistol magazine (9mm Security)"
desc = "A 9mm handgun magazine, suitable for the Service Pistol."
ammo_type = /obj/item/ammo_casing/c9mm/security
max_ammo = 8
/obj/item/ammo_box/magazine/m9mm/security/rocket/throw_impact(mob/living/hit_mob, datum/thrownthing/throwingdatum)
. = ..()
if(!QDELETED(hit_mob))
hit_mob.Knockdown(2 SECONDS)
hit_mob.adjust_brute_loss(40)
qdel()
/obj/item/ammo_box/magazine/m9mm/fire
name = "pistol magazine (9mm incendiary)"
MAGAZINE_TYPE_INCENDIARY
ammo_type = /obj/item/ammo_casing/c9mm/fire
/obj/item/ammo_box/magazine/m9mm/hp
name = "pistol magazine (9mm HP)"
MAGAZINE_TYPE_HOLLOWPOINT
ammo_type = /obj/item/ammo_casing/c9mm/hp
/obj/item/ammo_box/magazine/m9mm/ap
name = "pistol magazine (9mm AP)"
MAGAZINE_TYPE_ARMORPIERCE
ammo_type = /obj/item/ammo_casing/c9mm/ap
// Stechkin APS (9mm) //
/obj/item/ammo_box/magazine/m9mm_aps
name = "stechkin pistol magazine (9mm)"
desc = "A 9mm handgun magazine, suitable for the Stechkin APS machine pistol."
icon_state = "9mmaps-15"
base_icon_state = "9mmaps"
ammo_band_icon = "+9mmapsab"
ammo_band_color = null
ammo_type = /obj/item/ammo_casing/c9mm
caliber = CALIBER_9MM
max_ammo = 15
/obj/item/ammo_box/magazine/m9mm_aps/update_icon_state()
. = ..()
icon_state = "[base_icon_state]-[round(ammo_count(), 5)]"
/obj/item/ammo_box/magazine/m9mm_aps/fire
name = "stechkin pistol magazine (9mm incendiary)"
MAGAZINE_TYPE_INCENDIARY
ammo_type = /obj/item/ammo_casing/c9mm/fire
/obj/item/ammo_box/magazine/m9mm_aps/hp
name = "stechkin pistol magazine (9mm HP)"
MAGAZINE_TYPE_HOLLOWPOINT
ammo_type = /obj/item/ammo_casing/c9mm/hp
/obj/item/ammo_box/magazine/m9mm_aps/ap
name = "stechkin pistol magazine (9mm AP)"
MAGAZINE_TYPE_ARMORPIERCE
ammo_type = /obj/item/ammo_casing/c9mm/ap
// Ansem (10mm) //
/obj/item/ammo_box/magazine/m10mm
name = "pistol magazine (10mm)"
desc = "A 10mm handgun magazine, suitable for the Ansem pistol."
icon_state = "9x19p"
base_icon_state = "9x19p"
ammo_band_icon = "+9x19ab"
ammo_band_color = null
ammo_type = /obj/item/ammo_casing/c10mm
caliber = CALIBER_10MM
max_ammo = 8
multiple_sprites = AMMO_BOX_FULL_EMPTY
multiple_sprite_use_base = TRUE
/obj/item/ammo_box/magazine/m10mm/fire
name = "pistol magazine (10mm incendiary)"
MAGAZINE_TYPE_INCENDIARY
ammo_type = /obj/item/ammo_casing/c10mm/fire
/obj/item/ammo_box/magazine/m10mm/hp
name = "pistol magazine (10mm HP)"
MAGAZINE_TYPE_HOLLOWPOINT
ammo_type = /obj/item/ammo_casing/c10mm/hp
/obj/item/ammo_box/magazine/m10mm/ap
name = "pistol magazine (10mm AP)"
MAGAZINE_TYPE_ARMORPIERCE
ammo_type = /obj/item/ammo_casing/c10mm/ap
// M1911 (.45) //
/obj/item/ammo_box/magazine/m45
name = "handgun magazine (.45)"
desc = "A .45 handgun magazine, suitable for the M1911."
icon_state = "45-8"
base_icon_state = "45"
ammo_type = /obj/item/ammo_casing/c45
caliber = CALIBER_45
max_ammo = 8
multiple_sprites = AMMO_BOX_PER_BULLET
multiple_sprite_use_base = TRUE
// Desert Eagle (.50 AE) //
/obj/item/ammo_box/magazine/m50
name = "handgun magazine (.50 AE)"
desc = "A .50 AE handgun magazine, suitable for the Desert Eagle."
icon_state = "50ae"
ammo_type = /obj/item/ammo_casing/a50ae
caliber = CALIBER_50AE
max_ammo = 7
multiple_sprites = AMMO_BOX_PER_BULLET
// Regal Condor (.45) //
/obj/item/ammo_box/magazine/r45
name = "regal condor magazine (.45 Reaper)"
desc = "A very expensive .45 handgun magazine, suitable for the Regal Condor. Loaded with \"reaper\" rounds, which are dangerously effective against everything."
icon_state = "r45-8"
base_icon_state = "r45"
ammo_type = /obj/item/ammo_casing/c45/reaper
caliber = CALIBER_10MM
max_ammo = 8
multiple_sprites = AMMO_BOX_PER_BULLET
multiple_sprite_use_base = TRUE
custom_materials = list(
/datum/material/iron = SHEET_MATERIAL_AMOUNT * 10,
/datum/material/gold = SHEET_MATERIAL_AMOUNT * 10,
/datum/material/silver = SHEET_MATERIAL_AMOUNT * 10,
/datum/material/plasma = SHEET_MATERIAL_AMOUNT * 10,
)