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Alexis 21b4095dfd [MDB IGNORE] [IDB IGNORE] Upstream Sync - 04/17/2026 (#5453)
Upstream 04/17/2026

fixes https://github.com/Bubberstation/Bubberstation/issues/5549

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2026-05-16 00:56:00 +02:00

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/obj/item/gun/magic
name = "staff of nothing"
desc = "This staff is boring to watch because even though it came first you've seen everything it can do in other staves for years."
icon = 'icons/obj/weapons/guns/magic.dmi'
icon_state = "staffofnothing"
inhand_icon_state = "staff"
lefthand_file = 'icons/mob/inhands/weapons/staves_lefthand.dmi' //not really a gun and some toys use these inhands
righthand_file = 'icons/mob/inhands/weapons/staves_righthand.dmi'
fire_sound = 'sound/items/weapons/emitter.ogg'
obj_flags = CONDUCTS_ELECTRICITY
w_class = WEIGHT_CLASS_HUGE
can_muzzle_flash = FALSE
clumsy_check = FALSE
trigger_guard = TRIGGER_GUARD_ALLOW_ALL // Has no trigger at all, uses magic instead
pin = /obj/item/firing_pin/magic
about_to_shoot_inside_mail_text = "It's humming with energy!"
/// If true, our fire sound gets lower as our charges decrease
var/pitch_with_charges = TRUE
/// What kind of magic is this
var/school = SCHOOL_EVOCATION
/// What kind of antimagic resists this
var/antimagic_flags = MAGIC_RESISTANCE
/// How many charges can we hold at most
var/max_charges = 6
/// How many charges do we currently have
var/charges = 0
/// How fast do we recharge charges? In seconds
var/recharge_rate = 8
/// How much have we currently recharged?
var/charge_timer = 0
/// Whether this wand/staff recharges on its own over time.
var/self_charging = TRUE
/// What kind of projectile do we fire?
var/ammo_type
/// If set to TRUE, wizards can't use this until they leave home
var/no_den_usage = FALSE
/obj/item/gun/magic/Initialize(mapload)
. = ..()
RegisterSignal(src, COMSIG_ITEM_MAGICALLY_CHARGED, PROC_REF(on_magic_charge))
/obj/item/gun/magic/apply_fantasy_bonuses(bonus)
. = ..()
recharge_rate = modify_fantasy_variable("recharge_rate", recharge_rate, -bonus, minimum = 1)
max_charges = modify_fantasy_variable("max_charges", max_charges, bonus)
charges = modify_fantasy_variable("charges", charges, bonus)
/obj/item/gun/magic/remove_fantasy_bonuses(bonus)
recharge_rate = reset_fantasy_variable("recharge_rate", recharge_rate)
max_charges = reset_fantasy_variable("max_charges", max_charges)
charges = reset_fantasy_variable("charges", charges)
return ..()
/obj/item/gun/magic/fire_sounds()
var/pitch_to_use = 1
if (pitch_with_charges && max_charges > 1)
pitch_to_use = LERP(1, 0.4, (1 - (charges/max_charges)) ** 2)
var/sound/playing_sound = sound(suppressed ? suppressed_sound : fire_sound)
playing_sound.pitch = pitch_to_use
if(suppressed)
playsound(src, playing_sound, suppressed_volume, vary_fire_sound, ignore_walls = FALSE, extrarange = SILENCED_SOUND_EXTRARANGE, falloff_distance = 0)
else
playsound(src, playing_sound, fire_sound_volume, vary_fire_sound)
/**
* Signal proc for [COMSIG_ITEM_MAGICALLY_CHARGED]
*
* Adds uses to wands or staffs.
*/
/obj/item/gun/magic/proc/on_magic_charge(datum/source, datum/action/cooldown/spell/charge/spell, mob/living/caster)
SIGNAL_HANDLER
. = COMPONENT_ITEM_CHARGED
// Non-self charging staves and wands can potentially expire
if(!self_charging && max_charges && prob(80))
max_charges--
if(max_charges <= 0)
max_charges = 0
. |= COMPONENT_ITEM_BURNT_OUT
charges = max_charges
update_appearance(UPDATE_ICON_STATE)
recharge_newshot()
return .
/obj/item/gun/magic/process_fire(atom/target, mob/living/user, message, params, zone_override, bonus_spread)
if(no_den_usage)
var/area/A = get_area(user)
if(istype(A, /area/centcom/wizard_station))
add_fingerprint(user)
to_chat(user, span_warning("You know better than to violate the security of The Den, best wait until you leave to use [src]."))
return
else
no_den_usage = FALSE // Well you're probably not going back
if(!user.can_cast_magic(antimagic_flags))
add_fingerprint(user)
return
return ..()
/obj/item/gun/magic/can_shoot()
return charges
/obj/item/gun/magic/recharge_newshot()
if (!charges || !chambered || chambered.loaded_projectile)
return
chambered.newshot()
return ..()
/obj/item/gun/magic/handle_chamber()
if(chambered && !chambered.loaded_projectile) //if BB is null, i.e the shot has been fired...
charges--//... drain a charge
recharge_newshot()
/obj/item/gun/magic/Initialize(mapload)
. = ..()
charges = max_charges
if(ammo_type)
chambered = new ammo_type(src)
if(self_charging)
START_PROCESSING(SSobj, src)
RegisterSignal(src, COMSIG_ITEM_RECHARGED, PROC_REF(instant_recharge))
/obj/item/gun/magic/Destroy()
if(self_charging)
STOP_PROCESSING(SSobj, src)
return ..()
/obj/item/gun/magic/process(seconds_per_tick)
if (charges >= max_charges)
charge_timer = 0
return
charge_timer += seconds_per_tick
if(charge_timer < recharge_rate)
return 0
charge_timer = 0
charges++
if(charges == 1)
recharge_newshot()
return 1
/obj/item/gun/magic/shoot_with_empty_chamber(mob/living/user as mob|obj)
to_chat(user, span_warning("\The [src] whizzles quietly."))
/obj/item/gun/magic/suicide_act(mob/living/user)
user.visible_message(span_suicide("[user] is twisting [src] above [user.p_their()] head, releasing a magical blast! It looks like [user.p_theyre()] trying to commit suicide!"))
if (can_user_shoot(user))
charges--
return do_suicide(user)
user.visible_message(span_suicide("...but nothing happens."))
return SHAME
/// Extend to do something funny
/obj/item/gun/magic/proc/do_suicide(mob/living/user)
playsound(loc, fire_sound, 50, TRUE, -1)
return FIRELOSS
/// Returns true if specified mob can fire this weapon
/obj/item/gun/magic/proc/can_user_shoot(mob/living/user)
return can_shoot() && user.can_cast_magic(antimagic_flags)
/obj/item/gun/magic/vv_edit_var(var_name, var_value)
. = ..()
switch(var_name)
if(NAMEOF(src, charges))
recharge_newshot()
/obj/item/gun/magic/proc/instant_recharge()
SIGNAL_HANDLER
charges = max_charges
recharge_newshot()
update_appearance()