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+37 21b4095dfd [MDB IGNORE] [IDB IGNORE] Upstream Sync - 04/17/2026 (#5453)
Upstream 04/17/2026

fixes https://github.com/Bubberstation/Bubberstation/issues/5549

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2026-05-16 00:56:00 +02:00

59 lines
2.4 KiB
Plaintext

/obj/item/gun/grenadelauncher
name = "pneumatic grenade launcher"
desc = "A terrible, terrible thing. It's really awful!"
icon = 'icons/obj/weapons/guns/ballistic.dmi'
icon_state = "riotgun"
inhand_icon_state = "riotgun"
w_class = WEIGHT_CLASS_BULKY
can_muzzle_flash = FALSE
throw_speed = 2
throw_range = 7
force = 5
var/list/grenades = new/list()
var/max_grenades = 3
custom_materials = list(/datum/material/iron=SHEET_MATERIAL_AMOUNT)
/obj/item/gun/grenadelauncher/examine(mob/user)
. = ..()
. += "[grenades.len] / [max_grenades] grenades loaded."
/obj/item/gun/grenadelauncher/apply_fantasy_bonuses(bonus)
. = ..()
max_grenades = modify_fantasy_variable("max_syringes", max_grenades, bonus, minimum = 1)
/obj/item/gun/grenadelauncher/remove_fantasy_bonuses(bonus)
max_grenades = reset_fantasy_variable("max_syringes", max_grenades)
return ..()
/obj/item/gun/grenadelauncher/attackby(obj/item/I, mob/user, list/modifiers, list/attack_modifiers)
if(istype(I, /obj/item/grenade/c4))
return
if((isgrenade(I)))
if(grenades.len < max_grenades)
if(!user.transferItemToLoc(I, src))
return
grenades += I
balloon_alert(user, "[grenades.len] / [max_grenades] grenades loaded")
else
balloon_alert(user, "it's already full!")
/obj/item/gun/grenadelauncher/can_shoot()
return grenades.len
/obj/item/gun/grenadelauncher/process_fire(atom/target, mob/living/user, message = TRUE, params = null, zone_override = "", bonus_spread = 0)
user.visible_message(span_danger("[user] fired a grenade!"), \
span_danger("You fire the grenade launcher!"))
var/obj/item/grenade/F = grenades[1] //Now with less copypasta!
grenades -= F
F.forceMove(user.loc)
F.throw_at(target, 30, 2, user)
message_admins("[ADMIN_LOOKUPFLW(user)] fired a grenade ([F.name]) from a grenade launcher ([src]) from [AREACOORD(user)] at [target] [AREACOORD(target)].")
user.log_message("fired a grenade ([F.name]) with a grenade launcher ([src]) from [AREACOORD(user)] at [target] [AREACOORD(target)].", LOG_GAME)
user.log_message("fired a grenade ([F.name]) with a grenade launcher ([src]) from [AREACOORD(user)] at [target] [AREACOORD(target)].", LOG_ATTACK, log_globally = FALSE)
F.active = 1
F.icon_state = initial(F.icon_state) + "_active"
playsound(user.loc, 'sound/items/weapons/armbomb.ogg', 75, TRUE, -3)
addtimer(CALLBACK(F, TYPE_PROC_REF(/obj/item/grenade, detonate)), 1.5 SECONDS)
return TRUE