mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-08-25 06:00:16 +01:00
1. Decal painter has been refactored. Decals to paint are now datums. 2. Tile sprayer has been deleted, and merged with the decal painter. 3. A bunch of map decals previously un-paintable are now paintable. 4. Some preset map colors are now available for selection Including: - All sidings (Colored, Plating, Wood) - Missing tile decals (Full tile, checkered tile) - And the missing tile decal colors (Dark colors) - Missing warning decals (Loading area)  1. Makes it drastically easier to add more decals in the future. 2. The split always felt needless to me. I always printed one, ran to my construction site, opened up the UI - only to realize I printed the wrong one. 3. Allows for much greater potential while building 4. Makes it easier to match mapped in decals (This code is commissioned, but I also wanted it, soooo) 🆑 Melbert refactor: Refactored the decal painter, report any missing decals or ones that come out weird. del: Tile sprayer is dead. Its functionality has been merged with the decal painter. qol: A bunch of decals have been added to the decal painter. Style to your heart's content. /🆑
241 lines
8.9 KiB
Plaintext
241 lines
8.9 KiB
Plaintext
/datum/design/solar
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name = "Solar Panel Frame"
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id = "solar_panel"
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build_type = AUTOLATHE | PROTOLATHE | AWAY_LATHE
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materials = list(/datum/material/iron = SHEET_MATERIAL_AMOUNT*1.75, /datum/material/glass =HALF_SHEET_MATERIAL_AMOUNT)
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build_path = /obj/item/solar_assembly
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category = list(
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RND_CATEGORY_INITIAL,
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RND_CATEGORY_CONSTRUCTION + RND_SUBCATEGORY_CONSTRUCTION_MOUNTS,
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)
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departmental_flags = DEPARTMENT_BITFLAG_ENGINEERING
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/datum/design/tracker_electronics
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name = "Solar Tracking Electronics"
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id = "solar_tracker"
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build_type = AUTOLATHE | PROTOLATHE | AWAY_LATHE
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materials = list(/datum/material/iron =SMALL_MATERIAL_AMOUNT, /datum/material/glass =SMALL_MATERIAL_AMOUNT*5)
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build_path = /obj/item/electronics/tracker
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category = list(
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RND_CATEGORY_INITIAL,
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RND_CATEGORY_CONSTRUCTION + RND_SUBCATEGORY_CONSTRUCTION_ELECTRONICS,
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)
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departmental_flags = DEPARTMENT_BITFLAG_ENGINEERING
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/datum/design/control
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name = "Blast Door Controller"
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id = "blast"
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build_type = PROTOLATHE | AWAY_LATHE | AUTOLATHE
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materials = list(/datum/material/iron =SMALL_MATERIAL_AMOUNT, /datum/material/glass =SMALL_MATERIAL_AMOUNT*0.5)
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build_path = /obj/item/assembly/control
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category = list(
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RND_CATEGORY_INITIAL,
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RND_CATEGORY_CONSTRUCTION + RND_SUBCATEGORY_CONSTRUCTION_ELECTRONICS,
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)
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departmental_flags = DEPARTMENT_BITFLAG_ENGINEERING
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/datum/design/ignition_control
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name = "Ignition Switch Controller"
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id = "ignition"
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build_type = PROTOLATHE | AWAY_LATHE | AUTOLATHE
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materials = list(/datum/material/iron = SMALL_MATERIAL_AMOUNT, /datum/material/glass = SMALL_MATERIAL_AMOUNT * 0.5)
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build_path = /obj/item/assembly/control/igniter
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category = list(
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RND_CATEGORY_INITIAL,
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RND_CATEGORY_CONSTRUCTION + RND_SUBCATEGORY_CONSTRUCTION_ELECTRONICS,
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)
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departmental_flags = DEPARTMENT_BITFLAG_ENGINEERING
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/datum/design/custom_vendor_refill
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name = "Custom Vendor Refill"
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id = "custom_vendor_refill"
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build_type = AUTOLATHE | PROTOLATHE | AWAY_LATHE
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materials = list(/datum/material/iron =SHEET_MATERIAL_AMOUNT * 2.5, /datum/material/glass =SHEET_MATERIAL_AMOUNT)
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build_path = /obj/item/vending_refill/custom
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category = list(
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RND_CATEGORY_INITIAL,
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RND_CATEGORY_STOCK_PARTS + RND_SUBCATEGORY_STOCK_PARTS_MISC,
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)
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departmental_flags = DEPARTMENT_BITFLAG_ENGINEERING
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/datum/design/miniature_power_cell
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name = "Light Fixture Battery"
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id = "miniature_power_cell"
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build_type = AUTOLATHE | PROTOLATHE | AWAY_LATHE
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materials = list(/datum/material/glass =SMALL_MATERIAL_AMOUNT*0.2)
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build_path = /obj/item/stock_parts/power_store/cell/emergency_light
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category = list(
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RND_CATEGORY_INITIAL,
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RND_CATEGORY_CONSTRUCTION + RND_SUBCATEGORY_CONSTRUCTION_LIGHTING,
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)
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departmental_flags = DEPARTMENT_BITFLAG_ENGINEERING
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/datum/design/geiger
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name = "Geiger Counter"
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id = "geigercounter"
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build_type = AUTOLATHE | PROTOLATHE | AWAY_LATHE
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materials = list(/datum/material/iron = SMALL_MATERIAL_AMOUNT*1.5, /datum/material/glass = SMALL_MATERIAL_AMOUNT*1.5)
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build_path = /obj/item/geiger_counter
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category = list(
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RND_CATEGORY_INITIAL,
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RND_CATEGORY_TOOLS + RND_SUBCATEGORY_TOOLS_ENGINEERING,
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)
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departmental_flags = DEPARTMENT_BITFLAG_ENGINEERING
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/datum/design/large_welding_tool
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name = "Industrial Welding Tool"
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id = "large_welding_tool"
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build_type = AUTOLATHE | PROTOLATHE | AWAY_LATHE
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materials = list(/datum/material/iron = SMALL_MATERIAL_AMOUNT*0.7, /datum/material/glass = SMALL_MATERIAL_AMOUNT*0.6)
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build_path = /obj/item/weldingtool/largetank/empty
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category = list(
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RND_CATEGORY_HACKED,
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RND_CATEGORY_TOOLS + RND_SUBCATEGORY_TOOLS_ENGINEERING,
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)
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departmental_flags = DEPARTMENT_BITFLAG_ENGINEERING
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/datum/design/earmuffs
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name = "Earmuffs"
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id = "earmuffs"
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build_type = AUTOLATHE | PROTOLATHE | AWAY_LATHE
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materials = list(/datum/material/iron =SMALL_MATERIAL_AMOUNT*5, /datum/material/glass =SMALL_MATERIAL_AMOUNT*5)
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build_path = /obj/item/clothing/ears/earmuffs
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category = list(
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RND_CATEGORY_INITIAL,
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RND_CATEGORY_EQUIPMENT + RND_SUBCATEGORY_EQUIPMENT_ENGINEERING,
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)
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departmental_flags = DEPARTMENT_BITFLAG_ENGINEERING
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/datum/design/pipe_painter
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name = "Pipe Painter"
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id = "pipe_painter"
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build_type = AUTOLATHE | PROTOLATHE | AWAY_LATHE
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materials = list(/datum/material/iron =SHEET_MATERIAL_AMOUNT * 2.5, /datum/material/glass =SHEET_MATERIAL_AMOUNT)
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build_path = /obj/item/pipe_painter
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category = list(
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RND_CATEGORY_INITIAL,
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RND_CATEGORY_TOOLS + RND_SUBCATEGORY_TOOLS_ENGINEERING,
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)
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departmental_flags = DEPARTMENT_BITFLAG_ENGINEERING
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/datum/design/airlock_painter
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name = "Airlock Painter"
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id = "airlock_painter"
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build_type = AUTOLATHE | PROTOLATHE | AWAY_LATHE
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materials = list(/datum/material/iron =SMALL_MATERIAL_AMOUNT*0.5, /datum/material/glass =SMALL_MATERIAL_AMOUNT*0.5)
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build_path = /obj/item/airlock_painter
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category = list(
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RND_CATEGORY_INITIAL,
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RND_CATEGORY_TOOLS + RND_SUBCATEGORY_TOOLS_ENGINEERING,
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)
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departmental_flags = DEPARTMENT_BITFLAG_ENGINEERING
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/datum/design/airlock_painter/decal
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name = "Decal Painter"
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id = "decal_painter"
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build_type = AUTOLATHE | PROTOLATHE | AWAY_LATHE
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materials = list(/datum/material/iron =SMALL_MATERIAL_AMOUNT*0.5, /datum/material/glass =SMALL_MATERIAL_AMOUNT*0.5)
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build_path = /obj/item/airlock_painter/decal
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category = list(
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RND_CATEGORY_INITIAL,
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RND_CATEGORY_TOOLS + RND_SUBCATEGORY_TOOLS_ENGINEERING,
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)
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departmental_flags = DEPARTMENT_BITFLAG_ENGINEERING
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/datum/design/apc_board
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name = "APC Module"
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id = "power_control"
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build_type = AUTOLATHE | PROTOLATHE | AWAY_LATHE
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materials = list(/datum/material/iron =SMALL_MATERIAL_AMOUNT, /datum/material/glass =SMALL_MATERIAL_AMOUNT)
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build_path = /obj/item/electronics/apc
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category = list(
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RND_CATEGORY_INITIAL,
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RND_CATEGORY_CONSTRUCTION + RND_SUBCATEGORY_CONSTRUCTION_ELECTRONICS,
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)
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departmental_flags = DEPARTMENT_BITFLAG_ENGINEERING
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/datum/design/airlock_board
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name = "Airlock Electronics"
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id = "airlock_board"
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build_type = AUTOLATHE | PROTOLATHE | AWAY_LATHE
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materials = list(/datum/material/iron =SMALL_MATERIAL_AMOUNT*0.5, /datum/material/glass =SMALL_MATERIAL_AMOUNT*0.5)
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build_path = /obj/item/electronics/airlock
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category = list(
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RND_CATEGORY_INITIAL,
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RND_CATEGORY_CONSTRUCTION + RND_SUBCATEGORY_CONSTRUCTION_ELECTRONICS,
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)
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departmental_flags = DEPARTMENT_BITFLAG_ENGINEERING
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/datum/design/firelock_board
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name = "Firelock Circuitry"
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id = "firelock_board"
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build_type = AUTOLATHE | PROTOLATHE | AWAY_LATHE
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materials = list(/datum/material/iron =SMALL_MATERIAL_AMOUNT*0.5, /datum/material/glass =SMALL_MATERIAL_AMOUNT*0.5)
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build_path = /obj/item/electronics/firelock
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category = list(
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RND_CATEGORY_INITIAL,
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RND_CATEGORY_CONSTRUCTION + RND_SUBCATEGORY_CONSTRUCTION_ELECTRONICS,
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)
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departmental_flags = DEPARTMENT_BITFLAG_ENGINEERING
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/datum/design/airalarm_electronics
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name = "Air Alarm Electronics"
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id = "airalarm_electronics"
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build_type = AUTOLATHE | PROTOLATHE | AWAY_LATHE
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materials = list(/datum/material/iron =SMALL_MATERIAL_AMOUNT*0.5, /datum/material/glass =SMALL_MATERIAL_AMOUNT*0.5)
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build_path = /obj/item/electronics/airalarm
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category = list(
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RND_CATEGORY_INITIAL,
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RND_CATEGORY_CONSTRUCTION + RND_SUBCATEGORY_CONSTRUCTION_ELECTRONICS,
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)
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departmental_flags = DEPARTMENT_BITFLAG_ENGINEERING
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/datum/design/firealarm_electronics
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name = "Fire Alarm Electronics"
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id = "firealarm_electronics"
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build_type = AUTOLATHE | PROTOLATHE | AWAY_LATHE
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materials = list(/datum/material/iron =SMALL_MATERIAL_AMOUNT*0.5, /datum/material/glass =SMALL_MATERIAL_AMOUNT*0.5)
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build_path = /obj/item/electronics/firealarm
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category = list(
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RND_CATEGORY_INITIAL,
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RND_CATEGORY_CONSTRUCTION + RND_SUBCATEGORY_CONSTRUCTION_ELECTRONICS,
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)
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departmental_flags = DEPARTMENT_BITFLAG_ENGINEERING
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/datum/design/trapdoor_electronics
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name = "Trapdoor Controller Electronics"
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id = "trapdoor_electronics"
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build_type = AUTOLATHE | PROTOLATHE | AWAY_LATHE
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materials = list(/datum/material/iron =SMALL_MATERIAL_AMOUNT*0.5, /datum/material/glass =SMALL_MATERIAL_AMOUNT*0.5)
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build_path = /obj/item/assembly/trapdoor
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category = list(
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RND_CATEGORY_INITIAL,
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RND_CATEGORY_CONSTRUCTION + RND_SUBCATEGORY_CONSTRUCTION_ELECTRONICS,
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)
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departmental_flags = DEPARTMENT_BITFLAG_ENGINEERING
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/datum/design/extinguisher
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name = "Fire Extinguisher"
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id = "extinguisher"
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build_type = AUTOLATHE | PROTOLATHE | AWAY_LATHE
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materials = list(/datum/material/iron = HALF_SHEET_MATERIAL_AMOUNT)
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build_path = /obj/item/extinguisher/empty
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category = list(
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RND_CATEGORY_INITIAL,
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RND_CATEGORY_TOOLS + RND_SUBCATEGORY_TOOLS_ATMOSPHERICS,
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)
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departmental_flags = DEPARTMENT_BITFLAG_ENGINEERING
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/datum/design/pocketfireextinguisher
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name = "Pocket Fire Extinguisher"
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id = "pocketfireextinguisher"
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build_type = AUTOLATHE | PROTOLATHE | AWAY_LATHE
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materials = list(/datum/material/iron =SMALL_MATERIAL_AMOUNT*0.5, /datum/material/glass = SMALL_MATERIAL_AMOUNT*0.4)
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build_path = /obj/item/extinguisher/mini/empty
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category = list(
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RND_CATEGORY_INITIAL,
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RND_CATEGORY_TOOLS + RND_SUBCATEGORY_TOOLS_ATMOSPHERICS,
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)
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departmental_flags = DEPARTMENT_BITFLAG_ENGINEERING
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