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Aliceee2chandGitHub 2df7e9ffe7 You can eject more materials from autolathe now (#92818)
## About The Pull Request

yeah

## Changelog

🆑
fix: Fixed oversight from "Material tab for the autolathe" PR. You can
now eject BS crystals, allien alloy and mythril from autolathe.
/🆑
2025-09-07 09:43:51 +02:00

166 lines
4.7 KiB
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/datum/design/iron
name = "Iron"
id = "iron"
build_type = AUTOLATHE
materials = list(/datum/material/iron = SHEET_MATERIAL_AMOUNT)
build_path = /obj/item/stack/sheet/iron
category = list(
RND_CATEGORY_INITIAL,
RND_CATEGORY_CONSTRUCTION + RND_SUBCATEGORY_CONSTRUCTION_MATERIALS,
)
/datum/design/rods
name = "Iron Rod"
id = "rods"
build_type = AUTOLATHE
materials = list(/datum/material/iron =HALF_SHEET_MATERIAL_AMOUNT)
build_path = /obj/item/stack/rods
category = list(
RND_CATEGORY_INITIAL,
RND_CATEGORY_CONSTRUCTION + RND_SUBCATEGORY_CONSTRUCTION_MATERIALS,
)
/datum/design/glass
name = "Glass"
id = "glass"
build_type = AUTOLATHE
materials = list(/datum/material/glass = SHEET_MATERIAL_AMOUNT)
build_path = /obj/item/stack/sheet/glass
category = list(
RND_CATEGORY_INITIAL,
RND_CATEGORY_CONSTRUCTION + RND_SUBCATEGORY_CONSTRUCTION_MATERIALS,
)
/datum/design/rglass
name = "Reinforced Glass"
id = "rglass"
build_type = AUTOLATHE | SMELTER | PROTOLATHE | AWAY_LATHE
materials = list(/datum/material/iron =HALF_SHEET_MATERIAL_AMOUNT, /datum/material/glass = SHEET_MATERIAL_AMOUNT)
build_path = /obj/item/stack/sheet/rglass
category = list(
RND_CATEGORY_INITIAL,
RND_CATEGORY_CONSTRUCTION + RND_SUBCATEGORY_CONSTRUCTION_MATERIALS,
)
departmental_flags = DEPARTMENT_BITFLAG_ENGINEERING | DEPARTMENT_BITFLAG_SCIENCE
/datum/design/silver
name = "Silver"
id = "silver"
build_type = AUTOLATHE
materials = list(/datum/material/silver = SHEET_MATERIAL_AMOUNT)
build_path = /obj/item/stack/sheet/mineral/silver
category = list(
RND_CATEGORY_INITIAL,
RND_CATEGORY_CONSTRUCTION + RND_SUBCATEGORY_CONSTRUCTION_MATERIALS,
)
/datum/design/gold
name = "Gold"
id = "gold"
build_type = AUTOLATHE
materials = list(/datum/material/gold = SHEET_MATERIAL_AMOUNT)
build_path = /obj/item/stack/sheet/mineral/gold
category = list(
RND_CATEGORY_INITIAL,
RND_CATEGORY_CONSTRUCTION + RND_SUBCATEGORY_CONSTRUCTION_MATERIALS,
)
/datum/design/diamond
name = "Diamond"
id = "diamond"
build_type = AUTOLATHE
materials = list(/datum/material/diamond = SHEET_MATERIAL_AMOUNT)
build_path = /obj/item/stack/sheet/mineral/diamond
category = list(
RND_CATEGORY_INITIAL,
RND_CATEGORY_CONSTRUCTION + RND_SUBCATEGORY_CONSTRUCTION_MATERIALS,
)
/datum/design/plasma
name = "Plasma"
id = "plasma"
build_type = AUTOLATHE
materials = list(/datum/material/plasma = SHEET_MATERIAL_AMOUNT)
build_path = /obj/item/stack/sheet/mineral/plasma
category = list(
RND_CATEGORY_INITIAL,
RND_CATEGORY_CONSTRUCTION + RND_SUBCATEGORY_CONSTRUCTION_MATERIALS,
)
/datum/design/uranium
name = "Uranium"
id = "uranium"
build_type = AUTOLATHE
materials = list(/datum/material/uranium = SHEET_MATERIAL_AMOUNT)
build_path = /obj/item/stack/sheet/mineral/uranium
category = list(
RND_CATEGORY_INITIAL,
RND_CATEGORY_CONSTRUCTION + RND_SUBCATEGORY_CONSTRUCTION_MATERIALS,
)
/datum/design/bananium
name = "Bananium"
id = "bananium"
build_type = AUTOLATHE
materials = list(/datum/material/bananium = SHEET_MATERIAL_AMOUNT)
build_path = /obj/item/stack/sheet/mineral/bananium
category = list(
RND_CATEGORY_INITIAL,
RND_CATEGORY_CONSTRUCTION + RND_SUBCATEGORY_CONSTRUCTION_MATERIALS,
)
/datum/design/titanium
name = "Titanium"
id = "titanium"
build_type = AUTOLATHE
materials = list(/datum/material/titanium = SHEET_MATERIAL_AMOUNT)
build_path = /obj/item/stack/sheet/mineral/titanium
category = list(
RND_CATEGORY_INITIAL,
RND_CATEGORY_CONSTRUCTION + RND_SUBCATEGORY_CONSTRUCTION_MATERIALS,
)
/datum/design/plastic
name = "Plastic"
id = "plastic"
build_type = AUTOLATHE
materials = list(/datum/material/plastic = SHEET_MATERIAL_AMOUNT)
build_path = /obj/item/stack/sheet/plastic
category = list(
RND_CATEGORY_INITIAL,
RND_CATEGORY_CONSTRUCTION + RND_SUBCATEGORY_CONSTRUCTION_MATERIALS,
)
/datum/design/bs_crystal
name = "Bluespace Crystal"
id = "bscrystal"
build_type = AUTOLATHE
materials = list(/datum/material/bluespace = SHEET_MATERIAL_AMOUNT)
build_path = /obj/item/stack/sheet/bluespace_crystal
category = list(
RND_CATEGORY_INITIAL,
RND_CATEGORY_CONSTRUCTION + RND_SUBCATEGORY_CONSTRUCTION_MATERIALS,
)
/datum/design/mythril
name = "Mythril"
id = "mythril"
build_type = AUTOLATHE
materials = list(/datum/material/mythril = SHEET_MATERIAL_AMOUNT)
build_path = /obj/item/stack/sheet/mineral/mythril
category = list(
RND_CATEGORY_INITIAL,
RND_CATEGORY_CONSTRUCTION + RND_SUBCATEGORY_CONSTRUCTION_MATERIALS,
)
/datum/design/alien_alloy
name = "Alien Alloy"
id = "allienalloy"
build_type = AUTOLATHE
materials = list(/datum/material/alloy/alien = SHEET_MATERIAL_AMOUNT)
build_path = /obj/item/stack/sheet/mineral/abductor
category = list(
RND_CATEGORY_INITIAL,
RND_CATEGORY_CONSTRUCTION + RND_SUBCATEGORY_CONSTRUCTION_MATERIALS,
)