mirror of
https://github.com/Bubberstation/Bubberstation.git
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## About The Pull Request Adds Diode Disks, installable disks that when fitted into an emitter can change its function. * Healing * Stamina damage, and heals the SM slightly at the cost of internal energy * Traitor engi only explosive that damages and supercharges the SM if used that way. Firerate is halved. * Incendiary that slightly damages the SM but has lots of energy * Sanity damaging one that improves SM psi coeff * Magnetic item attracting one that improves SM mol absorption. ## Why It's Good For The Game Fun and unique ways for Engi to use excess power or improve their SM setups. Could also lead to neat engi inventions such as, say, a circuit device that aims and fires a healing emitter at anyone nearby who is damaged. Should also incentivize the researching of useful techs, hence why important medium tier techs are what lock the different disks. ## Changelog 🆑 add: New Diode Disks which allow you to configurate emitters with special functions. add: New Engi & CE exclusive traitor item, a diode disk that causes an emitter to create low radius explosions when it hits things. Note that this will reduce the fire-rate of your emitter. /🆑 --------- Co-authored-by: ThrowawayUseless <notarealemail@emailservice.fake> Co-authored-by: necromanceranne <40847847+necromanceranne@users.noreply.github.com>
280 lines
12 KiB
Plaintext
280 lines
12 KiB
Plaintext
////////////////////////////////////////
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//////////////////Power/////////////////
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////////////////////////////////////////
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/datum/design/basic_cell
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name = "Basic Power Cell"
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desc = "A basic power cell that holds 10 KW of energy."
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id = "basic_cell"
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build_type = PROTOLATHE | AWAY_LATHE | AUTOLATHE |MECHFAB
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materials = list(/datum/material/iron = SMALL_MATERIAL_AMOUNT * 7, /datum/material/glass =SMALL_MATERIAL_AMOUNT * 0.5)
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build_path = /obj/item/stock_parts/power_store/cell/empty
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category = list(
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RND_CATEGORY_STOCK_PARTS + RND_SUBCATEGORY_STOCK_PARTS_1
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)
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departmental_flags = DEPARTMENT_BITFLAG_SCIENCE | DEPARTMENT_BITFLAG_ENGINEERING
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/datum/design/high_cell
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name = "High-Capacity Power Cell"
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desc = "A power cell that holds 100 KW of energy."
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id = "high_cell"
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build_type = PROTOLATHE | AWAY_LATHE | AUTOLATHE | MECHFAB
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materials = list(/datum/material/iron = SMALL_MATERIAL_AMOUNT * 7, /datum/material/glass = SMALL_MATERIAL_AMOUNT * 0.6)
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build_path = /obj/item/stock_parts/power_store/cell/high/empty
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category = list(
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RND_CATEGORY_STOCK_PARTS + RND_SUBCATEGORY_STOCK_PARTS_1
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)
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departmental_flags = DEPARTMENT_BITFLAG_SCIENCE | DEPARTMENT_BITFLAG_ENGINEERING
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/datum/design/super_cell
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name = "Super-Capacity Power Cell"
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desc = "A power cell that holds 200 KW of energy."
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id = "super_cell"
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build_type = PROTOLATHE | AWAY_LATHE | MECHFAB
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materials = list(/datum/material/iron = SMALL_MATERIAL_AMOUNT * 7, /datum/material/glass = SMALL_MATERIAL_AMOUNT * 0.7)
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build_path = /obj/item/stock_parts/power_store/cell/super/empty
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category = list(
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RND_CATEGORY_STOCK_PARTS + RND_SUBCATEGORY_STOCK_PARTS_2
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)
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departmental_flags = DEPARTMENT_BITFLAG_SCIENCE | DEPARTMENT_BITFLAG_ENGINEERING
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/datum/design/hyper_cell
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name = "Hyper-Capacity Power Cell"
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desc = "A power cell that holds 300 KW of energy."
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id = "hyper_cell"
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build_type = PROTOLATHE | AWAY_LATHE | MECHFAB
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materials = list(/datum/material/iron = SMALL_MATERIAL_AMOUNT * 7, /datum/material/gold = SMALL_MATERIAL_AMOUNT * 1.5, /datum/material/silver = SMALL_MATERIAL_AMOUNT * 1.5, /datum/material/glass = SMALL_MATERIAL_AMOUNT * 0.8)
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build_path = /obj/item/stock_parts/power_store/cell/hyper/empty
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category = list(
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RND_CATEGORY_STOCK_PARTS + RND_SUBCATEGORY_STOCK_PARTS_3
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)
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departmental_flags = DEPARTMENT_BITFLAG_SCIENCE | DEPARTMENT_BITFLAG_ENGINEERING
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/datum/design/bluespace_cell
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name = "Bluespace Power Cell"
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desc = "A power cell that holds 400 KW of energy."
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id = "bluespace_cell"
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build_type = PROTOLATHE | AWAY_LATHE | MECHFAB
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materials = list(/datum/material/iron = SMALL_MATERIAL_AMOUNT * 8, /datum/material/gold = SMALL_MATERIAL_AMOUNT * 1.2, /datum/material/glass = SMALL_MATERIAL_AMOUNT * 1.6, /datum/material/diamond = SMALL_MATERIAL_AMOUNT * 1.6, /datum/material/titanium =SMALL_MATERIAL_AMOUNT * 3, /datum/material/bluespace =SMALL_MATERIAL_AMOUNT)
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build_path = /obj/item/stock_parts/power_store/cell/bluespace/empty
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category = list(
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RND_CATEGORY_STOCK_PARTS + RND_SUBCATEGORY_STOCK_PARTS_4
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)
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departmental_flags = DEPARTMENT_BITFLAG_SCIENCE | DEPARTMENT_BITFLAG_ENGINEERING
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/datum/design/basic_battery
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name = "Basic Megacell"
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desc = "A basic megacell that holds 1 MJ of energy."
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id = "basic_battery"
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build_type = PROTOLATHE | AWAY_LATHE | AUTOLATHE |MECHFAB
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materials = list(/datum/material/iron = SMALL_MATERIAL_AMOUNT * 12, /datum/material/glass =SMALL_MATERIAL_AMOUNT * 2)
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construction_time = 5 SECONDS
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build_path = /obj/item/stock_parts/power_store/battery/empty
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category = list(
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RND_CATEGORY_STOCK_PARTS + RND_SUBCATEGORY_STOCK_PARTS_1
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)
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departmental_flags = DEPARTMENT_BITFLAG_SCIENCE | DEPARTMENT_BITFLAG_ENGINEERING
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/datum/design/high_battery
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name = "High-Capacity Megacell"
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desc = "A megacell that holds 10 MJ of energy."
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id = "high_battery"
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build_type = PROTOLATHE | AWAY_LATHE | AUTOLATHE | MECHFAB
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materials = list(/datum/material/iron = SMALL_MATERIAL_AMOUNT * 12, /datum/material/glass = SMALL_MATERIAL_AMOUNT * 3)
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construction_time = 5 SECONDS
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build_path = /obj/item/stock_parts/power_store/battery/high/empty
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category = list(
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RND_CATEGORY_STOCK_PARTS + RND_SUBCATEGORY_STOCK_PARTS_2
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)
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departmental_flags = DEPARTMENT_BITFLAG_SCIENCE | DEPARTMENT_BITFLAG_ENGINEERING
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/datum/design/super_battery
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name = "Super-Capacity Megacell"
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desc = "A megacell that holds 20 MJ of energy."
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id = "super_battery"
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build_type = PROTOLATHE | AWAY_LATHE | MECHFAB
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materials = list(/datum/material/iron = SMALL_MATERIAL_AMOUNT * 12, /datum/material/glass = SMALL_MATERIAL_AMOUNT * 4)
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construction_time = 5 SECONDS
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build_path = /obj/item/stock_parts/power_store/battery/super/empty
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category = list(
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RND_CATEGORY_STOCK_PARTS + RND_SUBCATEGORY_STOCK_PARTS_3
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)
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departmental_flags = DEPARTMENT_BITFLAG_SCIENCE | DEPARTMENT_BITFLAG_ENGINEERING
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/datum/design/hyper_battery
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name = "Hyper-Capacity Megacell"
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desc = "A megacell that holds 30 MJ of energy."
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id = "hyper_battery"
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build_type = PROTOLATHE | AWAY_LATHE | MECHFAB
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materials = list(/datum/material/iron = SMALL_MATERIAL_AMOUNT * 12, /datum/material/gold = SMALL_MATERIAL_AMOUNT * 1.5, /datum/material/silver = SMALL_MATERIAL_AMOUNT * 1.5, /datum/material/glass = SMALL_MATERIAL_AMOUNT * 5)
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construction_time = 5 SECONDS
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build_path = /obj/item/stock_parts/power_store/battery/hyper/empty
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category = list(
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RND_CATEGORY_STOCK_PARTS + RND_SUBCATEGORY_STOCK_PARTS_3
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)
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departmental_flags = DEPARTMENT_BITFLAG_SCIENCE | DEPARTMENT_BITFLAG_ENGINEERING
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/datum/design/bluespace_battery
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name = "Bluespace Megacell"
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desc = "A megacell that holds 40 MJ of energy."
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id = "bluespace_battery"
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build_type = PROTOLATHE | AWAY_LATHE | MECHFAB
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materials = list(/datum/material/iron = SMALL_MATERIAL_AMOUNT * 12, /datum/material/gold = SMALL_MATERIAL_AMOUNT * 1.2, /datum/material/glass = SMALL_MATERIAL_AMOUNT * 6, /datum/material/diamond = SMALL_MATERIAL_AMOUNT * 1.6, /datum/material/titanium =SMALL_MATERIAL_AMOUNT * 3, /datum/material/bluespace =SMALL_MATERIAL_AMOUNT)
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construction_time = 5 SECONDS
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build_path = /obj/item/stock_parts/power_store/battery/bluespace/empty
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category = list(
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RND_CATEGORY_STOCK_PARTS + RND_SUBCATEGORY_STOCK_PARTS_4
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)
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departmental_flags = DEPARTMENT_BITFLAG_SCIENCE | DEPARTMENT_BITFLAG_ENGINEERING
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/datum/design/inducer
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name = "Inducer"
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desc = "The NT-75 Electromagnetic Power Inducer can wirelessly induce electric charge in an object, allowing you to recharge power cells without having to remove them."
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id = "inducer"
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build_type = PROTOLATHE | AWAY_LATHE
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materials = list(/datum/material/iron = SHEET_MATERIAL_AMOUNT * 1.5, /datum/material/glass =HALF_SHEET_MATERIAL_AMOUNT)
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build_path = /obj/item/inducer/sci
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category = list(
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RND_CATEGORY_TOOLS + RND_SUBCATEGORY_TOOLS_ENGINEERING
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)
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departmental_flags = DEPARTMENT_BITFLAG_SCIENCE
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/datum/design/inducerengi
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name = "Inducer"
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desc = "The NT-75 Electromagnetic Power Inducer can wirelessly induce electric charge in an object, allowing you to recharge power cells without having to remove them."
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id = "inducerengi"
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build_type = PROTOLATHE | AWAY_LATHE
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materials = list(/datum/material/iron = SHEET_MATERIAL_AMOUNT * 1.5, /datum/material/glass = HALF_SHEET_MATERIAL_AMOUNT)
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build_path = /obj/item/inducer/empty
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category = list(
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RND_CATEGORY_TOOLS + RND_SUBCATEGORY_TOOLS_ENGINEERING
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)
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departmental_flags = DEPARTMENT_BITFLAG_ENGINEERING
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/datum/design/board/pacman
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name = "PACMAN Board"
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desc = "The circuit board for a PACMAN-type portable generator."
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id = "pacman"
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build_path = /obj/item/circuitboard/machine/pacman
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category = list(
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RND_CATEGORY_MACHINE + RND_SUBCATEGORY_MACHINE_ENGINEERING
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)
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departmental_flags = DEPARTMENT_BITFLAG_ENGINEERING
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/datum/design/bioelec_gen
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name = "Aquarium Bioelectricity Kit"
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desc = "The required components to convert an aquarium into a bioelectricity generator."
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id = "bioelec_gen"
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build_type = PROTOLATHE | AWAY_LATHE
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materials = list(/datum/material/iron = SMALL_MATERIAL_AMOUNT * 5, /datum/material/gold = SMALL_MATERIAL_AMOUNT)
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build_path = /obj/item/aquarium_upgrade/bioelec_gen
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category = list(
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RND_CATEGORY_MACHINE + RND_SUBCATEGORY_MACHINE_ENGINEERING,
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)
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departmental_flags = DEPARTMENT_BITFLAG_SERVICE | DEPARTMENT_BITFLAG_ENGINEERING | DEPARTMENT_BITFLAG_SCIENCE
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/datum/design/turbine_part_compressor
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name = "Turbine Compressor"
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desc = "The basic tier of a compressor blade."
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id = "turbine_part_compressor"
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build_type = PROTOLATHE | AWAY_LATHE
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materials = list(/datum/material/iron =SMALL_MATERIAL_AMOUNT*5)
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construction_time = 10 SECONDS
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build_path = /obj/item/turbine_parts/compressor
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category = list(
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RND_CATEGORY_STOCK_PARTS + RND_SUBCATEGORY_STOCK_PARTS_TURBINE
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)
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departmental_flags = DEPARTMENT_BITFLAG_ENGINEERING
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/datum/design/turbine_part_rotor
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name = "Turbine Rotor"
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desc = "The basic tier of a rotor shaft."
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id = "turbine_part_rotor"
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build_type = PROTOLATHE | AWAY_LATHE
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materials = list(/datum/material/iron =SMALL_MATERIAL_AMOUNT*5)
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construction_time = 10 SECONDS
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build_path = /obj/item/turbine_parts/rotor
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category = list(
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RND_CATEGORY_STOCK_PARTS + RND_SUBCATEGORY_STOCK_PARTS_TURBINE
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)
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departmental_flags = DEPARTMENT_BITFLAG_ENGINEERING
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/datum/design/turbine_part_stator
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name = "Turbine Stator"
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desc = "The basic tier of a stator."
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id = "turbine_part_stator"
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build_type = PROTOLATHE | AWAY_LATHE
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materials = list(/datum/material/iron = SMALL_MATERIAL_AMOUNT*5)
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construction_time = 10 SECONDS
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build_path = /obj/item/turbine_parts/stator
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category = list(
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RND_CATEGORY_STOCK_PARTS + RND_SUBCATEGORY_STOCK_PARTS_TURBINE
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)
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departmental_flags = DEPARTMENT_BITFLAG_ENGINEERING
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/datum/design/diode_disk_stamina
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name = "Electrodisruptive Diode Disk"
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desc = "A stamina damaging and supermatter crystal healing Diode Disk."
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id = "diode_disk_stamina"
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build_type = PROTOLATHE | AWAY_LATHE
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materials = list(/datum/material/iron = SMALL_MATERIAL_AMOUNT * 0.5, /datum/material/glass =SMALL_MATERIAL_AMOUNT, /datum/material/gold =SMALL_MATERIAL_AMOUNT)
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construction_time = 0.5 SECONDS
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build_path = /obj/item/emitter_disk/stamina
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category = list(
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RND_CATEGORY_EQUIPMENT
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)
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departmental_flags = DEPARTMENT_BITFLAG_SCIENCE | DEPARTMENT_BITFLAG_ENGINEERING
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/datum/design/diode_disk_healing
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name = "Bioregenerative Diode Disk"
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desc = "A living creature healing Diode Disk."
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id = "diode_disk_healing"
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build_type = PROTOLATHE | AWAY_LATHE
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materials = list(/datum/material/iron = SMALL_MATERIAL_AMOUNT * 0.5, /datum/material/glass =SMALL_MATERIAL_AMOUNT, /datum/material/silver =SMALL_MATERIAL_AMOUNT) //silver is medical metal. Why? who knows.
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construction_time = 0.5 SECONDS
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build_path = /obj/item/emitter_disk/healing
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category = list(
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RND_CATEGORY_EQUIPMENT
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)
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departmental_flags = DEPARTMENT_BITFLAG_SCIENCE | DEPARTMENT_BITFLAG_ENGINEERING
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/datum/design/diode_disk_incendiary
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name = "Conflagratory Diode Disk"
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desc = "A high energy incendiary Diode Disk."
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id = "diode_disk_incendiary"
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build_type = PROTOLATHE | AWAY_LATHE
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materials = list(/datum/material/iron = SMALL_MATERIAL_AMOUNT * 0.5, /datum/material/glass =SMALL_MATERIAL_AMOUNT, /datum/material/diamond =SMALL_MATERIAL_AMOUNT * 0.5, /datum/material/plasma =SMALL_MATERIAL_AMOUNT * 2)
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construction_time = 0.5 SECONDS
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build_path = /obj/item/emitter_disk/incendiary
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category = list(
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RND_CATEGORY_EQUIPMENT
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)
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departmental_flags = DEPARTMENT_BITFLAG_SCIENCE | DEPARTMENT_BITFLAG_ENGINEERING
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/datum/design/diode_disk_sanity
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name = "Psychosiphoning Diode Disk"
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desc = "An supermatter comforting creature depressing Diode Disk."
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id = "diode_disk_sanity"
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build_type = PROTOLATHE | AWAY_LATHE
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materials = list(/datum/material/iron = SMALL_MATERIAL_AMOUNT * 0.5, /datum/material/glass =SMALL_MATERIAL_AMOUNT, /datum/material/uranium =SMALL_MATERIAL_AMOUNT * 0.5) //Uranium, the metal of love and warmth (from decay heat).
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construction_time = 0.5 SECONDS
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build_path = /obj/item/emitter_disk/sanity
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category = list(
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RND_CATEGORY_EQUIPMENT
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)
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departmental_flags = DEPARTMENT_BITFLAG_SCIENCE | DEPARTMENT_BITFLAG_ENGINEERING
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/datum/design/diode_disk_magnetic
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name = "Magnetogenerative Diode Disk"
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desc = "A mol absorbing item attracting Diode Disk."
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id = "diode_disk_magnetic"
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build_type = PROTOLATHE | AWAY_LATHE
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materials = list(/datum/material/iron = SMALL_MATERIAL_AMOUNT * 0.5, /datum/material/glass =SMALL_MATERIAL_AMOUNT, /datum/material/titanium =SMALL_MATERIAL_AMOUNT * 0.5)
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construction_time = 0.5 SECONDS
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build_path = /obj/item/emitter_disk/magnetic
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category = list(
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RND_CATEGORY_EQUIPMENT
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)
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departmental_flags = DEPARTMENT_BITFLAG_SCIENCE | DEPARTMENT_BITFLAG_ENGINEERING
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