mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-07-10 23:54:14 +01:00
aa4dc56835
## About The Pull Request Removes Station-Time entirely Server Time is now NST (Nanotrasen Standard Time). SS13 takes place exactly 540 years in the future of the current day, so every second is 1 second in-game. Round Time is now PT (Pay-Time), how Nanotrasen keeps track of how long the current rotation of Employees has been working for. Telecomms uses NST due to its importance of being the communication to the blackbox. Autopsy report, clocks, scientific reports and requisitions use both timestamps due to them being more official documents that NT may need to know beyond just the current round (just for flavortext). Pretty much everything else (Det scanner, PDA, IC logs, Time-of-Death, AI law changes, Cyborg file downloading) uses PT PT <img width="305" height="217" alt="image" src="https://github.com/user-attachments/assets/cef73025-6292-4f9c-8565-197397bda2ca" /> <img width="168" height="59" alt="image" src="https://github.com/user-attachments/assets/a99db568-045d-45fc-8206-0d9a7b13c7d2" /> <img width="308" height="122" alt="image" src="https://github.com/user-attachments/assets/37ca6f17-8916-4af2-9c91-0f0707038ca5" /> https://github.com/user-attachments/assets/29445051-c98b-4af3-a657-812083aab91a Clock (Literate) <img width="748" height="292" alt="image" src="https://github.com/user-attachments/assets/c824e812-91b5-4737-858d-768336e9a7c4" /> Clock (Illiterate) <img width="446" height="94" alt="image" src="https://github.com/user-attachments/assets/90d5ea0d-eaff-4ced-aa31-ffdf0b4832a5" /> New paperwork time working properly <img width="311" height="190" alt="image" src="https://github.com/user-attachments/assets/6d048926-db61-4c91-893b-ce93e1ea7775" /> NST <img width="800" height="115" alt="image" src="https://github.com/user-attachments/assets/35ffde49-13c1-4ce7-ab24-858e48b608bd" /> <img width="1288" height="142" alt="image" src="https://github.com/user-attachments/assets/40c30d16-e0de-4efc-b460-9486eeb901d6" /> # Other changes 1. Circuit time checker will now get the value of the given input (Hour, Minute, Second) rather than the full dedisecond time converted into hour/minutes/seconds <img width="270" height="67" alt="image" src="https://github.com/user-attachments/assets/097440cc-1c45-447f-9976-18de7f9c722c" /> 2. Turns nightshift into a round event that'll last approximately 22 minutes 3. 12-hour pref (doesn't apply to the stat panel because it's global info) & removal of "TCT" time <img width="569" height="440" alt="image" src="https://github.com/user-attachments/assets/d39083b1-d248-41c0-9a1c-b2398ca203a7" /> 4. The chocolate pudding negative moodlet is now based on the server's IRL time. 5. Admins can now use ``class``, ``style`` and ``background`` (they were already given perms to use ``img`` so hiding background, which was removed to prevent image embedding, is pointless) 6. Also fixes ``year`` being off on localhost. ## Why It's Good For The Game Server Time is approximately 1s = 12s converted, not including it desyncing from lag (I believe?). This makes it pretty much impossible for people to actually use this as a unit of measurement for in-game actions. Different things also uses different timestamps which is a bit more confusing. The main change here is for accessibility and, hopefully, using time as a source of immersion. "20 minutes ago" is no longer OOC, they're just speaking in PT. There's no timezones in space, Nanotrasen Standard Time is the closest there is, but Pay Time is how NT considers when you get your paychecks, so it's what is more commonly used. It also fixes major inconsistencies between "IC time" and "Station time", things like breakfast moodlet was the first 15mins of the round despite the round starting like 7 hours in? Nukies with an L6 SAW firing down the halls was shooting like 1 bullet every 3 seconds (assuming 4 bullets per second), overall there was just a disconnect between how long time actually is in the universe. The secondary reason for this change (though it is what pushed me to actually get around to making this change) is the greater stat-panel removal. This hopes to lessen the dependence on the stat panel for station-time by making it easier to understand, and the end-goal I have is for this information to be limited to Admins & the AI (AI will get the IC version with the accurate year), so until that happens I would like to improve the use of station-time by making it consistent (for example, you should only care for PT for IC, which is also what your PDA displays), so that when it gets removed it won't leave players timeless. If you haven't already, and is interested in helping remove the stat panel, every entry that needs to be removed can be found here - https://hackmd.io/443_dE5lRWeEAp9bjGcKYw?view Closes https://github.com/tgstation/tgstation/issues/94988 ## Changelog 🆑 del: Removed Station Time, now we use NST (Nanotrasen Standard Time), which is IRL server time +540 years, and PT (Pay Time), the amount of time since the round has started. del: Station nightshift is now a Station event rather than being based on Server time. balance: Time circuit's Unit of Measure now tells the amount of time in hour/minute/seconds rather than giving the whole time translated to hours/minutes/seconds. qol: Added a 12-hour clock pref for people who prefer it. qol: Hovering over NST timestamps on official documents will now translate how much it is in PT/Shift Time. admin: Admins can now use style/class/background in their papercode. /🆑 --------- Co-authored-by: Isratosh <Isratosh@hotmail.com>
320 lines
13 KiB
Plaintext
320 lines
13 KiB
Plaintext
/**
|
|
* Request Emergency Temporary Access - RETA System
|
|
* Provides temporary department access when Requests Console emergency calls are made.
|
|
*/
|
|
|
|
/// Helper function for RETA-specific logging
|
|
/proc/log_reta(text)
|
|
WRITE_LOG(GLOB.reta_log, "[server_timestamp()] RETA: [text]")
|
|
log_game("RETA: [text]")
|
|
|
|
/proc/initialize_reta_system()
|
|
// Define which access flags are granted for each department
|
|
GLOB.reta_dept_grants = list(
|
|
"Medical" = list(ACCESS_MEDICAL, ACCESS_SURGERY),
|
|
"Security" = list(ACCESS_SECURITY, ACCESS_BRIG, ACCESS_BRIG_ENTRANCE),
|
|
"Engineering" = list(ACCESS_ENGINEERING, ACCESS_ATMOSPHERICS),
|
|
"Science" = list(ACCESS_SCIENCE, ACCESS_RESEARCH),
|
|
"Service" = list(ACCESS_SERVICE, ACCESS_BAR, ACCESS_KITCHEN, ACCESS_HYDROPONICS),
|
|
"Cargo" = list(ACCESS_CARGO),
|
|
"Mining" = list(ACCESS_MINING, ACCESS_MINING_STATION, ACCESS_CARGO),
|
|
"Command" = list(ACCESS_COMMAND), // Admin-only, not available through request consoles
|
|
)
|
|
|
|
/// Checks if an origin department is on cooldown for calling a target department
|
|
/proc/reta_on_cooldown(origin, target)
|
|
var/list/by_target = GLOB.reta_cooldown[origin]
|
|
if(!by_target)
|
|
return FALSE
|
|
var/next_ok = by_target[target] || 0
|
|
return world.time < next_ok
|
|
|
|
/// Sets a cooldown for an origin department calling a target department
|
|
/proc/reta_set_cooldown(origin, target, cd_ds)
|
|
if(!GLOB.reta_cooldown[origin])
|
|
GLOB.reta_cooldown[origin] = list()
|
|
GLOB.reta_cooldown[origin][target] = world.time + cd_ds
|
|
|
|
/// Tracks recent emergency calls for multiple department analysis
|
|
/proc/reta_track_call(origin, target)
|
|
var/list/call_info = list(
|
|
"time" = world.time,
|
|
"origin" = origin
|
|
)
|
|
|
|
if(!GLOB.reta_recent_calls[target])
|
|
GLOB.reta_recent_calls[target] = list()
|
|
GLOB.reta_recent_calls[target] += list(call_info)
|
|
|
|
// Clean old calls (older than 10 minutes)
|
|
var/cutoff_time = world.time - 6000 // 10 minutes
|
|
if(GLOB.reta_recent_calls[target])
|
|
var/list/recent_calls = GLOB.reta_recent_calls[target]
|
|
GLOB.reta_recent_calls[target] = recent_calls.Copy()
|
|
for(var/list/old_call in GLOB.reta_recent_calls[target])
|
|
if(old_call["time"] < cutoff_time)
|
|
GLOB.reta_recent_calls[target] -= list(old_call)
|
|
|
|
// Check for multiple calls scenario
|
|
if(LAZYLEN(GLOB.reta_recent_calls[target]) >= 3)
|
|
var/list/origins = list()
|
|
for(var/list/call_data in GLOB.reta_recent_calls[target])
|
|
origins |= call_data["origin"]
|
|
|
|
if(LAZYLEN(origins) >= 3)
|
|
message_admins("RETA: Multiple emergency scenario detected! [target] has been called by [english_list(origins)] in the last 10 minutes. Consider station-wide emergency protocols.")
|
|
log_game("RETA: Multiple department emergency - [target] called by [english_list(origins)]")
|
|
|
|
/// Finds eligible responders and grants them temporary access
|
|
/proc/reta_find_and_grant_access(target_dept, origin_dept, duration_ds)
|
|
. = 0
|
|
|
|
var/list/job_trims = GLOB.reta_job_trims[target_dept]
|
|
if(!LAZYLEN(job_trims))
|
|
log_reta("No job trims defined for department '[target_dept]'")
|
|
return FALSE
|
|
|
|
var/granted_count = 0
|
|
var/total_players_checked = 0
|
|
var/matching_trim_players = 0
|
|
|
|
// Check ID cards being carried by living players (fast and efficient)
|
|
for(var/mob/living/carbon/human/human_player as anything in GLOB.human_list)
|
|
// Only check players who are alive and have clients (actively playing)
|
|
if(!human_player.client || human_player.stat == DEAD)
|
|
continue
|
|
|
|
total_players_checked++
|
|
|
|
// Get their ID card (worn_id, hands, or belt)
|
|
var/obj/item/card/id/id_card = human_player.get_idcard(hand_first = FALSE)
|
|
if(!id_card || !id_card.trim)
|
|
continue
|
|
|
|
// Check if this card's trim matches the target department
|
|
if(!is_type_in_list(id_card.trim, job_trims))
|
|
continue
|
|
|
|
matching_trim_players++
|
|
|
|
if(id_card.grant_reta_access(origin_dept, duration_ds))
|
|
granted_count++
|
|
|
|
if(granted_count > 0)
|
|
// Register this as an active RETA grant for new cards
|
|
if(!GLOB.reta_active_grants[target_dept])
|
|
GLOB.reta_active_grants[target_dept] = list()
|
|
GLOB.reta_active_grants[target_dept][origin_dept] = world.time + duration_ds
|
|
|
|
// Set up automatic cleanup when the grant expires
|
|
addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(cleanup_expired_reta_grant), target_dept, origin_dept), duration_ds)
|
|
|
|
// Update all doors to show RETA lights for newly activated grants
|
|
update_all_doors_reta_lights()
|
|
|
|
log_reta("Granted temporary [origin_dept] access to [granted_count] [target_dept] department ID cards from a call by [origin_dept].")
|
|
. = TRUE
|
|
else
|
|
log_reta("No [target_dept] personnel found who needed [origin_dept] access from a call by [origin_dept]. (Checked [total_players_checked] living players, [matching_trim_players] had matching trims)")
|
|
|
|
return .
|
|
|
|
/// Populates the job trims list for RETA system
|
|
/proc/populate_reta_job_trims()
|
|
GLOB.reta_job_trims = list(
|
|
"Medical" = list(),
|
|
"Security" = list(),
|
|
"Engineering" = list(),
|
|
"Science" = list(),
|
|
"Service" = list(),
|
|
"Command" = list(),
|
|
"Cargo" = list(),
|
|
"Mining" = list()
|
|
)
|
|
|
|
log_game("RETA: Starting job trim population...")
|
|
var/total_trims = 0
|
|
for(var/job_trim_path in subtypesof(/datum/id_trim/job))
|
|
var/datum/id_trim/job/trim = new job_trim_path()
|
|
total_trims++
|
|
|
|
if(!trim.job)
|
|
log_game("RETA: Trim [job_trim_path] has no job")
|
|
continue
|
|
if(!trim.job.departments_bitflags)
|
|
log_game("RETA: Trim [job_trim_path] job [trim.job] has no departments_bitflags")
|
|
continue
|
|
|
|
if(trim.job.departments_bitflags & DEPARTMENT_BITFLAG_MEDICAL)
|
|
GLOB.reta_job_trims["Medical"] += job_trim_path
|
|
if(trim.job.departments_bitflags & DEPARTMENT_BITFLAG_SECURITY)
|
|
GLOB.reta_job_trims["Security"] += job_trim_path
|
|
if(trim.job.departments_bitflags & DEPARTMENT_BITFLAG_ENGINEERING)
|
|
GLOB.reta_job_trims["Engineering"] += job_trim_path
|
|
if(trim.job.departments_bitflags & DEPARTMENT_BITFLAG_SCIENCE)
|
|
GLOB.reta_job_trims["Science"] += job_trim_path
|
|
if(trim.job.departments_bitflags & DEPARTMENT_BITFLAG_SERVICE)
|
|
GLOB.reta_job_trims["Service"] += job_trim_path
|
|
if(trim.job.departments_bitflags & DEPARTMENT_BITFLAG_COMMAND)
|
|
GLOB.reta_job_trims["Command"] += job_trim_path
|
|
if(trim.job.departments_bitflags & DEPARTMENT_BITFLAG_CARGO)
|
|
GLOB.reta_job_trims["Cargo"] += job_trim_path
|
|
GLOB.reta_job_trims["Mining"] += job_trim_path // Mining uses CARGO bitflag
|
|
|
|
log_game("RETA: Processed [total_trims] trims. Final counts: Medical=[LAZYLEN(GLOB.reta_job_trims["Medical"])], Security=[LAZYLEN(GLOB.reta_job_trims["Security"])], Engineering=[LAZYLEN(GLOB.reta_job_trims["Engineering"])], Science=[LAZYLEN(GLOB.reta_job_trims["Science"])], Service=[LAZYLEN(GLOB.reta_job_trims["Service"])], Command=[LAZYLEN(GLOB.reta_job_trims["Command"])], Cargo=[LAZYLEN(GLOB.reta_job_trims["Cargo"])], Mining=[LAZYLEN(GLOB.reta_job_trims["Mining"])]")
|
|
|
|
/// Pushes UI updates to all consoles in the same origin department
|
|
/proc/reta_push_ui_updates(origin, target)
|
|
for(var/obj/machinery/requests_console/console in GLOB.reta_consoles_by_origin[origin])
|
|
console.ui_update()
|
|
|
|
/// Gets the department string for a user based on their job
|
|
/proc/reta_get_user_department(mob/user)
|
|
if(!user?.mind?.assigned_role)
|
|
return null
|
|
|
|
var/datum/job/job = user.mind.assigned_role
|
|
if(job.departments_bitflags & DEPARTMENT_BITFLAG_ENGINEERING)
|
|
return "Engineering"
|
|
if(job.departments_bitflags & DEPARTMENT_BITFLAG_SCIENCE)
|
|
return "Science"
|
|
if(job.departments_bitflags & DEPARTMENT_BITFLAG_CARGO)
|
|
return "Cargo"
|
|
if(job.departments_bitflags & DEPARTMENT_BITFLAG_SERVICE)
|
|
return "Service"
|
|
if(job.departments_bitflags & DEPARTMENT_BITFLAG_MEDICAL)
|
|
return "Medical"
|
|
if(job.departments_bitflags & DEPARTMENT_BITFLAG_SECURITY)
|
|
return "Security"
|
|
if(job.departments_bitflags & DEPARTMENT_BITFLAG_COMMAND)
|
|
return "Command"
|
|
|
|
return null
|
|
|
|
/// Gets the standardized department string from a console department name
|
|
/proc/reta_get_user_department_by_name(dept_name)
|
|
if(!dept_name)
|
|
return null
|
|
|
|
var/dept_lower = LOWER_TEXT(dept_name)
|
|
|
|
// Check for partial matches to handle variations in console naming
|
|
if(findtext(dept_lower, "engineering") || findtext(dept_lower, "engine"))
|
|
return "Engineering"
|
|
if(findtext(dept_lower, "science") || findtext(dept_lower, "research"))
|
|
return "Science"
|
|
if(findtext(dept_lower, "cargo") || findtext(dept_lower, "supply"))
|
|
return "Cargo"
|
|
if(findtext(dept_lower, "mining") || findtext(dept_lower, "mine"))
|
|
return "Mining"
|
|
if(findtext(dept_lower, "service") || findtext(dept_lower, "civilian"))
|
|
return "Service"
|
|
if(findtext(dept_lower, "medical") || findtext(dept_lower, "medbay"))
|
|
return "Medical"
|
|
if(findtext(dept_lower, "security") || findtext(dept_lower, "sec"))
|
|
return "Security"
|
|
if(findtext(dept_lower, "command") || findtext(dept_lower, "bridge"))
|
|
return "Command"
|
|
|
|
// Autonamed areas that belong to service department
|
|
if(findtext(dept_lower, "kitchen") || findtext(dept_lower, "bar") || findtext(dept_lower, "cafeteria") || findtext(dept_lower, "diner"))
|
|
return "Service"
|
|
if(findtext(dept_lower, "hydroponics") || findtext(dept_lower, "botany"))
|
|
return "Service"
|
|
if(findtext(dept_lower, "janitor") || findtext(dept_lower, "custodial"))
|
|
return "Service"
|
|
|
|
// Autonamed areas for medical
|
|
if(findtext(dept_lower, "pharmacy") || findtext(dept_lower, "chemistry") || findtext(dept_lower, "chem"))
|
|
return "Medical"
|
|
if(findtext(dept_lower, "morgue") || findtext(dept_lower, "virology"))
|
|
return "Medical"
|
|
if(findtext(dept_lower, "surgery") || findtext(dept_lower, "operating") || findtext(dept_lower, "cryo"))
|
|
return "Medical"
|
|
if(findtext(dept_lower, "patients") || findtext(dept_lower, "exam"))
|
|
return "Medical"
|
|
|
|
// Autonamed areas for engineering
|
|
if(findtext(dept_lower, "atmospherics") || findtext(dept_lower, "atmos"))
|
|
return "Engineering"
|
|
if(findtext(dept_lower, "supermatter") || findtext(dept_lower, "engine"))
|
|
return "Engineering"
|
|
if(findtext(dept_lower, "gravity") || findtext(dept_lower, "telecomm") || findtext(dept_lower, "tcomm"))
|
|
return "Engineering"
|
|
|
|
// Autonamed areas for science department
|
|
if(findtext(dept_lower, "xenobiology") || findtext(dept_lower, "xenobio"))
|
|
return "Science"
|
|
if(findtext(dept_lower, "robotics") || findtext(dept_lower, "genetics"))
|
|
return "Science"
|
|
if(findtext(dept_lower, "ordnance") || findtext(dept_lower, "cytology"))
|
|
return "Science"
|
|
|
|
// Handle specific autonamed areas that belong to security department
|
|
if(findtext(dept_lower, "brig") || findtext(dept_lower, "holding"))
|
|
return "Security"
|
|
if(findtext(dept_lower, "armory") || findtext(dept_lower, "checkpoint"))
|
|
return "Security"
|
|
|
|
return null
|
|
|
|
/// Cleans up an expired RETA grant from the active grants registry
|
|
/proc/cleanup_expired_reta_grant(target_dept, origin_dept)
|
|
if(!GLOB.reta_active_grants[target_dept])
|
|
return
|
|
GLOB.reta_active_grants[target_dept] -= origin_dept
|
|
if(!length(GLOB.reta_active_grants[target_dept]))
|
|
GLOB.reta_active_grants -= target_dept
|
|
log_reta("Cleaned up expired [origin_dept] grant for [target_dept] department")
|
|
|
|
// Update all doors to remove RETA lights for expired grants
|
|
update_all_doors_reta_lights()
|
|
|
|
/// Updates RETA lighting for all doors in the game
|
|
/proc/update_all_doors_reta_lights()
|
|
for(var/obj/machinery/door/airlock/door as anything in SSmachines.get_machines_by_type_and_subtypes(/obj/machinery/door/airlock))
|
|
door.update_appearance(UPDATE_OVERLAYS)
|
|
|
|
/// Applies any currently active RETA grants to a newly created/spawned ID card
|
|
/// This should be called when ID cards are created, spawned, or have their trim changed
|
|
/proc/apply_active_reta_grants_to_card(obj/item/card/id/id_card)
|
|
if(!id_card || !id_card.trim)
|
|
return
|
|
|
|
// If no active grants, nothing to do (prevents spam during round start)
|
|
if(!LAZYLEN(GLOB.reta_active_grants))
|
|
return
|
|
|
|
// Check if this card's department has any active incoming RETA grants
|
|
for(var/target_dept in GLOB.reta_active_grants)
|
|
var/list/job_trims = GLOB.reta_job_trims[target_dept]
|
|
if(!LAZYLEN(job_trims))
|
|
continue
|
|
|
|
// Check if this card's trim matches the target department
|
|
if(!is_type_in_list(id_card.trim, job_trims))
|
|
continue
|
|
|
|
log_reta("Card trim [id_card.trim] matches [target_dept] department - applying active grants")
|
|
|
|
// Apply all active grants for this department
|
|
for(var/origin_dept in GLOB.reta_active_grants[target_dept])
|
|
var/expiry_time = GLOB.reta_active_grants[target_dept][origin_dept]
|
|
if(world.time >= expiry_time)
|
|
continue // Grant expired, skip it
|
|
|
|
var/remaining_time = expiry_time - world.time
|
|
if(id_card.grant_reta_access(origin_dept, remaining_time))
|
|
log_reta("Auto-granted [origin_dept] access to newly created [id_card] ([target_dept] department)")
|
|
|
|
// Default config values
|
|
#define RETA_DEFAULT_DURATION_DS 3000 // 5 minutes
|
|
#define RETA_DEFAULT_COOLDOWN_DS 150 // 15 seconds
|
|
|
|
/// Initialize RETA config values
|
|
/proc/reta_init_config()
|
|
log_world("RETA: System initialized with duration=[CONFIG_GET(number/reta_duration_ds)]ds, cooldown=[CONFIG_GET(number/reta_dept_cooldown_ds)]ds, enabled=[CONFIG_GET(flag/reta_enabled)]")
|
|
|
|
#undef RETA_DEFAULT_DURATION_DS
|
|
#undef RETA_DEFAULT_COOLDOWN_DS
|