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* Abductor / general "Summon Item" spell QoL * Update _unit_tests.dm * Update _unit_tests.dm --------- Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com> Co-authored-by: Bloop <13398309+vinylspiders@users.noreply.github.com> Co-authored-by: Pinta <68373373+softcerv@users.noreply.github.com>
20 lines
1.2 KiB
Plaintext
20 lines
1.2 KiB
Plaintext
/// Tests that abductors get their baton recall spell when being equipped
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/datum/unit_test/abductor_baton_spell
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/datum/unit_test/abductor_baton_spell/Run()
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// Test abductor agents get a linked "summon item" spell that marks their baton.
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var/mob/living/carbon/human/ayy = allocate(/mob/living/carbon/human/consistent)
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ayy.equipOutfit(/datum/outfit/abductor/agent)
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var/datum/action/cooldown/spell/summonitem/abductor/summon = locate() in ayy.actions
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TEST_ASSERT_NOTNULL(summon, "Abductor agent does not have summon item spell.")
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TEST_ASSERT(istype(summon.marked_item, /obj/item/melee/baton/abductor), "Abductor agent's summon item spell did not mark their baton.")
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// Also test abductor solo agents also get the spell.
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var/mob/living/carbon/human/ayy_two = allocate(/mob/living/carbon/human/consistent)
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ayy_two.equipOutfit(/datum/outfit/abductor/scientist/onemanteam)
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var/datum/action/cooldown/spell/summonitem/abductor/summon_two = locate() in ayy_two.actions
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TEST_ASSERT_NOTNULL(summon_two, "Abductor solo agent does not have summon item spell.")
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TEST_ASSERT(istype(summon_two.marked_item, /obj/item/melee/baton/abductor), "Abductor solo agent's summon item spell did not mark their baton.")
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