Files
Bubberstation/code/modules/unit_tests/human_through_recycler.dm
Joshua Kidder 7a3ad79506 All camelCase (Brute|Burn|Fire|Tox|Oxy|Organ|Stamina)(Loss) procs now use snake_case. UNDERSCORES RULE! (#94111)
## About The Pull Request
It's just a partial cleanup of
anti-[STYLE](https://github.com/tgstation/tgstation/blob/master/.github/guides/STYLE.md)
code from /tg/'s ancient history. I compiled & tested with my helpful
assistant and damage is still working.

<img width="1920" height="1040" alt="image"
src="https://github.com/user-attachments/assets/26dabc17-088f-4008-b299-3ff4c27142c3"
/>


I'll upload the .cs script I used to do it shortly.

## Why It's Good For The Game
Just minor code cleanup.

Script used is located at https://metek.tech/camelTo-Snake.7z

EDIT 11/23/25: Updated the script to use multithreading and sequential
scan so it works a hell of a lot faster
```
/*
//
Copyright 2025 Joshua 'Joan Metekillot' Kidder

This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License along with this program. If not, see <https://www.gnu.org/licenses/>.
//
*/
using System.Text.RegularExpressions;
class Program
{
    static async Task Main(string[] args)
    {
        var readFile = new FileStreamOptions
        {
            Access = FileAccess.Read,
            Share = FileShare.ReadWrite,
            Options = FileOptions.Asynchronous | FileOptions.SequentialScan
        };
        FileStreamOptions writeFile = new FileStreamOptions
        {
            Share = FileShare.ReadWrite,
            Access = FileAccess.ReadWrite,
            Mode = FileMode.Truncate,
            Options = FileOptions.Asynchronous
        };
        RegexOptions regexOptions = RegexOptions.Multiline | RegexOptions.Compiled;
        Dictionary<string, int> changedProcs = new();
        string regexPattern = @"(?<=\P{L})([a-z]+)([A-Z]{1,2}[a-z]+)*(Brute|Burn|Fire|Tox|Oxy|Organ|Stamina)(Loss)([A-Z]{1,2}[a-z]+)*";
        Regex camelCaseProcRegex = new(regexPattern, regexOptions);

        string snakeify(Match matchingRegex)
        {
            var vals =
            matchingRegex.Groups.Cast<Group>().SelectMany(_ => _.Captures).Select(_ => _.Value).ToArray();
            var newVal = string.Join("_", vals.Skip(1).ToArray()).ToLower();
            string logString = $"{vals[0]} => {newVal}";
            if (changedProcs.TryGetValue(logString, out int value))
            {
                changedProcs[logString] = value + 1;
            }
            else
            {
                changedProcs.Add(logString, 1);
            }
            return newVal;
        }
        var dmFiles = Directory.EnumerateFiles(".", "*.dm", SearchOption.AllDirectories).ToAsyncEnumerable<string>();

        // uses default ParallelOptions
        // https://learn.microsoft.com/en-us/dotnet/api/system.threading.tasks.paralleloptions?view=net-10.0#main
        await Parallel.ForEachAsync(dmFiles, async (filePath, UnusedCancellationToken) =>
        {
            var reader = new StreamReader(filePath, readFile);
            string oldContent = await reader.ReadToEndAsync();
            string newContent = camelCaseProcRegex.Replace(oldContent, new MatchEvaluator((Func<Match, string>)snakeify));
            if (oldContent != newContent)
            {
                var writer = new StreamWriter(filePath, writeFile);
                await writer.WriteAsync(newContent);
                await writer.DisposeAsync();
            }
            reader.Dispose();
        });
        var logToList = changedProcs.Cast<KeyValuePair<string, int>>().ToList();
        foreach (var pair in logToList)
        {
            Console.WriteLine($"{pair.Key}: {pair.Value} locations");
        }
    }
}

```

## Changelog
🆑 Bisar
code: All (Brute|Burn|Fire|Tox|Oxy|Organ|Stamina)(Loss) procs now use
snake_case, in-line with the STYLE guide. Underscores rule!
/🆑
2025-11-27 15:50:23 -05:00

49 lines
4.6 KiB
Plaintext

/// Puts a consistent assistant into an emagged recycler, and verifies that all intended behavior of an emagged recycler occurs (chewing up all the clothing, applying a level of melee damage, etc.)
/datum/unit_test/human_through_recycler
/datum/unit_test/human_through_recycler/Run()
var/mob/living/carbon/human/assistant = allocate(/mob/living/carbon/human/consistent, run_loc_floor_bottom_left) // we should be in the bottom_left by default, but let's be sooper dooper sure :)
var/obj/machinery/recycler/chewer = allocate(/obj/machinery/recycler/deathtrap, get_step(run_loc_floor_bottom_left, EAST)) //already existing subtype that has emagged set to TRUE, so it shall CHEW. Put it directly right to the assistant to mimick a player entering the recycler.
assistant.equipOutfit(/datum/outfit/job/assistant/consistent) // consistent assistant juuuust in case
var/turf/open/stage = get_turf(chewer)
assistant.forceMove(stage) // put the assistant in the recycler, to ensure that the recycler still registers incoming input.
// okay, let's first test the basics of how an emagged recycler should operate
TEST_ASSERT_NULL(QDELETED(assistant), "Assistant was deleted by the emagged recycler!") // The assistant should not be deleted by the recycler.
if(assistant.stat < UNCONSCIOUS)
TEST_FAIL("Assistant was not made unconscious by the emagged recycler!") // crush_living() on the recycler should have made the assistant unconscious or worse.
// crush_living() on the recycler should have applied the crush_damage to the assistant.
var/damage_incurred = assistant.get_brute_loss()
TEST_ASSERT_EQUAL(damage_incurred, chewer.crush_damage, "Assistant did not take the expected amount of brute damage ([chewer.crush_damage]) from the emagged recycler! Took ([damage_incurred]) instead.")
TEST_ASSERT(chewer.bloody, "The emagged recycler did not become bloody after crushing the assistant!")
var/list/bad_contents = assistant.contents
for(var/obj/item/item in assistant.contents)
if(item.item_flags & ABSTRACT)
bad_contents -= item
// Now, let's test to see if all of their clothing got properly deleted.
TEST_ASSERT_EQUAL(length(bad_contents), 0, "Assistant still has items in its contents after being put through an emagged recycler!")
// Consistent Assistants will always have the following: ID, PDA, backpack, a uniform, a headset, and a pair of shoes. If any of these are still present, then the recycler did not properly delete the assistant's clothing.
// However, let's check for EVERYTHING just in case, because we don't want to miss anything.
// This is just what we expect to be deleted.
TEST_ASSERT_NULL(assistant.w_uniform, "Assistant still has a jumpsuit (undersuit) on after being put through an emagged recycler!")
TEST_ASSERT_NULL(assistant.wear_id, "Assistant still has an ID on after being put through an emagged recycler!")
TEST_ASSERT_NULL(assistant.shoes, "Assistant still has shoes on after being put through an emagged recycler!")
TEST_ASSERT_NULL(assistant.belt, "Assistant still has an item in their belt slot after being put through an emagged recycler!")
TEST_ASSERT_NULL(assistant.back, "Assistant still has an item in their back slot (backpack) after being put through an emagged recycler!")
TEST_ASSERT_NULL(assistant.ears, "Assistant still has a headset on after being put through an emagged recycler!")
// This category is stuff that shouldn't exist in the first place, but let's test it anyways in case we decide consistent assistants should have more clothing in the future.
// Short point short, if any of the following error and none of these are present in the datum for this outfit, what the fuck?
TEST_ASSERT_NULL(assistant.wear_suit, "Assistant still has an oversuit on after being put through an emagged recycler!")
TEST_ASSERT_NULL(assistant.gloves, "Assistant still has gloves on after being put through an emagged recycler!")
TEST_ASSERT_NULL(assistant.head, "Assistant still has a head covering item on after being put through an emagged recycler!")
TEST_ASSERT_NULL(assistant.wear_mask, "Assistant still has a mask on after being put through an emagged recycler!")
TEST_ASSERT_NULL(assistant.l_store, "Assistant still has an item in their left pocket after being put through an emagged recycler!")
TEST_ASSERT_NULL(assistant.r_store, "Assistant still has an item in their right pocket after being put through an emagged recycler!")
TEST_ASSERT_NULL(assistant.s_store, "Assistant still has an item in their suit storage slot after being put through an emagged recycler!")
TEST_ASSERT_NULL(assistant.glasses, "Assistant still has glasses on after being put through an emagged recycler!")