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mcbalaam 3799968eb3 feat: new floppy disk sprites; most disks are now under the /item/disk type; adds disk stacking, uqinue styling and wrapping (#94112)
## About The Pull Request

Floppy disks received a sprite upgrade, as well as unique wraps:

<img width="364" height="150" alt="image"
src="https://github.com/user-attachments/assets/0ac433e3-7432-4c06-bec2-aeae00b6852f"
/>

<img width="786" height="527" alt="image"
src="https://github.com/user-attachments/assets/0f36bd0d-0362-4431-8131-49060a2fe348"
/>

You can now stack floppy disks! They also scatter around when thrown.
The video also showcases new styling options with a selection of
stickers! You can also write something on the disk instead of selecting
an icon:


https://github.com/user-attachments/assets/ff0a8542-9d79-4108-ae46-672ca5d620a2

MOST disks now inherit the `/item/disk` type to properly stack and do...
stuff. An updatepaths script included.

## Why It's Good For The Game

Old school is cool. Stacking disks makes them feel more authentic, while
styling allows for more crearivity!

## Changelog

🆑
add: New unique wraps for floppy disks
qol: Floppy disks can now be stacked
image: New sprites and stickers for floppy disks
map: Added and ran an updatepaths script
refactor: Most disks are now under the base disk item type
/🆑

---------

Co-authored-by: The-Tyrant <tyrantofgaming@gmail.com>
2026-01-04 08:52:18 +13:00

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//This one's from bay12
/obj/machinery/vending/cart
name = "\improper PTech"
desc = "Cartridges for PDAs."
product_slogans = "Carts to go!"
icon_state = "cart"
icon_deny = "cart-deny"
panel_type = "panel6"
products = list(
/obj/item/disk/computer/medical = 10,
/obj/item/disk/computer/engineering = 10,
/obj/item/disk/computer/security = 10,
/obj/item/disk/computer/ordnance = 10,
/obj/item/disk/computer/quartermaster = 10,
/obj/item/disk/computer/command/captain = 3,
/obj/item/modular_computer/pda = 10,
)
refill_canister = /obj/item/vending_refill/cart
default_price = PAYCHECK_COMMAND
extra_price = PAYCHECK_COMMAND * 2.5
payment_department = ACCOUNT_SRV
light_mask = "cart-light-mask"
/obj/item/vending_refill/cart
machine_name = "PTech"
icon_state = "refill_smoke"