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## About The Pull Request This is was created because I found several rare and exciting canisters in game and then finding out there is no way to actually construct the vendor they belong to!... <img width="768" height="385" alt="image" src="https://github.com/user-attachments/assets/70261cea-daaf-41df-a212-21cef6d6bd0c" /> ### This PR: * Makes all noteable vendors constructable, if you have the canister. * Adds canisters to syndismokes, syndiechem, liberation station, magivend, shambler's juice and bombuddy * Replaces the old tptally random canisters spawner, with a variety of spawners weighted for power and split according to different themes. * Adds the new main canister spawner to maint. ### Spawner weights The random canister spawner from maintenance has a: * **93,5%** chance to spawn a common station vendor refill(with weights for wardrobes being somewhat reduced.) * **6%** chance to spawn a rare and special vendor refill. * **0.5%** chance to spawn a oddity level., super powerful vendor refill. ## Why It's Good For The Game One must never place a filled canister in maint if it isn't going to be constructed It's wrong to make promises you don't mean to keep. ## Changelog 🆑 add: Nearly all notable vendors are now constructable if you have the canister. add Added refill canisters for syndiesmokes, liberation station, magivend, bombuddy 3000, shambler's juice and syndichem. add: Random vending refill canisters now have a chance to spawn in maint. image: Robco Toolmaker and Centdrobe canisters have new sprites. /🆑
27 lines
1.1 KiB
Plaintext
27 lines
1.1 KiB
Plaintext
/obj/machinery/vending/syndichem
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name = "\improper SyndiChem"
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desc = "A vending machine full of grenades and grenade accessories. Sponsored by Donk Co."
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products = list(
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/obj/item/stack/cable_coil = 5,
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/obj/item/assembly/igniter = 20,
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/obj/item/assembly/prox_sensor = 5,
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/obj/item/assembly/signaler = 5,
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/obj/item/assembly/timer = 5,
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/obj/item/assembly/voice = 5,
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/obj/item/assembly/health = 5,
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/obj/item/assembly/infra = 5,
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/obj/item/grenade/chem_grenade = 5,
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/obj/item/grenade/chem_grenade/large = 5,
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/obj/item/grenade/chem_grenade/pyro = 5,
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/obj/item/grenade/chem_grenade/cryo = 5,
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/obj/item/grenade/chem_grenade/adv_release = 5,
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/obj/item/reagent_containers/cup/glass/bottle/holywater = 1
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)
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product_slogans = "It's not pyromania if you're getting paid!;You smell that? Plasma, son. Nothing else in the world smells like that.;I love the smell of Plasma in the morning."
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resistance_flags = FIRE_PROOF
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refill_canister = /obj/item/vending_refill/syndichem
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/obj/item/vending_refill/syndichem
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machine_name = "SyndiChem"
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icon_state = "refill_syndichem"
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