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Alexis 21b4095dfd [MDB IGNORE] [IDB IGNORE] Upstream Sync - 04/17/2026 (#5453)
Upstream 04/17/2026

fixes https://github.com/Bubberstation/Bubberstation/issues/5549

---------

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2026-05-16 00:56:00 +02:00

139 lines
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/obj/item/organ/zombie_infection
name = "festering ooze"
desc = "A black web of pus and viscera."
zone = BODY_ZONE_HEAD
slot = ORGAN_SLOT_ZOMBIE
icon_state = "blacktumor"
var/causes_damage = TRUE
var/datum/species/old_species = /datum/species/human
var/living_transformation_time = 3 SECONDS
var/converts_living = FALSE
var/revive_time_min = 45 SECONDS
var/revive_time_max = 70 SECONDS
var/timer_id
var/datum/weakref/ghost_poll
/obj/item/organ/zombie_infection/Initialize(mapload)
. = ..()
if(iscarbon(loc))
Insert(loc)
GLOB.zombie_infection_list += src
/obj/item/organ/zombie_infection/Destroy()
GLOB.zombie_infection_list -= src
. = ..()
/obj/item/organ/zombie_infection/feel_for_damage(self_aware)
// keep stealthy for now, revisit later
return ""
/obj/item/organ/zombie_infection/on_mob_insert(mob/living/carbon/new_owner, special = FALSE, movement_flags)
. = ..()
RegisterSignal(new_owner, COMSIG_LIVING_DEATH, PROC_REF(organ_owner_died))
START_PROCESSING(SSobj, src)
/obj/item/organ/zombie_infection/on_mob_remove(mob/living/carbon/new_owner, special = FALSE, movement_flags)
. = ..()
STOP_PROCESSING(SSobj, src)
if(iszombie(new_owner) && old_species && !special)
// There isn't a clean way to change species during organ or bodypart removals. In lieau of a beter solution, this will do
spawn(0)
new_owner.set_species(old_species)
if(timer_id)
deltimer(timer_id)
UnregisterSignal(new_owner, COMSIG_LIVING_DEATH)
QDEL_NULL(ghost_poll)
/obj/item/organ/zombie_infection/proc/organ_owner_died(mob/living/carbon/source, gibbed)
SIGNAL_HANDLER
if(iszombie(source))
qdel(src) // Congrats you somehow died so hard you stopped being a zombie
/obj/item/organ/zombie_infection/on_find(mob/living/finder)
to_chat(finder, span_warning("Inside the head is a disgusting black \
web of pus and viscera, bound tightly around the brain like some \
biological harness."))
/obj/item/organ/zombie_infection/process(seconds_per_tick)
if(!owner)
return
if(!(src in owner.organs))
Remove(owner)
if(owner.mob_biotypes & MOB_MINERAL)//does not process in inorganic things
return
if (causes_damage && !iszombie(owner) && owner.stat != DEAD)
owner.adjust_tox_loss(0.5 * seconds_per_tick)
if (SPT_PROB(5, seconds_per_tick))
to_chat(owner, span_danger("You feel sick..."))
if(timer_id || HAS_TRAIT(owner, TRAIT_SUICIDED) || !owner.get_organ_by_type(/obj/item/organ/brain))
return
if(owner.stat != DEAD && !converts_living)
return
if(!iszombie(owner))
to_chat(owner, span_cult_large("You can feel your heart stopping, but something isn't right... \
life has not abandoned your broken form. You can only feel a deep and immutable hunger that \
not even death can stop, you will rise again!"))
var/revive_time = rand(revive_time_min, revive_time_max)
var/flags = TIMER_STOPPABLE
timer_id = addtimer(CALLBACK(src, PROC_REF(zombify), owner), revive_time, flags)
/obj/item/organ/zombie_infection/proc/zombify(mob/living/carbon/target)
timer_id = null
if(!converts_living && owner.stat != DEAD)
return
if(!iszombie(owner))
old_species = owner.dna.species.type
// mindless zombies are nerfed a bit to encourage infecting real players instead of random morgue bodies
target.set_species(isnull(target.mind) ? /datum/species/zombie/infectious/mindless : /datum/species/zombie/infectious)
var/stand_up = (target.stat == DEAD) || (target.stat == UNCONSCIOUS)
//Fully heal the zombie's damage the first time they rise
if(!target.heal_and_revive(0, span_danger("[target] suddenly convulses, as [target.p_they()][stand_up ? " stagger to [target.p_their()] feet and" : ""] gain a ravenous hunger in [target.p_their()] eyes!")))
return
zombie_welcome(target)
if(target.mind || target.client)
if(stand_up)
target.get_up()
return
ghost_poll = WEAKREF(target.AddComponent( \
/datum/component/ghost_direct_control, \
ban_type = NONE, \
poll_ignore_key = POLL_IGNORE_RECOVERED_CREW, \
poll_question = "Do you want to be a [span_green("[isnull(target.mind) ? "mindless zombie" : "zombie"]")]?", \
role_name = "zombie", \
extra_control_checks = CALLBACK(src, PROC_REF(check_ghost_control_eligibility)), \
after_assumed_control = CALLBACK(src, PROC_REF(after_ghost_control)), \
joinable_mobs_title = "Zombies", \
))
/obj/item/organ/zombie_infection/proc/check_ghost_control_eligibility(mob/candidate)
if(QDELETED(src) || QDELETED(owner))
return FALSE
if(!iszombie(owner) || owner.stat == DEAD)
return FALSE
return TRUE
/obj/item/organ/zombie_infection/proc/after_ghost_control(mob/candidate)
owner.Knockdown(living_transformation_time)
zombie_welcome(owner)
ghost_poll = null
/obj/item/organ/zombie_infection/proc/zombie_welcome(mob/living/carbon/new_zombie)
if(new_zombie.client)
to_chat(new_zombie, span_alien("You HUNGER!"))
to_chat(new_zombie, span_alertalien("You are now a zombie! Do not seek to be cured, do not help any non-zombies in any way, do not harm your zombie brethren and spread the disease by killing others. You are a creature of hunger and violence."))
playsound(new_zombie, 'sound/effects/hallucinations/far_noise.ogg', 50, 1)
new_zombie.do_jitter_animation(living_transformation_time)
new_zombie.Stun(living_transformation_time)
/obj/item/organ/zombie_infection/nodamage
causes_damage = FALSE