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GoldenAlpharexandGitHub 8e0f5a7c2f The Refactaur (#13848)
* Had to commit this because of conflicts, rest coming soon (thanks tom :) )

* Adds some more bodytype defines

* Adds some more defines for taur slots and limbs

* Removes a random merge conflict I found along the way

* Added a new file for invisible taur leg sprites

* Added the ability to have non-surgically-removable bodyparts

* Added actual taur legs, which are non-dismemberable and impossible to remove surgically

* Makes it so shoes don't show up on taurs that shouldn't show shoes

* Added some comments about undocumented non-modular changes

* Adds a flag for sprite accessories to allow them to prevent shoe display

* Refactaured (teehee) how the taur body extension is handled, making it an external organ, amongst other things

* Adds a missing keyword to Remove(), better documents some variables and removes an unused one

* Fixes taur bodies not allowing you to customize their colors properly

* Okay, okay, what if I told you, no more lower half of clothes?

* Adds a few stuff that won't get cropped on taurs

You know, could maybe change gets_cropped_on_taurs to be in supports_variation_flags.

* Adds the icon_state manually to the mutable_appearance generated by the female clothing proc, so indexing mishaps should no longer occur.
2022-07-30 09:38:31 -07:00

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/datum/surgery
/// Whether this surgery aims to remove or replace the target bodypart, with the goal of being used
/// with a bodypart's `can_be_surgically_removed` variable. Defaults to FALSE.
var/removes_target_bodypart = FALSE