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* Had to commit this because of conflicts, rest coming soon (thanks tom :) ) * Adds some more bodytype defines * Adds some more defines for taur slots and limbs * Removes a random merge conflict I found along the way * Added a new file for invisible taur leg sprites * Added the ability to have non-surgically-removable bodyparts * Added actual taur legs, which are non-dismemberable and impossible to remove surgically * Makes it so shoes don't show up on taurs that shouldn't show shoes * Added some comments about undocumented non-modular changes * Adds a flag for sprite accessories to allow them to prevent shoe display * Refactaured (teehee) how the taur body extension is handled, making it an external organ, amongst other things * Adds a missing keyword to Remove(), better documents some variables and removes an unused one * Fixes taur bodies not allowing you to customize their colors properly * Okay, okay, what if I told you, no more lower half of clothes? * Adds a few stuff that won't get cropped on taurs You know, could maybe change gets_cropped_on_taurs to be in supports_variation_flags. * Adds the icon_state manually to the mutable_appearance generated by the female clothing proc, so indexing mishaps should no longer occur.
5 lines
233 B
Plaintext
5 lines
233 B
Plaintext
/datum/surgery
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/// Whether this surgery aims to remove or replace the target bodypart, with the goal of being used
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/// with a bodypart's `can_be_surgically_removed` variable. Defaults to FALSE.
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var/removes_target_bodypart = FALSE
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