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## About The Pull Request Fix the alcohol status moodlet to work with our blood alcohol system. ## Changelog 🆑 LT3 fix: Mood will show your correct drunkenness status /🆑
Title: Alcohol Processing
MODULE ID: ALCOHOL_PROCESSING
Description:
Adjusts the rate of alcohol processing, its effects, and thresholds. Drinks last longer with a smoother up and down for more predictable roleplay drinking.
TG Proc Changes:
- EDIT: code/datums/mood.dm > /datum/mood/proc/print_mood(mob/user)
- EDIT: code/datums/status_effects/debuffs/drunk.dm > /datum/status_effect/inebriated/drunk/on_tick_effects(), /datum/status_effect/inebriated/tick()
- EDIT: code/modules/reagents/chemistry/reagents/drinks/alcohol_reagents.dm > /datum/reagent/consumable/ethanol/on_mob_life()
Master file additions
- N/A
Included files that are not contained in this module:
- N/A
Credits:
LT3