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* wew * Update area_spawn_subsystem.dm * Update area_spawn_subsystem.dm * Update area_spawn_entries.dm * wew * Update area_spawn_entries.dm * Update area_spawn_entries.dm * Update area_spawn_entries.dm * Update summon_beacon.dm * yeees * Update area_spawn_entries.dm * qwqw * e * Update area_spawn_entries.dm * Update area_spawn_entries.dm * yes * Update area_spawn_entries.dm * Update area_spawn_entries.dm * Update area_spawn_entries.dm * Update area_spawn_entries.dm * Update area_spawn_entries.dm * automapper * mmkay * wew * science post * Update DeltaStation2_skyrat.dmm * fc * starting on delta * Update metastation_science_post.dmm * better loading system, metastation, delta, better file system * unit tests, bugfixes, multiz support * Update automapper.dm * Update _compile_options.dm * Kilo and tramstation * wew * Update area_spawn_entries.dm * Update automapper_config.toml * Update automapper_subsystem.dm * Update Skyrat_Map_Reset.dmm * remove redundant maps * Update _basemap.dm * wew * Update automap_template.dm * guard outposts no need * wew * NTR offices * e * Update area_spawn_entries.dm * Update area_spawn_entries.dm * Update icebox_ntrep_office.dmm * 0 * iucebox arrivals fix * Update area_spawn_entries.dm * Update automap_template.dm * Update readme.md
677 B
677 B
Credits
Code: [@Gandalf2k15]
About
This automapper is designed to make mapping far easier for modular maps, it should mean less manual map resets(ideally, never). It supports two types of automapping, simple area automapper and template automapper.
Simple Area Automapper
What this will do is check an area for a suitable single tile to spawn an object in. It uses "intelligent" heatmapping to choose a suitable place. It uses an algorithm to decide where to place a singular item, it will avoid blocking hallways or doors.
Template Automapper
This automapper is designed to load templates over existing maps using a template file and entry in the config toml.