Files
d7a1960df7 [MIRROR] The Forbidden Tuna Can [MDB IGNORE] (#21878)
* The Forbidden Tuna Can (#76064)

## About The Pull Request

This PR was made to replace the well known uglymine sprite with
something that doesn't look like a coder-sprite filler and instead looks
like an actual landmine. Simple as that, there's not really anymore meat
to this PR.

![Screenshot 2023-06-14
214904](https://github.com/tgstation/tgstation/assets/609886/b5f89661-b28f-4339-904a-db6f5c3bd5ed)
## Why It's Good For The Game

Replaces an older, depreciated sprite with something that has needed an
upgrade for quite a long time now.
## Changelog
🆑
image: Added a new Land Mine sprite
/🆑

* The Forbidden Tuna Can

* update modular

---------

Co-authored-by: Youtubeboy139 <jared.klaas@gmail.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2023-06-18 15:48:32 +00:00

26 lines
876 B
Plaintext

/obj/item/minespawner/explosive
name = "deactivated explosive landmine"
desc = "When activated, will deploy into a highly explosive mine after 3 seconds passes, perfect for lazy militarymen looking to cover their fortifications with no effort."
mine_type = /obj/effect/mine/explosive
/obj/item/minespawner/explosive/nri
mine_type = /obj/effect/mine/explosive/nri
/// A nerfed down version of a landmine I really should've done a long time ago but only did it now.
/obj/effect/mine/explosive/nri
name = "explosive mine"
range_devastation = 0
range_heavy = 0
range_light = 2
range_flame = 1
range_flash = 3
/// Stun time after an activation.
var/stun_time = 100
/obj/effect/mine/explosive/nri/mineEffect(mob/living/victim)
explosion(src, range_devastation, range_heavy, range_light, range_flame, range_flash)
if(isliving(victim))
victim.Paralyze(stun_time)