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* Does it work? Who knows. * Mirror of tgstation/tgstation/#81492 * hmmm * is this it? * Oh, also synth stuff * Catching up with some disarm refactors. * tg's #81400 * Oh right, this * This should cut it --------- Co-authored-by: Useroth <37159550+Useroth@users.noreply.github.com>
53 lines
2.1 KiB
Plaintext
53 lines
2.1 KiB
Plaintext
/obj/item/crowbar/freeman
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name = "blood soaked crowbar"
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desc = "A heavy handed crowbar, it drips with blood."
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icon = 'modular_skyrat/modules/awaymissions_skyrat/icons/freeman.dmi'
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icon_state = "crowbar"
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force = 35
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throwforce = 45
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toolspeed = 0.1
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wound_bonus = 10
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hitsound = 'modular_skyrat/master_files/sound/weapons/crowbar2.ogg'
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mob_throw_hit_sound = 'modular_skyrat/master_files/sound/weapons/crowbar2.ogg'
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force_opens = TRUE
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/obj/item/crowbar/freeman/ultimate
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name = "\improper Freeman's crowbar"
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desc = "A weapon wielded by an ancient physicist, the blood of hundreds seeps through this rod of iron and malice."
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force = 45
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/obj/item/crowbar/freeman/ultimate/Initialize(mapload)
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. = ..()
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add_filter("rad_glow", 2, list("type" = "outline", "color" = "#fbff1479", "size" = 2))
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/obj/item/shield/riot/pointman/hecu
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name = "ballistic shield"
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desc = "A shield fit for those that want to sprint headfirst into the unknown! Cumbersome as hell. Repair with iron."
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icon_state = "ballistic"
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icon = 'modular_skyrat/modules/awaymissions_skyrat/icons/ballistic.dmi'
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worn_icon_state = "ballistic_worn"
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worn_icon = 'modular_skyrat/modules/awaymissions_skyrat/icons/ballistic.dmi'
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inhand_icon_state = "ballistic"
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lefthand_file = 'modular_skyrat/modules/awaymissions_skyrat/icons/ballistic_l.dmi'
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righthand_file = 'modular_skyrat/modules/awaymissions_skyrat/icons/ballistic_r.dmi'
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force = 14
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throwforce = 5
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throw_speed = 1
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throw_range = 1
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block_chance = 45
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slot_flags = ITEM_SLOT_BACK
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w_class = WEIGHT_CLASS_BULKY
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attack_verb_continuous = list("shoves", "bashes")
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attack_verb_simple = list("shove", "bash")
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transparent = TRUE
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max_integrity = 150
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repairable_by = /obj/item/stack/sheet/iron //what to repair the shield with
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shield_break_leftover = /obj/item/ballistic_broken
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/obj/item/ballistic_broken
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name = "broken ballistic shield"
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desc = "An unsalvageable, unrecoverable mess of armor steel and kevlar. Should've maintained it, huh?"
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icon_state = "ballistic_broken"
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icon = 'modular_skyrat/modules/awaymissions_skyrat/icons/ballistic.dmi'
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w_class = WEIGHT_CLASS_BULKY
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