Files
e095703ae1 [MIRROR] Lizard spines no longer "float" on characters without lizard tails. [MDB IGNORE] (#25768)
* Does it work? Who knows.

* Mirror of tgstation/tgstation/#81492

* hmmm

* is this it?

* Oh, also synth stuff

* Catching up with some disarm refactors.

* tg's #81400

* Oh right, this

* This should cut it

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Co-authored-by: Useroth <37159550+Useroth@users.noreply.github.com>
2024-02-22 00:32:17 +01:00

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/obj/item/crowbar/freeman
name = "blood soaked crowbar"
desc = "A heavy handed crowbar, it drips with blood."
icon = 'modular_skyrat/modules/awaymissions_skyrat/icons/freeman.dmi'
icon_state = "crowbar"
force = 35
throwforce = 45
toolspeed = 0.1
wound_bonus = 10
hitsound = 'modular_skyrat/master_files/sound/weapons/crowbar2.ogg'
mob_throw_hit_sound = 'modular_skyrat/master_files/sound/weapons/crowbar2.ogg'
force_opens = TRUE
/obj/item/crowbar/freeman/ultimate
name = "\improper Freeman's crowbar"
desc = "A weapon wielded by an ancient physicist, the blood of hundreds seeps through this rod of iron and malice."
force = 45
/obj/item/crowbar/freeman/ultimate/Initialize(mapload)
. = ..()
add_filter("rad_glow", 2, list("type" = "outline", "color" = "#fbff1479", "size" = 2))
/obj/item/shield/riot/pointman/hecu
name = "ballistic shield"
desc = "A shield fit for those that want to sprint headfirst into the unknown! Cumbersome as hell. Repair with iron."
icon_state = "ballistic"
icon = 'modular_skyrat/modules/awaymissions_skyrat/icons/ballistic.dmi'
worn_icon_state = "ballistic_worn"
worn_icon = 'modular_skyrat/modules/awaymissions_skyrat/icons/ballistic.dmi'
inhand_icon_state = "ballistic"
lefthand_file = 'modular_skyrat/modules/awaymissions_skyrat/icons/ballistic_l.dmi'
righthand_file = 'modular_skyrat/modules/awaymissions_skyrat/icons/ballistic_r.dmi'
force = 14
throwforce = 5
throw_speed = 1
throw_range = 1
block_chance = 45
slot_flags = ITEM_SLOT_BACK
w_class = WEIGHT_CLASS_BULKY
attack_verb_continuous = list("shoves", "bashes")
attack_verb_simple = list("shove", "bash")
transparent = TRUE
max_integrity = 150
repairable_by = /obj/item/stack/sheet/iron //what to repair the shield with
shield_break_leftover = /obj/item/ballistic_broken
/obj/item/ballistic_broken
name = "broken ballistic shield"
desc = "An unsalvageable, unrecoverable mess of armor steel and kevlar. Should've maintained it, huh?"
icon_state = "ballistic_broken"
icon = 'modular_skyrat/modules/awaymissions_skyrat/icons/ballistic.dmi'
w_class = WEIGHT_CLASS_BULKY