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# Conflicts: # _maps/RandomRuins/SpaceRuins/derelict_sulaco.dmm # _maps/RandomRuins/SpaceRuins/garbagetruck2.dmm # _maps/map_files/CatwalkStation/CatwalkStation_2023.dmm # _maps/map_files/tramstation/tramstation.dmm # code/_onclick/hud/new_player.dm # code/datums/components/squashable.dm # code/datums/diseases/advance/symptoms/heal.dm # code/datums/diseases/chronic_illness.dm # code/datums/status_effects/buffs.dm # code/datums/status_effects/debuffs/drunk.dm # code/datums/status_effects/debuffs/stamcrit.dm # code/game/machinery/computer/crew.dm # code/game/objects/items/devices/scanners/health_analyzer.dm # code/game/objects/items/wall_mounted.dm # code/game/turfs/closed/indestructible.dm # code/modules/admin/view_variables/filterrific.dm # code/modules/antagonists/heretic/influences.dm # code/modules/cargo/orderconsole.dm # code/modules/client/preferences.dm # code/modules/events/space_vines/vine_mutations.dm # code/modules/mob/dead/new_player/new_player.dm # code/modules/mob/living/carbon/human/death.dm # code/modules/mob/living/carbon/human/species_types/jellypeople.dm # code/modules/mob/living/damage_procs.dm # code/modules/mob/living/living.dm # code/modules/mob_spawn/ghost_roles/mining_roles.dm # code/modules/mob_spawn/mob_spawn.dm # code/modules/projectiles/ammunition/energy/laser.dm # code/modules/projectiles/guns/ballistic/launchers.dm # code/modules/projectiles/guns/energy/laser.dm # code/modules/reagents/chemistry/machinery/chem_dispenser.dm # code/modules/reagents/chemistry/reagents/cat2_medicine_reagents.dm # code/modules/reagents/chemistry/reagents/drinks/alcohol_reagents.dm # code/modules/reagents/chemistry/reagents/medicine_reagents.dm # code/modules/surgery/healing.dm # code/modules/unit_tests/designs.dm # icons/mob/inhands/items_lefthand.dmi # icons/mob/inhands/items_righthand.dmi # tgui/packages/tgui/interfaces/ChemDispenser.tsx
25 lines
915 B
Plaintext
25 lines
915 B
Plaintext
#define PHYSICAL_DAMAGE_HEALING -0.2
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#define EXOTIC_DAMAGE_HEALING -0.1
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/obj/item/gun/medbeam/afad
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name = "Automated First Aid Device"
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desc = "Usually supplied in medkits, the AFAD is a revolutionary device meant for fixing scrapes and bruises, and totally not a knockoff of the legendary medibeam. A label on the underside reminds you not to cross the beams."
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icon = 'icons/obj/chronos.dmi'
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icon_state = "chronogun"
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inhand_icon_state = "chronogun"
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w_class = WEIGHT_CLASS_NORMAL
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/obj/item/gun/medbeam/afad/on_beam_tick(mob/living/target)
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if(target.health != target.maxHealth)
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new /obj/effect/temp_visual/heal(get_turf(target), "#80F5FF")
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target.adjust_brute_loss(PHYSICAL_DAMAGE_HEALING)
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target.adjust_fire_loss(PHYSICAL_DAMAGE_HEALING)
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target.adjust_tox_loss(EXOTIC_DAMAGE_HEALING)
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target.adjust_oxy_loss(EXOTIC_DAMAGE_HEALING)
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return
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#undef PHYSICAL_DAMAGE_HEALING
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#undef EXOTIC_DAMAGE_HEALING
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