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<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Renames SolFed/SolGov/Solar Goverment/Solar Federation to TerraGov/Terran Goverment <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> <!-- Please make sure to actually test your PRs. If you have not tested your PR mention it. --> ## Why It's Good For The Game Requested by the loremins <!-- Argue for the merits of your changes and how they benefit the game, especially if they are controversial and/or far reaching. If you can't actually explain WHY what you are doing will improve the game, then it probably isn't good for the game in the first place. --> ## Proof Of Testing It compiles, nothing seems broken ingame (please TM this) <!-- Compile and run your code locally. Make sure it works. This is the place to show off your changes! We are not responsible for testing your features. --> </details> ## Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Be sure to properly mark your PRs to prevent unnecessary GBP loss. You can read up on GBP and its effects on PRs in the tgstation guides for contributors. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> 🆑 add: Renames all mentions of the Solar Goverment/Federation to the Terran Goverment /🆑 <!-- Both 🆑's are required for the changelog to work! You can put your name to the right of the first 🆑 if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> <!-- By opening a pull request. You have read and understood the repository rules located on the main README.md on this project. --> --------- Co-authored-by: Waterpig <49160555+Majkl-J@users.noreply.github.com> Co-authored-by: lessthanthree <83487515+lessthnthree@users.noreply.github.com>
315 lines
12 KiB
Plaintext
315 lines
12 KiB
Plaintext
/*
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* CME EVENT SYSTEM
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* SEE _CME_DEFINES.DM FOR SETTINGS.
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*/
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/* Welcome to the CME control system.
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*
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* This controls the CME event, or coronal mass ejection event, which causes multiple EMP bubbles to form around the station
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* depending on conditons and time. There are currently 4 settings of CME, all of which have settings defined in the
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* cme defines DM file. See that for more info
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*
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* Armageddon is truly going to fuck the station, use it sparingly.
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*/
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/datum/round_event_control/cme
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name = "Coronal Mass Ejection: Random"
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typepath = /datum/round_event/cme
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weight = 0
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max_occurrences = 0
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earliest_start = 45 MINUTES
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category = EVENT_CATEGORY_SPACE
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description = "Spawns a CME event of varied severities"
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/datum/round_event/cme
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start_when = 6
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end_when = 66
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announce_when = 10
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var/cme_intensity
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var/cme_frequency_lower
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var/cme_frequency_upper
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var/list/cme_start_locs = list()
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/datum/round_event_control/cme/unknown
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name = "Coronal Mass Ejection: Unknown"
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typepath = /datum/round_event/cme/unknown
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weight = 15
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min_players = 75
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max_occurrences = 1
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description = "Spawns a CME event of a unknown severity"
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/datum/round_event/cme/unknown
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cme_intensity = CME_UNKNOWN
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/datum/round_event_control/cme/minimal
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name = "Coronal Mass Ejection: Minimal"
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typepath = /datum/round_event/cme/minimal
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weight = 0
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max_occurrences = 0
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description = "Spawns a CME event of minimum severity"
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/datum/round_event/cme/minimal
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cme_intensity = CME_MINIMAL
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/datum/round_event_control/cme/moderate
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name = "Coronal Mass Ejection: Moderate"
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typepath = /datum/round_event/cme/moderate
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weight = 0
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max_occurrences = 0
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description = "Spawns a CME event of moderate severity"
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/datum/round_event/cme/moderate
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cme_intensity = CME_MODERATE
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/datum/round_event_control/cme/extreme
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name = "Coronal Mass Ejection: Extreme"
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typepath = /datum/round_event/cme/extreme
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weight = 0
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min_players = 75
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max_occurrences = 0
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description = "Spawns a CME event of extreme severity"
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/datum/round_event/cme/extreme
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cme_intensity = CME_EXTREME
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/datum/round_event_control/cme/armageddon
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name = "Coronal Mass Ejection: Armageddon"
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typepath = /datum/round_event/cme/armageddon
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weight = 0
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max_occurrences = 0
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description = "Spawns a CME event of Arnageddon severity. WARNING this is round ending severe."
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/datum/round_event/cme/armageddon
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cme_intensity = CME_ARMAGEDDON
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/datum/round_event/cme/setup()
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if(!cme_intensity)
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cme_intensity = pick(CME_MINIMAL, CME_UNKNOWN, CME_MODERATE, CME_EXTREME)
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switch(cme_intensity)
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if(CME_UNKNOWN)
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cme_frequency_lower = CME_MODERATE_FREQUENCY_LOWER
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cme_frequency_upper = CME_MODERATE_FREQUENCY_UPPER
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start_when = rand(CME_MODERATE_START_LOWER, CME_MODERATE_START_UPPER)
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end_when = start_when + CME_MODERATE_END
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if(CME_MINIMAL)
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cme_frequency_lower = CME_MINIMAL_FREQUENCY_LOWER
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cme_frequency_upper = CME_MINIMAL_FREQUENCY_UPPER
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start_when = rand(CME_MINIMAL_START_LOWER, CME_MINIMAL_START_UPPER)
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end_when = start_when + CME_MINIMAL_END
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if(CME_MODERATE)
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cme_frequency_lower = CME_MODERATE_FREQUENCY_LOWER
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cme_frequency_upper = CME_MODERATE_FREQUENCY_UPPER
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start_when = rand(CME_MODERATE_START_LOWER, CME_MODERATE_START_UPPER)
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end_when = start_when + CME_MODERATE_END
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if(CME_EXTREME)
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cme_frequency_lower = CME_EXTREME_FREQUENCY_LOWER
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cme_frequency_upper = CME_EXTREME_FREQUENCY_UPPER
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start_when = rand(CME_EXTREME_START_LOWER, CME_EXTREME_START_UPPER)
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end_when = start_when + CME_EXTREME_END
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if(CME_ARMAGEDDON)
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cme_frequency_lower = CME_ARMAGEDDON_FREQUENCY_LOWER
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cme_frequency_upper = CME_ARMAGEDDON_FREQUENCY_UPPER
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start_when = rand(CME_ARMAGEDDON_START_LOWER, CME_ARMAGEDDON_START_UPPER)
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end_when = start_when + CME_ARMAGEDDON_END
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else
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message_admins("CME setup failure, aborting.")
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kill()
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for(var/turf/open/floor/T in world)
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var/area/turf_area = get_area(T)
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if(is_station_level(T.z) && !istype(turf_area, /area/solars) && !istype(turf_area, /area/icemoon))
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cme_start_locs += T
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/datum/round_event/cme/announce(fake)
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if(fake)
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priority_announce("Critical Coronal mass ejection detected! Expected intensity: [uppertext(cme_intensity)]. Impact in: [rand(200, 300)] seconds. \
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All synthetic and non-organic lifeforms should seek shelter immediately! \
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Ensure all sensitive equipment is shielded.", "Solar Event", sound('modular_skyrat/modules/cme/sound/cme_warning.ogg'))
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else
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switch(cme_intensity)
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if(CME_UNKNOWN)
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priority_announce("Coronal mass ejection detected! Expected intensity: UNKNOWN. Impact in: [round((start_when * SSevents.wait) * 0.1, 0.1)] seconds. \
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All synthetic and non-organic lifeforms should seek shelter immediately! \
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Neutralize magnetic field bubbles at all costs.", "Solar Event", sound('modular_skyrat/modules/cme/sound/cme_warning.ogg'))
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if(CME_MINIMAL)
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priority_announce("Coronal mass ejection detected! Expected intensity: [uppertext(cme_intensity)]. Impact in: [round((start_when * SSevents.wait) * 0.1, 0.1)] seconds. \
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All synthetic and non-organic lifeforms should seek shelter immediately! \
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Neutralize magnetic field bubbles at all costs.", "Solar Event", sound('modular_skyrat/modules/cme/sound/cme_warning.ogg'))
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if(CME_MODERATE)
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priority_announce("Coronal mass ejection detected! Expected intensity: [uppertext(cme_intensity)]. Impact in: [round((start_when * SSevents.wait) * 0.1, 0.1)] seconds. \
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All synthetic and non-organic lifeforms should seek shelter immediately! \
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Neutralize magnetic field bubbles at all costs.", "Solar Event", sound('modular_skyrat/modules/cme/sound/cme_warning.ogg'))
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if(CME_EXTREME)
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addtimer(CALLBACK(src, PROC_REF(cme_level_callback), SEC_LEVEL_ORANGE, TRUE, FALSE), (round((start_when * SSevents.wait) * 0.1, 0.1)) SECONDS)
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priority_announce("Critical Coronal mass ejection detected! Expected intensity: [uppertext(cme_intensity)]. Impact in: [round((start_when * SSevents.wait) * 0.1, 0.1)] seconds. \
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All synthetic and non-organic lifeforms should seek shelter immediately! \
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Neutralize magnetic field bubbles at all costs.", "Solar Event", sound('modular_skyrat/modules/cme/sound/cme_warning.ogg'))
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if(CME_ARMAGEDDON)
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addtimer(CALLBACK(src, PROC_REF(cme_level_callback), SEC_LEVEL_GAMMA, TRUE, TRUE), (round((start_when * SSevents.wait) * 0.1, 0.1)) SECONDS)
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priority_announce("Neutron Mass Ejection Detected! Expected intensity: [uppertext(cme_intensity)]. Impact in: [round((start_when * SSevents.wait) * 0.1, 0.1)] seconds. \
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All personnel should proceed to their nearest warpgate for evacuation, the Terran Government has issued this mandatory alert.", "Solar Event", sound('modular_skyrat/modules/cme/sound/cme_warning.ogg'))
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/datum/round_event/cme/tick(seconds_between_ticks)
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if(ISMULTIPLE(activeFor, rand(cme_frequency_lower, cme_frequency_upper)))
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var/turf/spawnpoint = pick(cme_start_locs)
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spawn_cme(spawnpoint, cme_intensity)
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/datum/round_event/cme/proc/cme_level_callback(sec_level = SEC_LEVEL_ORANGE, engi = TRUE, maint = FALSE)
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INVOKE_ASYNC(SSsecurity_level, TYPE_PROC_REF(/datum/controller/subsystem/security_level/, minimum_security_level), sec_level, engi, maint)
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/datum/round_event/cme/proc/spawn_cme(turf/spawnpoint, intensity)
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if(intensity == CME_UNKNOWN)
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intensity = pick(CME_MINIMAL, CME_MODERATE, CME_EXTREME)
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if(intensity == CME_EXTREME)
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INVOKE_ASYNC(SSsecurity_level, TYPE_PROC_REF(/datum/controller/subsystem/security_level/, minimum_security_level), SEC_LEVEL_ORANGE, TRUE, FALSE)
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var/area/loc_area_name = get_area(spawnpoint)
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minor_announce("WARNING! [uppertext(intensity)] PULSE EXPECTED IN: [loc_area_name.name]", "Solar Flare Log:")
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switch(intensity)
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if(CME_MINIMAL)
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var/obj/effect/cme/spawnedcme = new(spawnpoint)
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announce_to_ghosts(spawnedcme)
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if(CME_MODERATE)
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var/obj/effect/cme/moderate/spawnedcme = new(spawnpoint)
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announce_to_ghosts(spawnedcme)
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if(CME_EXTREME)
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var/obj/effect/cme/extreme/spawnedcme = new(spawnpoint)
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announce_to_ghosts(spawnedcme)
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if(CME_ARMAGEDDON)
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var/obj/effect/cme/armageddon/spawnedcme = new(spawnpoint)
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announce_to_ghosts(spawnedcme)
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/datum/round_event/cme/end()
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minor_announce("The station has cleared the solar flare, please proceed to repair electronic failures.", "CME cleared:")
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/*
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* CME BUBBLES
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*/
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/obj/effect/cme
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desc = "A solar ejection projection."
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name = "MINIMAL SOLAR EJECTION"
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icon = 'modular_skyrat/modules/cme/icons/cme_effect.dmi'
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icon_state = "cme_effect"
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color = COLOR_BLUE_LIGHT
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light_range = 5
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light_power = 2
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light_color = COLOR_BLUE_LIGHT
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pixel_x = -32
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pixel_y = -32
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anchored = TRUE
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opacity = FALSE
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density = FALSE
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plane = ABOVE_LIGHTING_PLANE
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can_atmos_pass = ATMOS_PASS_DENSITY
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var/timeleft = CME_MINIMAL_BUBBLE_BURST_TIME
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var/cme_light_range_lower = CME_MINIMAL_LIGHT_RANGE_LOWER
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var/cme_light_range_upper = CME_MINIMAL_LIGHT_RANGE_UPPER
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var/cme_heavy_range_lower = CME_MINIMAL_HEAVY_RANGE_LOWER
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var/cme_heavy_range_upper = CME_MINIMAL_HEAVY_RANGE_UPPER
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var/neutralized = FALSE
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/obj/effect/cme/moderate
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name = "MODERATE SOLAR EJECTION"
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color = COLOR_VIVID_YELLOW
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light_color = COLOR_VIVID_YELLOW
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timeleft = CME_MODERATE_BUBBLE_BURST_TIME
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cme_light_range_lower = CME_MODERATE_LIGHT_RANGE_LOWER
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cme_light_range_upper = CME_MODERATE_LIGHT_RANGE_UPPER
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cme_heavy_range_lower = CME_MODERATE_HEAVY_RANGE_LOWER
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cme_heavy_range_upper = CME_MODERATE_HEAVY_RANGE_UPPER
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/obj/effect/cme/extreme
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name = "EXTREME SOLAR EJECTION"
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color = COLOR_RED
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light_color = COLOR_RED
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timeleft = CME_EXTREME_BUBBLE_BURST_TIME
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cme_light_range_lower = CME_EXTREME_LIGHT_RANGE_LOWER
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cme_light_range_upper = CME_EXTREME_LIGHT_RANGE_UPPER
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cme_heavy_range_lower = CME_EXTREME_HEAVY_RANGE_LOWER
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cme_heavy_range_upper = CME_EXTREME_HEAVY_RANGE_UPPER
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/obj/effect/cme/armageddon
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name = "ARMAGEDDON SOLAR EJECTION"
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color = COLOR_VIOLET
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light_color = COLOR_VIOLET
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timeleft = CME_ARMAGEDDON_BUBBLE_BURST_TIME
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cme_light_range_lower = CME_ARMAGEDDON_LIGHT_RANGE_LOWER
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cme_light_range_upper = CME_ARMAGEDDON_LIGHT_RANGE_UPPER
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cme_heavy_range_lower = CME_ARMAGEDDON_HEAVY_RANGE_LOWER
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cme_heavy_range_upper = CME_ARMAGEDDON_HEAVY_RANGE_UPPER
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/obj/effect/cme/Initialize(mapload)
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. = ..()
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playsound(src,'sound/items/weapons/resonator_fire.ogg',75,TRUE)
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var/turf/open/T = get_turf(src)
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if(istype(T))
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T.atmos_spawn_air("o2=15;plasma=15;TEMP=5778")
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addtimer(CALLBACK(src, PROC_REF(burst)), timeleft)
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/obj/effect/cme/proc/burst()
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if(neutralized)
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visible_message(span_notice("[src] fizzles out into nothingness."))
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new /obj/effect/particle_effect/fluid/smoke/bad(loc)
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qdel(src)
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return
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var/pulse_range_light = rand(cme_light_range_lower, cme_light_range_upper)
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var/pulse_range_heavy = rand(cme_heavy_range_lower, cme_heavy_range_upper)
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empulse(src, pulse_range_heavy, pulse_range_light)
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playsound(src,'sound/items/weapons/resonator_blast.ogg',100,TRUE)
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explosion(src, 0, 0, 2, flame_range = 3)
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playsound(src,'modular_skyrat/modules/cme/sound/cme.ogg', 100)
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qdel(src)
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/obj/effect/cme/armageddon/burst()
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if(neutralized)
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visible_message(span_notice("[src] fizzles out into nothingness."))
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new /obj/effect/particle_effect/fluid/smoke/bad(loc)
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qdel(src)
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return
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var/pulse_range_light = rand(cme_light_range_lower, cme_light_range_upper)
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var/pulse_range_heavy = rand(cme_heavy_range_lower, cme_heavy_range_upper)
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empulse(src, pulse_range_heavy, pulse_range_light)
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explosion(src, 0, 3, 10, flame_range = 10)
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playsound(src,'sound/items/weapons/resonator_blast.ogg',100,TRUE)
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playsound(src,'modular_skyrat/modules/cme/sound/cme.ogg', 100)
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qdel(src)
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/obj/effect/cme/singularity_pull()
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burst()
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/obj/effect/cme/proc/anomalyNeutralize()
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playsound(src,'sound/items/weapons/resonator_blast.ogg',100,TRUE)
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new /obj/effect/particle_effect/fluid/smoke/bad(loc)
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color = COLOR_WHITE
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light_color = COLOR_WHITE
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neutralized = TRUE
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var/atom/movable/loot = pick_weight(GLOB.cme_loot_list)
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new loot(loc)
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/obj/effect/cme/extreme/anomalyNeutralize()
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playsound(src,'sound/items/weapons/resonator_blast.ogg',100,TRUE)
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new /obj/effect/particle_effect/fluid/smoke/bad(loc)
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var/turf/open/T = get_turf(src)
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if(istype(T))
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T.atmos_spawn_air("o2=30;plasma=30;TEMP=5778")
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color = COLOR_WHITE
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light_color = COLOR_WHITE
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neutralized = TRUE
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var/atom/movable/loot = pick_weight(GLOB.cme_loot_list)
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new loot(loc)
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/obj/effect/cme/armageddon/anomalyNeutralize()
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playsound(src,'sound/items/weapons/resonator_blast.ogg',100,TRUE)
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new /obj/effect/particle_effect/fluid/smoke/bad(loc)
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var/turf/open/T = get_turf(src)
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if(istype(T))
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T.atmos_spawn_air("o2=30;plasma=80;TEMP=5778")
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color = COLOR_WHITE
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light_color = COLOR_WHITE
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neutralized = TRUE
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var/atom/movable/loot = pick_weight(GLOB.cme_loot_list)
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new loot(loc)
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