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2025-05-08 19:29:49 -04:00

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#define EXME_MAX_LOC_RECURSION 10 //no infinite loops
/mob/living/verb/container_emote()
set name = "Emote Using Vehicle/Container"
set category = "IC"
if (isturf(src.loc))
to_chat(src, span_danger("You are not within anything!"))
return
if (loc && (!src.IsUnconscious())) // If user's location is a turf, if it is not null, and if the user is not unconcious, continue.
usr.emote("exme")
/datum/emote/container_emote
key = "exme"
message = null
/datum/emote/container_emote/run_emote(mob/living/user, params, type_override = null, intentional = TRUE)
/// The message that will be sent from the container emote.
var/container_message
/// What was inputted by the user.
var/container_emote = params
if(QDELETED(user))
return FALSE
if(is_banned_from(user, "emote"))
tgui_alert(user, "You cannot send emotes (banned).")
return FALSE
else if(user.client?.prefs?.muted & MUTE_IC)
tgui_alert(user, "You cannot send IC messages (muted).")
return FALSE
var/times_searched = 0
var/can_use = TRUE
var/atom/current_loc = user.loc
var/list/locs_we_can_use = list()
if (current_loc && !isturf(current_loc))
locs_we_can_use += current_loc
while (times_searched < EXME_MAX_LOC_RECURSION)
times_searched++
var/atom/recursive_loc = current_loc.loc
if (!recursive_loc || isarea(recursive_loc)) // if youre in something already, its fair to say you might be in, say, a pipe. you cant use that for emoting, so the floor will have to do
break
locs_we_can_use += recursive_loc
current_loc = recursive_loc
else
can_use = FALSE
if (!can_use)
to_chat(user, span_danger("You are not within anything!")) // If user is banned from chat, emotes, or the user is not within anything (ex. a locker) return.
return FALSE //im keeping this to_chat because this seems like a really common use case and i dont want to annoy players
else if(!params) // User didn't put anything after *exme when using the say hotkey, or just used the emote raw? Open a window.
container_emote = tgui_input_text(user, "What would you like to emote?", "Container Emote" , null, MAX_MESSAGE_LEN, TRUE, TRUE, 0)
if(!container_emote)
return FALSE
var/list/choices = list("Visible","Audible")
var/type = tgui_input_list(user, "Is this a visible or audible emote?", "Container Emote", choices, FALSE)
switch(type)
if("Visible")
emote_type = EMOTE_VISIBLE
if("Audible")
emote_type = EMOTE_AUDIBLE
else
tgui_alert(user, "Unable to use this emote, must be either audible or visible.")
return
container_message = container_emote //Ill be honest I dont know why this is a thing but I'm too afraid to remove it.
else
container_message = params // Same as above.
if(type_override)
emote_type = type_override
else
emote_type = EMOTE_VISIBLE
. = TRUE
if(!can_run_emote(user))
return FALSE
user.log_message(container_message, LOG_EMOTE)
var/space = should_have_space_before_emote(html_decode(container_emote)[1]) ? " " : ""
container_message = ("[user.apply_message_emphasis(container_message)]")
var/atom/picked_loc
if (!length(locs_we_can_use))
return FALSE
if (length(locs_we_can_use) == 1)
picked_loc = pick(locs_we_can_use)
else
picked_loc = tgui_input_list(user, "Which container would you like your emote to originate from?", "Container emote", locs_we_can_use, FALSE)
// Since the tgui input sleeps, we can no longer trust the status of any variable after this point
// Ex. we cannot assume the user exists anymore
if(!can_run_emote(user))
return FALSE
if ((!picked_loc) || (isarea(picked_loc)) || QDELETED(picked_loc) || user.IsUnconscious() || QDELETED(user)) //one last sanity check
return FALSE
if(emote_type == EMOTE_AUDIBLE)
picked_loc.audible_message(message = container_message, self_message = container_message, audible_message_flags = EMOTE_MESSAGE, separation = space)
else if (emote_type == EMOTE_VISIBLE)
picked_loc.visible_message(message = container_message, self_message = container_message, visible_message_flags = EMOTE_MESSAGE, separation = space)
#undef EXME_MAX_LOC_RECURSION