mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-08-23 13:10:02 +01:00
* [BOUNTY] Re-adds Contractors * I hate copy pasted overrides so much. BEGONE * Fixes the merge conflict. It's still not gonna work, too many proc redefinition * The sheer amount of overrides * This is hell * remove modular copy of spawn_contractor_partner * part 2 of spawn_contractor_partner oops * un-duplicate create_contracts proc * Remove duplicate contract generate and finish_enter * something to make the linter stop crying * Receiving * removes our contractor stuff in favour of parity * Update SyndicateContractor.tsx --------- Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com> Co-authored-by: Giz <13398309+vinylspiders@users.noreply.github.com> Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com> Co-authored-by: Funce <funce.973@gmail.com> Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
108 lines
6.3 KiB
Plaintext
108 lines
6.3 KiB
Plaintext
/obj/item/paper/contractor_guide/Initialize(mapload)
|
|
default_raw_text = {"<p>Welcome agent, congratulations on your new position as contractor. On top of your already assigned objectives,
|
|
this kit will provide you contracts to take on for TC payments.</p>
|
|
|
|
<p>You likely already have your Contractor MODSuit equipped. It has a built in chameleon module, which only works when the MODSuit is undeployed,
|
|
but is highly useful for on-station infiltrations. We also provide your chameleon jumpsuit and mask, both of which can be changed
|
|
to any form you need for the moment. The cigarettes are a special blend - it'll heal your injuries slowly overtime.</p>
|
|
|
|
<p>Your standard issue contractor baton hits harder than the ones you might be used to, and likely be your go to weapon for kidnapping your
|
|
targets. The three additional items have been randomly selected from what we had available. We hope they're useful to you for your mission.</p>
|
|
|
|
<p>The contractor hub, available at the top right of the uplink, will provide you unique items and abilities. These are bought using Contractor Rep,
|
|
with two Rep being provided each time you complete a contract.</p>
|
|
|
|
<h3>Using the tablet</h3>
|
|
<ol>
|
|
<li>Open the Syndicate Contract Uplink program.</li>
|
|
<li>Here, you can accept a contract, and redeem your TC payments from completed contracts.</li>
|
|
<li>The payment number shown in brackets is the bonus you'll receive when bringing your target <b>alive</b>. You receive the
|
|
other number regardless of if they were alive or dead.</li>
|
|
<li>Contracts are completed by bringing the target to designated dropoff, calling for extraction, and putting them
|
|
inside the pod.</li>
|
|
</ol>
|
|
|
|
<p>Be careful when accepting a contract. While you'll be able to see the location of the dropoff point, cancelling will make it
|
|
unavailable to take on again.</p>
|
|
<p>The tablet can also be recharged at any cell charger.</p>
|
|
<h3>Extracting</h3>
|
|
<ol>
|
|
<li>Make sure both yourself and your target are at the dropoff.</li>
|
|
<li>Call the extraction, and stand back from the drop point.</li>
|
|
<li>If it fails, make sure your target is inside, and there's a free space for the pod to land.</li>
|
|
<li>Grab your target, and drag them into the pod.</li>
|
|
</ol>
|
|
<h3>Ransoms</h3>
|
|
<p>We need your target for our own reasons, but we ransom them back to your mission area once their use is served. They will return back
|
|
from where you sent them off from in several minutes time. Don't worry, we give you a cut of what we get paid. We pay this into whatever
|
|
ID card you have equipped, on top of the TC payment we give.</p>
|
|
|
|
<p>Good luck agent. You can burn this document with the supplied lighter.</p>"}
|
|
|
|
return ..()
|
|
|
|
/obj/item/pinpointer/crew/contractor
|
|
name = "contractor pinpointer"
|
|
desc = "A handheld tracking device that locks onto certain signals. Ignores suit sensors, but is much less accurate."
|
|
icon_state = "pinpointer_syndicate"
|
|
worn_icon_state = "pinpointer_black"
|
|
minimum_range = 15
|
|
has_owner = TRUE
|
|
ignore_suit_sensor_level = TRUE
|
|
|
|
/obj/item/extraction_pack/contractor
|
|
name = "black fulton extraction pack"
|
|
icon = 'modular_skyrat/modules/contractor/icons/fulton.dmi'
|
|
can_use_indoors = TRUE
|
|
special_desc = "A modified fulton pack that can be used indoors thanks to Bluespace technology. Favored by Syndicate Contractors."
|
|
|
|
|
|
/obj/item/paper/contractor_guide/midround
|
|
name = "Contractor Guide"
|
|
|
|
/obj/item/paper/contractor_guide/midround/Initialize(mapload)
|
|
default_raw_text = {"<p>Welcome agent, congratulations on successfully getting in range of the station.</p>
|
|
|
|
<p>You likely already have your Contractor MODSuit equipped. It has a built in chameleon module, which only works when the MODSuit is undeployed,
|
|
but is highly useful for on-station infiltrations. We also provide your chameleon jumpsuit and mask, both of which can be changed
|
|
to any form you need for the moment. The cigarettes are a special blend - it'll heal your injuries slowly overtime.</p>
|
|
|
|
<p>Your standard issue contractor baton can be found in the baton holster MODSuit module, it hits harder than the ones you might be used to,
|
|
and will likely be your go to weapon for kidnapping your targets.The three additional items have been randomly selected from what we had available.
|
|
We hope they're useful to you for your mission.</p>
|
|
|
|
<p>The contractor hub, available at the top right of the uplink, will provide you unique items and abilities. These are bought using Contractor Rep,
|
|
with two Rep being provided each time you complete a contract.</p>
|
|
|
|
<p>You've also been provided with a medipen of atropine, to prevent your implanted microbomb going off if it would be more tactically sound for your
|
|
body to stay intact. If circumstances change, you are still able to detonate your microbomb post-mortem.</p>
|
|
|
|
<h3>Using the tablet</h3>
|
|
<ol>
|
|
<li>Open the Syndicate Contract Uplink program.</li>
|
|
<li>Here, you can accept a contract, and redeem your TC payments from completed contracts.</li>
|
|
<li>The payment number shown in brackets is the bonus you'll receive when bringing your target <b>alive</b>. You receive the
|
|
other number regardless of if they were alive or dead.</li>
|
|
<li>Contracts are completed by bringing the target to designated dropoff, calling for extraction, and putting them
|
|
inside the pod.</li>
|
|
</ol>
|
|
|
|
<p>Be careful when accepting a contract. While you'll be able to see the location of the dropoff point, cancelling will make it
|
|
unavailable to take on again.</p>
|
|
<p>The tablet can also be recharged at any cell charger.</p>
|
|
<h3>Extracting</h3>
|
|
<ol>
|
|
<li>Make sure both yourself and your target are at the dropoff.</li>
|
|
<li>Call the extraction, and stand back from the drop point.</li>
|
|
<li>If it fails, make sure your target is inside, and there's a free space for the pod to land.</li>
|
|
<li>Grab your target, and drag them into the pod.</li>
|
|
</ol>
|
|
<h3>Ransoms</h3>
|
|
<p>We need your target for our own reasons, but we ransom them back to your mission area once their use is served. They will return back
|
|
from where you sent them off from in several minutes time. Don't worry, we give you a cut of what we get paid. We pay this into whatever
|
|
ID card you have equipped, on top of the TC payment we give.</p>
|
|
|
|
<p>Good luck agent. You can burn this document with the supplied lighter.</p>"}
|
|
|
|
return ..()
|