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83 lines
3.3 KiB
Plaintext
83 lines
3.3 KiB
Plaintext
/datum/mod_theme/contractor
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name = "contractor"
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desc = "A top-tier MODSuit developed with cooperation of Cybersun Industries and the Gorlex Marauders, a favorite of Syndicate Contractors."
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extended_desc = "A rare depart from the Syndicate's usual color scheme, the Contractor MODsuit is produced and manufactured \
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for specialty contractors. The build is a streamlined layering consisting of shaped Plastitanium, \
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and composite ceramic, while the under suit is lined with a lightweight Kevlar and durathread hybrid weave \
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to provide ample protection to the user where the plating doesn't, with an illegal onboard electric powered \
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ablative shield module to provide resistance against conventional energy firearms. \
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In addition, it has an in-built chameleon system, allowing you to disguise the suit while undeployed. \
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A small tag hangs off of it reading; 'Property of the Gorlex Marauders, with assistance from Cybersun Industries. \
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All rights reserved, tampering with suit will void warranty."
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default_skin = "contractor"
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armor_type = /datum/armor/mod_theme_contractor
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resistance_flags = FIRE_PROOF
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atom_flags = PREVENT_CONTENTS_EXPLOSION_1
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max_heat_protection_temperature = FIRE_SUIT_MAX_TEMP_PROTECT
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siemens_coefficient = 0
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slowdown_deployed = 0
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ui_theme = "syndicate"
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inbuilt_modules = list(/obj/item/mod/module/chameleon/contractor)
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allowed_suit_storage = list(
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/obj/item/flashlight,
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/obj/item/tank/internals,
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/obj/item/ammo_box,
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/obj/item/ammo_casing,
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/obj/item/restraints/handcuffs,
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/obj/item/assembly/flash,
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/obj/item/melee/baton,
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/obj/item/melee/energy/sword,
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/obj/item/shield/energy,
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)
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variants = list(
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"contractor" = list(
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MOD_ICON_OVERRIDE = 'modular_skyrat/modules/contractor/icons/modsuit.dmi',
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MOD_WORN_ICON_OVERRIDE = 'modular_skyrat/modules/contractor/icons/worn_modsuit.dmi',
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HELMET_LAYER = NECK_LAYER,
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/obj/item/clothing/head/mod = list(
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UNSEALED_LAYER = NECK_LAYER,
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UNSEALED_CLOTHING = SNUG_FIT,
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SEALED_CLOTHING = THICKMATERIAL|STOPSPRESSUREDAMAGE|HEADINTERNALS,
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UNSEALED_INVISIBILITY = HIDEFACIALHAIR,
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SEALED_INVISIBILITY = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDESNOUT,
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SEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES|PEPPERPROOF,
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UNSEALED_MESSAGE = HELMET_UNSEAL_MESSAGE,
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SEALED_MESSAGE = HELMET_SEAL_MESSAGE,
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),
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/obj/item/clothing/suit/mod = list(
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UNSEALED_CLOTHING = THICKMATERIAL,
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SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
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SEALED_INVISIBILITY = HIDEJUMPSUIT,
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UNSEALED_MESSAGE = CHESTPLATE_UNSEAL_MESSAGE,
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SEALED_MESSAGE = CHESTPLATE_SEAL_MESSAGE,
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UNSEALED_MESSAGE = CHESTPLATE_UNSEAL_MESSAGE,
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SEALED_MESSAGE = CHESTPLATE_SEAL_MESSAGE,
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),
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/obj/item/clothing/gloves/mod = list(
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UNSEALED_CLOTHING = THICKMATERIAL,
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SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
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CAN_OVERSLOT = TRUE,
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UNSEALED_MESSAGE = GAUNTLET_UNSEAL_MESSAGE,
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SEALED_MESSAGE = GAUNTLET_SEAL_MESSAGE,
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),
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/obj/item/clothing/shoes/mod = list(
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UNSEALED_CLOTHING = THICKMATERIAL,
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SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
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CAN_OVERSLOT = TRUE,
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UNSEALED_MESSAGE = BOOT_UNSEAL_MESSAGE,
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SEALED_MESSAGE = BOOT_SEAL_MESSAGE,
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),
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),
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)
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/datum/armor/mod_theme_contractor
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melee = 35
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bullet = 40
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laser = 35
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energy = 35
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bomb = 35
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bio = 100
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fire = 80
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acid = 90
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wound = 25
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