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## About The Pull Request Title. Ports https://github.com/NovaSector/NovaSector/pull/7015 from Nova Sector. ## Why It's Good For The Game Customisation good. Enables creation of robotic versions of some species. ## Proof Of Testing Runs on my machine. Fixed up code with help from Artur and Waterpig (thanks). Organs in robotic torso enabled via augs+ get EMP'd as normal, seems to have no issues. <details> <summary>Screenshots/Videos</summary> <img width="636" height="521" alt="image" src="https://github.com/user-attachments/assets/0c088011-954c-4355-8d86-2f86e38e0357" /> <img width="1867" height="1117" alt="image" src="https://github.com/user-attachments/assets/eddbf9a3-f543-4b20-9363-806ef8bf2f11" /> </details> ## Changelog 🆑 add: Robotic type body parts for the more unique species sprites. Akula, Anthro, Lizard, Moth, Vox, Xenohybrid and Teshari. Please note these are moreso intended for making non-standard synths, as they are identical to the non-robotic versions visually. add: Peg limbs to augs+ add: Default chassis Synth sprites for augs+ image: added E3N sprites for augs+ code: added handling for the new greyscale robotic limbs /🆑 --------- Co-authored-by: Arturlang <24881678+Arturlang@users.noreply.github.com> Co-authored-by: Waterpig <49160555+Majkl-J@users.noreply.github.com> Co-authored-by: Roxy <75404941+TealSeer@users.noreply.github.com>