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## About The Pull Request Basically: we're re-adding the marked one, nerfing the stats on it's armor into the ground- (and technically below ground too!) so it's more in line with the design goals of the maintainers. The concept is simple; by directly making it so you'll take *more* damage by wearing the armor, it would be monumentally idiotic to go out and try to "frag out for valids" in armor which renders you more vulnerable to conventional weapons. You'd be better off using a basic survival suit than this set of armor. ## Why It's Good For The Game re-adds a long, long lost fight from a while ago- essentially putting more content back in the game and a optional "final boss" for the experienced, or not-so-experienced shaft miner to try their hand at. It also addresses a long standing gripe- that shaft miners take their fancy new toys and steam roll other players / antagonists, or go proto-murderboning in their suits of indestructible fuck-you armor. This armor *literally* is worse than wearing nothing; thus severely limiting it's practicality to lavaland only and it's related ecosystem. ## Proof Of Testing Going to comment my proof of concept because github isn't working right for me, standbye. ## Changelog 🆑 balance: heavily nerfs the berserker armor's stats to make it more in line with a SEVA suit balance: drastically increases the difficulty of the marked one fight, giving his attacks armor penetration balance: re-adds the marked one ruin and bossfight now that he's no longer lobotomized. /🆑