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## About The Pull Request "I'm going to extend my break" - Me, 2 days ago "Hey I should start cleaning up the Skyrat modular folder" - Me, Today I yet again fall victim to my own hubris Left out some BUBBER TODOs, feel free to do these if you find them manageable ## Why It's Good For The Game We made some old mistakes with some edits (Like commenting out ruins instead of making them unpickable for the ruin system) (This I fixed, admins can now bus them in!) We also made a lot of edits to Skyrat code, a lot of which can be cleanly merged into their code now ## Proof Of Testing If it compiles, it works. Unlike my modularization PR from a year ago this is less fuckupable ## Changelog N/A, not player facing
15 lines
638 B
Plaintext
15 lines
638 B
Plaintext
/*----- Template for ruins, prevents needing to re-type the filepath prefix -----*/
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/datum/map_template/ruin/lavaland/skyrat
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prefix = "_maps/RandomRuins/LavaRuins/skyrat/"
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/*------*/
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/datum/map_template/ruin/lavaland/skyrat/syndicate_base
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name = "Lava-Ruin Syndicate Lava Base"
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id = "lava-base"
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description = "A secret base researching illegal bioweapons, it is closely guarded by an elite team of syndicate agents."
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suffix = "lavaland_surface_syndicate_base1_skyrat.dmm"
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allow_duplicates = FALSE
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never_spawn_with = list(/datum/map_template/ruin/icemoon/underground/skyrat/syndicate_base)
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always_place = FALSE
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unpickable = TRUE
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