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OrionTheFoxandGitHub 317b76c3c6 [Modular] New Lockers! (Skyrat Edition) [MDB IGNORE] (#25409)
* moves sec lockers to use modular file

* Removes redundant /station subtype from NTC Locker

* consistency with other stuff + its converted now (YOU'RE THE LAZY ASSHAT, ASSHAT.)

* blueshield consistency with other lockers/bags

* resprite all the modular closets (that I'm willing to do)

* stop being mean. Asshat.

* Resprites wall lockers (separate file so they can have working overlays)

* Even if these don't work here's the icons so I don't lose them (again)

* Wall mounts can be rebuilt! Yahoo!

* oh I should probably push these whoops

* fixes animations

* removes an EVIL icon override we had buried
2023-12-06 13:59:29 -05:00

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// Parent type since most of the lockers required syndicate access
/obj/structure/closet/secure_closet/interdynefob
req_access = list("syndicate")
// Generic lockers/subtypes
/obj/structure/closet/secure_closet/interdynefob/mod_locker
icon_door = "syndicate"
icon_state = "syndicate"
name = "MODsuit module locker"
req_access = list("syndicate_leader")
/obj/structure/closet/secure_closet/interdynefob/mod_locker/PopulateContents()
..()
new /obj/item/mod/module/stealth(src)
new /obj/item/mod/module/projectile_dampener(src)
new /obj/item/mod/module/pepper_shoulders(src)
new /obj/item/mod/module/criminalcapture(src)
new /obj/item/mod/module/visor/night(src)
new /obj/item/screwdriver/nuke(src)