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* moves sec lockers to use modular file * Removes redundant /station subtype from NTC Locker * consistency with other stuff + its converted now (YOU'RE THE LAZY ASSHAT, ASSHAT.) * blueshield consistency with other lockers/bags * resprite all the modular closets (that I'm willing to do) * stop being mean. Asshat. * Resprites wall lockers (separate file so they can have working overlays) * Even if these don't work here's the icons so I don't lose them (again) * Wall mounts can be rebuilt! Yahoo! * oh I should probably push these whoops * fixes animations * removes an EVIL icon override we had buried
21 lines
711 B
Plaintext
21 lines
711 B
Plaintext
// Parent type since most of the lockers required syndicate access
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/obj/structure/closet/secure_closet/interdynefob
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req_access = list("syndicate")
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// Generic lockers/subtypes
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/obj/structure/closet/secure_closet/interdynefob/mod_locker
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icon_door = "syndicate"
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icon_state = "syndicate"
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name = "MODsuit module locker"
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req_access = list("syndicate_leader")
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/obj/structure/closet/secure_closet/interdynefob/mod_locker/PopulateContents()
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..()
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new /obj/item/mod/module/stealth(src)
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new /obj/item/mod/module/projectile_dampener(src)
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new /obj/item/mod/module/pepper_shoulders(src)
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new /obj/item/mod/module/criminalcapture(src)
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new /obj/item/mod/module/visor/night(src)
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new /obj/item/screwdriver/nuke(src)
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