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AlexisandGitHub d9a6b832ed Reverts 'Virosec' and Returns Redsec to Base /tg/ + Red Skyrat Security Gear (#5518)
## About The Pull Request
Does as the title suggests. This was voted on and approved unanimously
by maintainers.

**BLUE DONATOR ITEMS HAVE BEEN LEFT INTACT.**
## Why It's Good For The Game
A lot of players discussed discontent with 'virosec' and I feel this is
a solution that works.
## Proof Of Testing
I forgot to take screenshots, but it compiles, builds, and almost
everything is red.
<details>
<summary>Screenshots/Videos</summary>

</details>

## Changelog
🆑
add: Added back base /tg/ redsec along with red Skyrat clothing items.
del: Removed 'virosec'.
/🆑
2026-05-03 18:47:46 +02:00

87 lines
3.2 KiB
Plaintext

/obj/structure/closet/secure_closet/interdynefob/prisoner_locker
name = "prisoner item locker"
req_access = list("syndicate_leader")
/obj/structure/closet/secure_closet/interdynefob/brig_officer_locker
icon_door = "sec"
icon_state = "sec"
name = "brig officer gear locker"
req_access = list("syndicate_leader")
/obj/item/clothing/suit/toggle/jacket/sec/old/syndicate
name = "brig officer jacket"
/obj/item/clothing/accessory/armband/syndicate
name = "brig officer armband"
desc ="An armband, worn by the FOB's operatives to display which department they're assigned to."
/obj/item/storage/bag/garment/brig_officer
name = "brig officer's garment bag"
desc = "A bag for storing extra clothes and shoes. This one belongs to a brig officer."
/obj/item/storage/bag/garment/brig_officer/PopulateContents()
new /obj/item/clothing/under/rank/security/skyrat/utility/redsec/syndicate(src)
new /obj/item/clothing/head/beret/sec/syndicate(src)
new /obj/item/clothing/accessory/armband(src)
new /obj/item/clothing/mask/gas/syndicate(src)
new /obj/item/clothing/suit/toggle/jacket/sec/old/syndicate(src)
new /obj/item/clothing/mask/gas/sechailer/syndicate(src)
new /obj/item/clothing/glasses/hud/security/sunglasses/eyepatch/redsec(src)
new /obj/item/clothing/glasses/hud/security/sunglasses/redsec(src)
/obj/structure/closet/secure_closet/interdynefob/brig_officer_locker/PopulateContents()
..()
new /obj/item/storage/belt/security/full(src)
new /obj/item/storage/bag/garment/brig_officer(src)
new /obj/item/radio/headset/syndicateciv/staff(src)
/obj/structure/closet/secure_closet/interdynefob/brig_officer_locker/populate_contents_immediate()
. = ..()
new /obj/item/gun/energy/e_gun(src)
/obj/structure/closet/secure_closet/interdynefob/armory_gear_locker
anchored = 1
icon = 'modular_skyrat/master_files/icons/obj/closet.dmi'
icon_door = "riot"
icon_state = "riot"
name = "armory gear locker"
req_access = list("syndicate_leader")
/obj/structure/closet/secure_closet/interdynefob/armory_gear_locker/PopulateContents()
..()
new /obj/item/storage/belt/holster/nukie(src)
new /obj/item/storage/belt/holster/nukie(src)
new /obj/item/storage/belt/holster/nukie(src)
new /obj/item/clothing/suit/armor/vest(src)
new /obj/item/clothing/suit/armor/vest(src)
new /obj/item/clothing/suit/armor/vest(src)
new /obj/item/storage/belt/military(src)
new /obj/item/storage/belt/military(src)
new /obj/item/storage/belt/military(src)
new /obj/item/clothing/head/helmet(src)
new /obj/item/clothing/head/helmet(src)
new /obj/item/clothing/head/helmet(src)
/obj/structure/closet/secure_closet/interdynefob/munitions_locker
anchored = 1;
icon = 'modular_skyrat/master_files/icons/obj/closet.dmi'
icon_door = "riot"
icon_state = "riot"
name = "armory munitions locker"
/obj/structure/closet/secure_closet/interdynefob/munitions_locker/PopulateContents()
..()
generate_items_inside(list(
/obj/item/ammo_box/magazine/c35sol_pistol = 6,
/obj/item/ammo_box/magazine/c35sol_pistol/stendo = 2,
/obj/item/ammo_box/c35sol = 2,
/obj/item/ammo_box/magazine/wt550m9 = 2,
/obj/item/ammo_box/magazine/wt550m9/wtap = 2,
/obj/item/ammo_box/advanced/s12gauge = 2,
/obj/item/ammo_box/advanced/s12gauge/rubber = 2,
),src)