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* pAIs can be inserted into a MODsuit * Update MODsuit.tsx * Update objective_items.dm * Update mod_actions.dm * Update mod_activation.dm * Update mod_control.dm * Update mod_ui.dm * Update MODsuit.tsx * Update modules_ninja.dm * prettier * Update mod_control.dm * This is torture * Removes most of the overrides for pAIs in MODsuits, to use the procs from upstream (and reduce the amount of clutter/duplication) * Damnit keyboard * Good catch Vinyl! Co-authored-by: Bloop <13398309+vinylspiders@users.noreply.github.com> --------- Co-authored-by: Jacquerel <hnevard@gmail.com> Co-authored-by: Bloop <13398309+vinylspiders@users.noreply.github.com> Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com> Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
9 lines
377 B
Plaintext
9 lines
377 B
Plaintext
/**
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* Misc stuff to avoid having files with three lines in them.
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*/
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/obj/item/mod/control
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/// Whether or not an on-board pAI can move the suit. FALSE by default, intended to be modified either via VV or via a possible future pAI program.
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var/can_pai_move_suit = FALSE
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/// Whether or not this MODsuit can hold AIs, or if it's restricted to just pAIs.
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var/allow_ai = FALSE
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