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* Pixel Shift - Move to Component * oops return ais * more refactor * update authors * remove more unused signals! * one more little refactor * update override and readme * update dme * move addcomponent to login * review * more review fixes * more changes, now qdels on unpixel_shift * remove unnecessary * update readme * return signal * update documentation? --------- Co-authored-by: Bloop <vinylspiders@gmail.com>
1.1 KiB
1.1 KiB
https://github.com/Skyrat-SS13/Skyrat-tg/pull/870
Title: Pixel shifting for RP positioning
MODULE ID: PIXEL_SHIFT
Description:
Adds the ability for living mobs to shift their sprite to fit an RP situation better (standing against a wall for example). Not appended to proc due to it being a busy proc
TG Proc/File Changes:
- N/A
Modular Overrides:
modular_skyrat/master_files/code/datums/keybinding/mob.dm:var/list/hotkey_keysmodular_skyrat/master_files/code/modules/mob/living/living.dm:proc/set_pull_offsets,proc/reset_pull_offsetsmodular_skyrat/master_files/code/modules/mob/living/living_movement.dm:proc/CanAllowThrough
Defines:
code/__DEFINES/~skyrat_defines/keybindings.dm:COMSIG_KB_MOB_PIXEL_SHIFT_DOWN,COMSIG_KB_MOB_PIXEL_SHIFT_UPcode/__DEFINES/~skyrat_defines/living.dm:COMSIG_LIVING_SET_PULL_OFFSET,COMSIG_LIVING_RESET_PULL_OFFSETS,COMSIG_LIVING_CAN_ALLOW_THROUGH,COMPONENT_LIVING_PASSABLE
Included files that are not contained in this module:
- N/A
Credits:
Azarak - Porting Gandalf2k15 - Refactoring Larentoun - Moved to Component