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## About The Pull Request - null all GAGS vars for brass wirecutters as it doesn't use GAGS - Repath `mothbomb.dmi` so it actually gets deployed with the server - Generate map icons - Fix 150+ crafting material parity failures - Fix airlock lights not working - Fix certain species missing eyes ## Why It's Good For The Game Don't like red X ## Proof Of Testing If this PR is green check then you Know
73 lines
2.0 KiB
Plaintext
73 lines
2.0 KiB
Plaintext
/obj/structure/wall_torch
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name = "mounted torch"
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desc = "A simple torch mounted to the wall, for lighting and such."
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icon = 'modular_skyrat/modules/primitive_structures/icons/lighting.dmi'
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icon_state = "walltorch"
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base_icon_state = "walltorch"
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anchored = TRUE
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density = FALSE
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light_color = LIGHT_COLOR_FIRE
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/// is the bonfire lit?
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var/burning = FALSE
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/// Does this torch spawn pre-lit?
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var/spawns_lit = FALSE
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MAPPING_DIRECTIONAL_HELPERS(/obj/structure/wall_torch, 28)
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/obj/structure/wall_torch/Initialize(mapload)
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. = ..()
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if(spawns_lit)
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light_it_up()
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if(mapload)
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find_and_mount_on_atom()
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/obj/structure/wall_torch/attackby(obj/item/used_item, mob/living/user, params)
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if(used_item.get_temperature())
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light_it_up()
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else
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return ..()
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/obj/structure/wall_torch/fire_act(exposed_temperature, exposed_volume)
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light_it_up()
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/// Sets the torch's icon to burning and sets the light up
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/obj/structure/wall_torch/proc/light_it_up()
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icon_state = "[base_icon_state]_on"
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burning = TRUE
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set_light(4)
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update_appearance(UPDATE_ICON)
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/obj/structure/wall_torch/extinguish()
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. = ..()
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if(!burning)
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return
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icon_state = base_icon_state
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burning = FALSE
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set_light(0)
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update_appearance(UPDATE_ICON)
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/obj/structure/wall_torch/spawns_lit
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spawns_lit = TRUE
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MAPPING_DIRECTIONAL_HELPERS(/obj/structure/wall_torch/spawns_lit, 28)
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/datum/crafting_recipe/wall_torch
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name = "Wall Torch"
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result = /obj/item/wallframe/torch
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reqs = list(
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/obj/item/stack/sheet/mineral/wood = 2,
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/obj/item/stack/sheet/iron = 1,
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/obj/item/stack/sheet/cloth = 1,
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)
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time = 5 SECONDS
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category = CAT_STRUCTURE
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/obj/item/wallframe/torch
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name = "wall mounted torch"
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desc = "A simple torch ready to be mounted to the wall, for lighting and such. Apply to wall to use."
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icon = 'modular_skyrat/modules/primitive_structures/icons/lighting.dmi'
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icon_state = "walltorch"
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result_path = /obj/structure/wall_torch
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pixel_shift = 28
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custom_materials = list(/datum/material/wood = SHEET_MATERIAL_AMOUNT * 2, /datum/material/iron = SHEET_MATERIAL_AMOUNT)
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