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* Admin Verb Datums MkIII | Now with functional command bar (#82511) * Modular stuffs * Put some admin jump verbs back into the context menu | sorts area jump list again (#82647) ## About The Pull Request See title. ## Why It's Good For The Game Some admins wanted all the jump verbs back, aswell as making them not AGhost you. Also make the Jump To Area verb use a sorted list again * Hey what if admins were allowed to use the player panel (#82682) Re-adds the player panel verb to the verb panel. * Controller Overview UI (#82739) * Fixes a minor spelling mistake on the admin panel/verb list (#82747) ## About The Pull Request Corrects `inisimin` to `invisimin`. This addresses #82728, but only fixes one of the two issues mentioned ## Why It's Good For The Game -1 spelling mistake ## Changelog 🆑 spellcheck: 'inisimin' verb corrected to 'invisimin' /🆑 * Player Panel-age (#82757) * Admin Forced Mob Rename and Preference Update (#82715) --------- Co-authored-by: Zephyr <12817816+ZephyrTFA@users.noreply.github.com> Co-authored-by: Useroth <37159550+Useroth@users.noreply.github.com> Co-authored-by: chel <64568243+iliyaxox@users.noreply.github.com>
66 lines
2.4 KiB
Plaintext
66 lines
2.4 KiB
Plaintext
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/**
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* Enables an admin to upload a new titlescreen image.
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*/
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ADMIN_VERB(admin_change_title_screen, R_FUN, "Title Screen: Change", "Upload a new titlescreen image.", ADMIN_CATEGORY_FUN)
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log_admin("[key_name(user)] is changing the title screen.")
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message_admins("[key_name_admin(user)] is changing the title screen.")
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switch(alert(usr, "Please select a new title screen.", "Title Screen", "Change", "Reset", "Cancel"))
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if("Change")
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var/file = input(user) as icon|null
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if(!file)
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return
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SStitle.change_title_screen(file)
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if("Reset")
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SStitle.change_title_screen()
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if("Cancel")
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return
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/**
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* Sets a titlescreen notice, a big red text on the main screen.
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*/
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ADMIN_VERB(change_title_screen_notice, R_FUN, "Title Screen: Set Notice", "Sets a titlescreen notice, a big red text on the main screen.", ADMIN_CATEGORY_FUN)
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log_admin("[key_name(usr)] is setting the title screen notice.")
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message_admins("[key_name_admin(usr)] is setting the title screen notice.")
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var/new_notice = input(usr, "Please input a notice to be displayed on the title screen:", "Titlescreen Notice") as text|null
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SStitle.set_notice(new_notice)
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if(!new_notice)
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return
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for(var/mob/dead/new_player/new_player in GLOB.new_player_list)
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to_chat(new_player, span_boldannounce("TITLE NOTICE UPDATED: [new_notice]"))
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SEND_SOUND(new_player, sound('modular_skyrat/modules/admin/sound/duckhonk.ogg'))
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/**
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* Reloads the titlescreen if it is bugged for someone.
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*/
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/client/verb/fix_title_screen()
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set name = "Fix Lobby Screen"
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set desc = "Lobbyscreen broke? Press this."
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set category = "OOC"
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if(istype(mob, /mob/dead/new_player))
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var/mob/dead/new_player/new_player = mob
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new_player.show_title_screen()
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else
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winset(src, "title_browser", "is-disabled=true;is-visible=false")
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winset(src, "status_bar", "is-visible=true")
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/**
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* An admin debug command that enables you to change the HTML on the go.
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*/
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ADMIN_VERB(change_title_screen_html, R_DEBUG, "Title Screen: Set HTML", "Change lobby screen HTML on the go.", ADMIN_CATEGORY_FUN)
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log_admin("[key_name(user)] is setting the title screen HTML.")
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message_admins("[key_name_admin(user)] is setting the title screen HTML.")
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var/new_html = input(usr, "Please enter your desired HTML(WARNING: YOU WILL BREAK SHIT)", "DANGER: TITLE HTML EDIT") as message|null
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if(!new_html)
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return
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SStitle.title_html = new_html
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SStitle.show_title_screen()
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message_admins("[key_name_admin(user)] has changed the title screen HTML.")
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