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# Preamble This PR is almost done. When it is done, it should probably be testmerged in case shit goes wrong. You should NOT testmerge this after Moonstation is selected for a map, as it will fuck everything up. ## Screenshots <img width="679" height="869" alt="image" src="https://github.com/user-attachments/assets/7e4ef09f-02e9-4703-8d35-6e7bf7b01cba" /> <img width="1019" height="749" alt="image" src="https://github.com/user-attachments/assets/e04a4cc8-eaa6-4448-8781-610286dfbda8" /> ## About The Pull Request Updates Moonstation based on feedback. The following has been changed: ### Major Features - Adds Loop Station, a new station in space that's a part of Moon Station that allows you to go space exploring. It can be accessed via gateway, teleporter, or public shuttle at the station's arrivals. - There are 4 levels of space ruins you can explore. This is 2 lower than the default 6. - Adds underground and above ground rivers to Moonstation. You can fish in these rivers. - You can now construct shuttles on Moonstation and fly them anywhere where there is a gigabeacon present. By default, Loop Station has one gigabeacon. ### Minor Features - Adds unused Skyrat ore veins to underground moonstation caves. - Makes the area below atmos into a shuttle construction area. - Adds a new public shuttle area at the station's arrivals that leads to Loop Station. ### Minor additions. - Adds some missing escape pod signs to areas leading to pods. - Adds missing secondary entrance to chemistry. - Adds some additional medical items to Security Medical. ### Changes - Expands the size of the incinerator. - Swaps the Plasma Tank with the CO2 tank in Atmos and re-pipes the pure loop so that atmos can mix plasma better into projects. - Removes duplicate medal boxes that heads/captains had, as these are always spawned in lockers. ### Fixes - Fixes missing Moonstation openspace cliffs. - Fixes misplaced vents in Virology. - Fixes missing wiki/tutorial books in various departments. - Fixes missing bluespace gas tank vendors in EVA related departments/areas. - Fixes missing action figures in various departments/areas. - Fixes brig desk shutters starting closed. - Fixes various missing informative papers in certain areas. - Fixes Ash Storms not running in Lavaland. - Fixes Ash Storms and Sand Storms running in the underground cave area. ## Why It's Good For The Game Changes Good. ## Proof Of Testing Tested extensively ™️ ## Changelog 🆑 BurgerBB add: Adds Loop Station, a new station in space that's a part of Moon Station that allows you to go space exploring. It can be accessed via gateway, teleporter, or public shuttle at the station's arrivals. add: Adds underground and surface rivers to moonstation. You can fish in them. You can now construct shuttles on Moonstation. add: Changes several minor aspects of Moonstation, including moving some of the Atmos tanks around and adding missing objects. fix: Fixes various Moonstation bugs. /🆑
29 lines
1.4 KiB
Plaintext
29 lines
1.4 KiB
Plaintext
//This is for Moonstation.
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/datum/controller/subsystem/mapping/setup_rivers()
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. = ..()
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// Generate mining ruins
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var/list/moonstation_ruins = levels_by_trait(ZTRAIT_MOONSTATION_RUINS)
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for (var/moon_z in moonstation_ruins)
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spawn_rivers(moon_z, 4, /turf/open/lava/smooth/lava_land_surface, /area/lavaland/surface/outdoors/unexplored)
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spawn_rivers(moon_z, 8, /turf/open/water/moonstation, /area/moonstation/underground/unexplored)
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spawn_rivers(moon_z, 8, /turf/open/water/moonstation/surface, /area/moonstation/surface/unexplored)
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/datum/controller/subsystem/mapping/setup_ruins()
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. = ..()
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var/list/moonstation_ruins = levels_by_trait(ZTRAIT_MOONSTATION_RUINS)
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if (moonstation_ruins.len)
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seedRuins(moonstation_ruins, CONFIG_GET(number/lavaland_budget), list(/area/lavaland/surface/outdoors/unexplored), themed_ruins[ZTRAIT_LAVA_RUINS], clear_below = TRUE, mineral_budget = 15, mineral_budget_update = OREGEN_PRESET_LAVALAND)
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var/list/loopstation_level = levels_by_trait(ZTRAIT_LOOPSTATION)
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if(loopstation_level.len) //We just need at least 1 to place it.
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var/datum/space_level/empty_level = add_new_zlevel("Loop Station", ZTRAITS_SPACE, contain_turfs = FALSE)
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load_map(
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file("_maps/loopstation/loopstation.dmm"),
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0,
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0,
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empty_level.z_value,
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no_changeturf = TRUE,
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new_z = TRUE,
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place_on_top = TRUE,
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no_changeturf = (SSatoms.initialized == INITIALIZATION_INSSATOMS)
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)
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