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## About The Pull Request Does as the title suggests. Stowaway is now a station trait/divergency role instead of being a default role every round. I gave the station trait a weight of 3, which is one higher than the second-highest station job trait, so it should be a bit more common than say, Veteran Security Advisor. ## Why It's Good For The Game The staff voted on whether to keep stowaway as is, remove stowaway, or make it a divergency and the divergency option won. In this vote the results were 9 (33%) for keeping it, 4 (15%) for removing it, and 14 (52%) for doing what I've just done. ## Proof Of Testing See below. <details> <summary>Screenshots/Videos</summary> <img width="334" height="141" alt="image" src="https://github.com/user-attachments/assets/0a68ea91-2389-45d4-b0dc-5c9b35e18927" /> <img width="495" height="268" alt="image" src="https://github.com/user-attachments/assets/0ed1d74e-2633-40a0-8529-a6bda1ef8ba1" /> </details> ## Changelog 🆑 add: Added 'Stowaway' as a station trait with a weight of 3. del: Removed 'Stowaway' from being a roundstart job by default. /🆑