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## About The Pull Request Deletes 6 lines that make it so _every_ trait is mutatable, fixing the problem with the DNA manipulator (worth noting the problem itself was not the manipulator it was some lines of code that allowed any trait to be selected) Also steals #1614 ## Why It's Good For The Game Prevents any future issues of Botany powergaming by mutating anti-magic deathnettles that do 95 brute, then turn into a killer tomato when you click them in hand ## Proof Of Testing  I cannot add it :( ## Changelog 🆑 ReturnToZender, Shellspeed (DNA machine fix) balance: Plants can no longer mutate traits that were specifically marked as not mutatable Fix: Plant DNA manipulators now properly respect upgrades /🆑 --------- Co-authored-by: Waterpig <49160555+Majkl-J@users.noreply.github.com>