Files
da65f5ea07 Removes code edits allowing Botany plants to mutate any botany trait (#1896)
## About The Pull Request
Deletes 6 lines that make it so _every_ trait is mutatable, fixing the
problem with the DNA manipulator (worth noting the problem itself was
not the manipulator it was some lines of code that allowed any trait to
be selected)

Also steals #1614 

## Why It's Good For The Game
Prevents any future issues of Botany powergaming by mutating anti-magic
deathnettles that do 95 brute, then turn into a killer tomato when you
click them in hand

## Proof Of Testing

![image](https://github.com/Bubberstation/Bubberstation/assets/110273561/18d500f8-540e-43aa-a173-a8b51c7c4d40)
I cannot add it :(

## Changelog

🆑 ReturnToZender, Shellspeed (DNA machine fix)
balance: Plants can no longer mutate traits that were specifically
marked as not mutatable
Fix: Plant DNA manipulators now properly respect upgrades
/🆑

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Co-authored-by: Waterpig <49160555+Majkl-J@users.noreply.github.com>
2024-08-24 16:46:34 +02:00
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