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https://github.com/Bubberstation/Bubberstation.git
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## About The Pull Request Adds digitigrade legs and/or teshari sprites to some remaining items that lacked them. The following items are affected: <img width="204" height="92" alt="Screenshot_406" src="https://github.com/user-attachments/assets/4ef687c1-fe65-4445-96a8-ae2b97cbc909" /> The following now have digi and teshari sprites: - Tactical work boots, Santa suit (spacesuit version), Azulean's Enviro-Suit, Shoredress Wetsuit, Ancient robes (chaplain gear), Armadyne corporate uniform, Oversized and Disconcertingly Twee hoodie, Fitted wetsuit The following had only added teshari sprites added (already had digi sprites): - Shaft miner's jumpsuit, Santa suit (wizard robe version), Ancient cultist robes (cultist gear) Teshari sprites for the ancient robes and the hoodies also include hood sprites. <img width="108" height="101" alt="Screenshot_407" src="https://github.com/user-attachments/assets/9cec812e-2689-4c33-94e1-2efbd54d6624" /> <img width="111" height="91" alt="image" src="https://github.com/user-attachments/assets/9a929e39-2e7c-4761-8b6b-134b91b7c385" /> The shaft miner jumpsuit already has digi sprites that do not display due to a [bug](https://github.com/Bubberstation/Bubberstation/issues/5308). ## Why It's Good For The Game Less missing sprites good! ## Proof Of Testing Works on my machine. <details> <summary>Screenshots/Videos</summary> tactical work boots <img width="291" height="103" alt="Screenshot_384" src="https://github.com/user-attachments/assets/cb156eaa-918f-4edc-87af-44e4da30e149" /> shaft miner's jumpsuit <img width="230" height="94" alt="Screenshot_385" src="https://github.com/user-attachments/assets/7d1be316-31a4-4c09-a895-6e61203fa468" /> santa suit <img width="287" height="101" alt="Screenshot_392" src="https://github.com/user-attachments/assets/68e44577-1199-4ea1-a3a6-f9e649e4042e" /> azulean's enviro-suit ("human" sprite is unedited; item was made with plasmamen species in mind) <img width="274" height="100" alt="Screenshot_393" src="https://github.com/user-attachments/assets/c6543447-5e7b-48dd-bb25-7bc700b6f7f3" /> shoredress wetsuit ("human" sprite is unedited; item was made with akula species in mind) <img width="287" height="102" alt="Screenshot_395" src="https://github.com/user-attachments/assets/151d29ba-5355-49dd-9802-873b704b9140" /> armadyne corporate uniform <img width="286" height="102" alt="Screenshot_397" src="https://github.com/user-attachments/assets/7220e2b6-e2fd-4b0b-b4a7-0baeafb23f5a" /> oversized hoodie <img width="286" height="104" alt="Screenshot_403" src="https://github.com/user-attachments/assets/b8d2a064-d512-495e-bc50-70d14b447b1e" /> disconcertingly twee hoodie <img width="279" height="103" alt="Screenshot_404" src="https://github.com/user-attachments/assets/77938fc1-569b-4c81-b03a-df9f7f16e231" /> fitted wetsuit <img width="281" height="110" alt="Screenshot_405" src="https://github.com/user-attachments/assets/ee1a3f63-c748-4999-87f5-9d3e9d81d615" /> </details> ## Changelog 🆑 add: added more digitigrade legs and/or teshari sprites (list on PR 5710) /🆑
406 lines
18 KiB
Plaintext
406 lines
18 KiB
Plaintext
///SECMED
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/obj/item/clothing/under/rank/medical/scrubs/skyrat/red/sec
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name = "security medic scrubs"
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desc = "It's made of a special fiber that provides minor protection against biohazards and acid, along with some light padding. This one is in a deep red."
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armor_type = /datum/armor/clothing_under/red_sec
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/datum/armor/clothing_under/red_sec
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melee = 10
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bio = 10
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fire = 30
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acid = 30
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wound = 10
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//Maid SEC
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/obj/item/clothing/under/rank/security/maid ///Icon by Onule!
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name = "cnc maid uniform"
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desc = "Unlike a normal maid costume, this one is made of high-performance durathread weave. This relatively innocent at first glance outfit is actually the specialized type worn by Nanotrasen's infamous high profile 'Cleaning and Clearing' kill squads. It's a lot more robust than it's janitorial counterpart.."
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icon_state = "security_maid"
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icon = 'modular_zubbers/icons/obj/clothing/under/maidsec.dmi'
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worn_icon = 'modular_zubbers/icons/mob/clothing/under/maidsec.dmi'
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worn_icon_digi = 'modular_zubbers/icons/mob/clothing/under/maidsec_d.dmi'
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//Metro Cops
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/obj/item/clothing/under/rank/security/metrocop //Sprite done by HL13 Station
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name = "civil protection uniform"
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desc = "Standard issue uniforms for Civil Protection forces. Uses advanced GigaSlop brand Matrixes to allow alternative variants!"
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icon = 'modular_zubbers/icons/obj/clothing/under/security.dmi'
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worn_icon = 'modular_zubbers/icons/mob/clothing/under/security.dmi'
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icon_state = "civilprotection"
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inhand_icon_state = null
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can_adjust = FALSE
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/obj/item/clothing/under/rank/security/metrocop/Initialize(mapload)
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. = ..()
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AddComponent(/datum/component/reskinable_item, /datum/atom_skin/metrocop)
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/datum/atom_skin/metrocop
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abstract_type = /datum/atom_skin/metrocop
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/datum/atom_skin/metrocop/metro
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preview_name = "MetroCop"
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new_icon_state = "civilprotection"
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/datum/atom_skin/metrocop/red
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preview_name = "Red"
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new_icon_state = "divisionallead"
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/datum/atom_skin/metrocop/overwatch_white
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preview_name = "White Overwatch"
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new_icon_state = "overwatch_white"
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/datum/atom_skin/metrocop/overwatch
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preview_name = "Overwatch"
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new_icon_state = "overwatch"
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/datum/atom_skin/metrocop/overwatch_red
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preview_name = "Red Overwatch"
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new_icon_state = "overwatch_red"
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//MGS stuff sprited by Crumpaloo for onlyplateau, please credit when porting, which you obviously have permission to do.
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/obj/item/clothing/under/rank/security/snake
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name = "stealth suit"
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desc = "We may all be headed straight to hell. But what better place for us than this?"
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icon = 'modular_zubbers/icons/obj/clothing/under/syndicate.dmi'
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worn_icon = 'modular_zubbers/icons/mob/clothing/under/syndicate.dmi'
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icon_state = "snake"
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/obj/item/clothing/under/rank/security/camo
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name = "armored camouflage uniform"
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desc = "DO YOU FIND THAT FUNNY BUTTHEAD?!"
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icon = 'icons/map_icons/clothing/under/_under.dmi'
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icon_state = "/obj/item/clothing/under/rank/security/camo"
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post_init_icon_state = "solfed_camo"
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worn_icon_state = "solfed_camo"
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worn_icon_digi = "solfed_camo"
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greyscale_config = /datum/greyscale_config/camo
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greyscale_config_worn = /datum/greyscale_config/camo/worn
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greyscale_config_worn_digi = /datum/greyscale_config/camo/worn/digi
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greyscale_colors = "#A53228#333333#292929"
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supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION
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can_adjust = FALSE
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/obj/item/clothing/under/rank/security/officer/turtleneck
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name = "security turtleneck"
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desc = "A tactical turtleneck meant for those long nights out on the night shift."
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icon = 'modular_skyrat/master_files/icons/obj/clothing/under/security.dmi'
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worn_icon = 'modular_skyrat/master_files/icons/mob/clothing/under/security.dmi'
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icon_state = "jumpsuit_red"
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inhand_icon_state = "r_suit"
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can_adjust = TRUE
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supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION
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// Virosec, sprites by axietheaxolotl
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/obj/item/clothing/under/rank/security/viro/officer/
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name = "security uniform"
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desc = "A tactical security jumpsuit for officers complete with Nanotrasen belt buckle."
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worn_icon = 'modular_zubbers/icons/mob/clothing/under/security.dmi'
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icon = 'modular_zubbers/icons/mob/clothing/under/security.dmi'
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worn_icon_digi = 'modular_zubbers/icons/mob/clothing/under/security_digi.dmi'
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icon_state = "security_uniform_v"
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inhand_icon_state = "r_suit"
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supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION
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/obj/item/clothing/under/rank/security/viro/officer/lowcut
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name = "low-cut security uniform"
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desc = "A tactical security uniform for officers, complete lower-cut top."
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icon_state = "security_lowcut"
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inhand_icon_state = "r_suit"
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supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION
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/obj/item/clothing/under/rank/security/viro/officer/skirt/
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name = "security skirt"
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desc = "A \"tactical\" security uniform with the legs replaced by a skirt."
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icon_state = "security_skirt"
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inhand_icon_state = "r_suit"
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body_parts_covered = CHEST|GROIN|ARMS
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dying_key = DYE_REGISTRY_JUMPSKIRT
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female_sprite_flags = FEMALE_UNIFORM_TOP_ONLY
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supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
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/obj/item/clothing/under/rank/security/viro/officer/formal/
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name = "security officer's formal uniform"
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desc = "The latest in fashionable security outfits."
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icon_state = "security_formals"
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inhand_icon_state = "r_suit"
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alt_covers_chest = TRUE
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supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION
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/obj/item/clothing/under/rank/security/viro/officer/bodysuit
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name = "seucrity officer's bodysuit"
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desc = "The latest in form-fitting, high speed, and low drag security equipment."
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icon_state = "security_bodysuit"
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supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION
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/obj/item/clothing/under/rank/security/viro/officer/bodysuit/equipped(mob/living/affected_mob, slot)
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. = ..()
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var/mob/living/carbon/human/affected_human = affected_mob
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if(src == affected_human.w_uniform)
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if(affected_mob.gender == FEMALE)
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icon_state = "security_bodysuit_female"
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else
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icon_state = "security_bodysuit_male"
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affected_mob.update_worn_undersuit()
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/obj/item/clothing/under/rank/security/viro/warden/
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name = "security suit"
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desc = "A formal security suit for officers complete with Nanotrasen belt buckle."
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worn_icon = 'modular_zubbers/icons/mob/clothing/under/security.dmi'
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icon = 'modular_zubbers/icons/mob/clothing/under/security.dmi'
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icon_state = "warden_uniform"
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inhand_icon_state = "r_suit"
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supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION
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/obj/item/clothing/under/rank/security/viro/warden/skirt/
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name = "warden's suitskirt"
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desc = "A formal security suitskirt for officers complete with Nanotrasen belt buckle."
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icon_state = "warden_skirt"
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inhand_icon_state = "r_suit"
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body_parts_covered = CHEST|GROIN|ARMS
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dying_key = DYE_REGISTRY_JUMPSKIRT
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female_sprite_flags = FEMALE_UNIFORM_TOP_ONLY
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supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
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/obj/item/clothing/under/rank/security/viro/warden/formal/
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desc = "The insignia on this uniform tells you that this uniform belongs to the Warden."
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name = "warden's formal uniform"
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icon_state = "wardenblueclothes"
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inhand_icon_state = null
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alt_covers_chest = TRUE
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supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION
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/obj/item/clothing/under/rank/security/viro/warden/formal/skirt
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desc = "The insignia on this uniform tells you that this uniform belongs to the Warden. This one has a skirt."
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name = "warden's formal uniform"
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icon_state = "wardenblueclothes_skirt"
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inhand_icon_state = null
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body_parts_covered = CHEST|GROIN|ARMS
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dying_key = DYE_REGISTRY_JUMPSKIRT
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female_sprite_flags = FEMALE_UNIFORM_TOP_ONLY
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supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
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/obj/item/clothing/under/rank/security/viro/head_of_security/viro
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name = "head of security's uniform"
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desc = "A security jumpsuit decorated for those few with the dedication to achieve the position of Head of Security."
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worn_icon = 'modular_zubbers/icons/mob/clothing/under/security.dmi'
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icon = 'modular_zubbers/icons/mob/clothing/under/security.dmi'
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icon_state = "hos_uniform"
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inhand_icon_state = "r_suit"
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armor_type = /datum/armor/clothing_under/security_head_of_security
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strip_delay = 6 SECONDS
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/datum/armor/clothing_under/security_head_of_security
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melee = 10
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fire = 50
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acid = 50
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wound = 10
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/obj/item/clothing/under/rank/security/viro/head_of_security/skirt
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name = "head of security's skirt"
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desc = "A security jumpskirt decorated for those few with the dedication to achieve the position of Head of Security."
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worn_icon = 'modular_zubbers/icons/mob/clothing/under/security.dmi'
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icon = 'modular_zubbers/icons/mob/clothing/under/security.dmi'
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worn_icon_digi = 'modular_zubbers/icons/mob/clothing/under/security_digi.dmi'
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icon_state = "hos_skirt"
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inhand_icon_state = "r_suit"
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body_parts_covered = CHEST|GROIN|ARMS
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dying_key = DYE_REGISTRY_JUMPSKIRT
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female_sprite_flags = FEMALE_UNIFORM_TOP_ONLY
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supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
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/obj/item/clothing/under/rank/security/viro/head_of_security/alt
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name = "head of security's turtleneck"
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desc = "A stylish alternative to the normal head of security jumpsuit, complete with tactical pants."
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icon_state = "hosalt"
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inhand_icon_state = "bl_suit"
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alt_covers_chest = TRUE
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/obj/item/clothing/under/rank/security/head_of_security/alt/skirt
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name = "head of security's turtleneck skirt"
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desc = "A stylish alternative to the normal head of security jumpsuit, complete with a tactical skirt."
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icon_state = "hosalt_skirt"
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inhand_icon_state = "bl_suit"
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body_parts_covered = CHEST|GROIN|ARMS
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dying_key = DYE_REGISTRY_JUMPSKIRT
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female_sprite_flags = FEMALE_UNIFORM_TOP_ONLY
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alt_covers_chest = TRUE
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supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
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/obj/item/clothing/under/rank/security/viro/head_of_security/formal
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desc = "The insignia on this uniform tells you that this uniform belongs to the Head of Security."
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name = "head of security's formal uniform"
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icon_state = "hosblueclothes"
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inhand_icon_state = null
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alt_covers_chest = TRUE
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// Red versions of classic bluesec gear
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/obj/item/clothing/under/rank/security/viro/head_of_security/formal/skirt
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desc = "The insignia on this uniform tells you that this uniform belongs to the Head of Security."
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name = "head of security's formal uniform skirt"
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icon_state = "hosblueclothes"
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inhand_icon_state = null
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body_parts_covered = CHEST|GROIN|ARMS
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dying_key = DYE_REGISTRY_JUMPSKIRT
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female_sprite_flags = FEMALE_UNIFORM_TOP_ONLY
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supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
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/obj/item/clothing/under/rank/security/officer/suit/red
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name = "security officer's suit"
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desc = "A sleek, formal three-piece suit with a red suit jacket dawned with security insignia, not guaranteed to be good to run in!"
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worn_icon = 'modular_zubbers/icons/mob/clothing/under/security.dmi'
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worn_icon_digi = 'modular_zubbers/icons/mob/clothing/under/security_digi.dmi'
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icon = 'modular_zubbers/icons/obj/clothing/under/security.dmi'
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icon_state = "security_suit"
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inhand_icon_state = "r_suit"
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can_adjust = TRUE
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supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION
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/obj/item/clothing/under/rank/security/officer/suit/red/Initialize(mapload)
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. = ..()
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var/list/reskin_components = GetComponents(/datum/component/reskinable_item)
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for(var/datum/component/reskinable_item/reskin_component as anything in reskin_components)
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qdel(reskin_component)
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/obj/item/clothing/under/rank/security/warden/suit/red
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name = "warden's suit"
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desc = "A sleek, formal three-piece suit with a red suit jacket dawned with security insignia, not guaranteed to be good to run in!"
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worn_icon = 'modular_zubbers/icons/mob/clothing/under/security.dmi'
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worn_icon_digi = 'modular_zubbers/icons/mob/clothing/under/security_digi.dmi'
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icon = 'modular_zubbers/icons/obj/clothing/under/security.dmi'
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icon_state = "warden_suit"
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inhand_icon_state = "r_suit"
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can_adjust = TRUE
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supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION
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/obj/item/clothing/under/rank/security/warden/suit/red/Initialize(mapload)
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. = ..()
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var/list/reskin_components = GetComponents(/datum/component/reskinable_item)
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for(var/datum/component/reskinable_item/reskin_component as anything in reskin_components)
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qdel(reskin_component)
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/obj/item/clothing/under/rank/security/head_of_security/suit/red
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name = "head of security's suit"
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desc = "A sleek, formal three-piece suit with a red suit jacket dawned with security insignia, not guaranteed to be good to run in!"
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worn_icon = 'modular_zubbers/icons/mob/clothing/under/security.dmi'
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worn_icon_digi = 'modular_zubbers/icons/mob/clothing/under/security_digi.dmi'
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icon = 'modular_zubbers/icons/obj/clothing/under/security.dmi'
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icon_state = "hos_suit"
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inhand_icon_state = "r_suit"
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can_adjust = TRUE
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supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION
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/obj/item/clothing/under/rank/security/head_of_security/suit/red/Initialize(mapload)
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. = ..()
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var/list/reskin_components = GetComponents(/datum/component/reskinable_item)
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for(var/datum/component/reskinable_item/reskin_component as anything in reskin_components)
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qdel(reskin_component)
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/obj/item/clothing/under/rank/security/officer/turtleneck/red
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name = "security turtleneck"
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desc = " comfortable turtleneck in the classic security red, dawned with security insignia. Paired with black cargo pants to look tactical!"
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worn_icon = 'modular_zubbers/icons/mob/clothing/under/security.dmi'
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worn_icon_digi = 'modular_zubbers/icons/mob/clothing/under/security_digi.dmi'
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icon = 'modular_zubbers/icons/obj/clothing/under/security.dmi'
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icon_state = "turtleneck"
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inhand_icon_state = "r_suit"
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can_adjust = TRUE
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supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION
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/obj/item/clothing/under/rank/security/officer/turtleneck/red/Initialize(mapload)
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. = ..()
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var/list/reskin_components = GetComponents(/datum/component/reskinable_item)
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for(var/datum/component/reskinable_item/reskin_component as anything in reskin_components)
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qdel(reskin_component)
|
|
|
|
/obj/item/clothing/under/rank/security/officer/turtleneck/red/skirt
|
|
name = "security turtleneck skirt"
|
|
desc = "A comfortable turtleneck in the classic security red, dawned with security insignia. Paired with a black skirt to look tactical!"
|
|
icon_state = "turtleneck_skirt"
|
|
|
|
/obj/item/clothing/under/rank/security/warden/turtleneck/red
|
|
name = "security turtleneck"
|
|
desc = " comfortable turtleneck in the classic security red, dawned with security insignia. Paired with black cargo pants to look tactical!"
|
|
worn_icon = 'modular_zubbers/icons/mob/clothing/under/security.dmi'
|
|
worn_icon_digi = 'modular_zubbers/icons/mob/clothing/under/security_digi.dmi'
|
|
icon = 'modular_zubbers/icons/obj/clothing/under/security.dmi'
|
|
icon_state = "turtleneck_warden"
|
|
inhand_icon_state = "r_suit"
|
|
can_adjust = TRUE
|
|
supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION
|
|
|
|
/obj/item/clothing/under/rank/security/warden/turtleneck/red/Initialize(mapload)
|
|
. = ..()
|
|
var/list/reskin_components = GetComponents(/datum/component/reskinable_item)
|
|
for(var/datum/component/reskinable_item/reskin_component as anything in reskin_components)
|
|
qdel(reskin_component)
|
|
|
|
/obj/item/clothing/under/rank/security/warden/turtleneck/red/skirt
|
|
name = "warden's turtleneck skirt"
|
|
desc = "A comfortable turtleneck in the classic security red, dawned with security insignia. Paired with a black skirt to look tactical!"
|
|
icon_state = "turtleneck_warden_skirt"
|
|
|
|
/obj/item/clothing/under/rank/security/head_of_security/turtleneck/red
|
|
name = "head of security's turtleneck"
|
|
desc = "A comfortable turtleneck in the classic security red, dawned with security insignia. Paired with black cargo pants to look tactical!"
|
|
worn_icon = 'modular_zubbers/icons/mob/clothing/under/security.dmi'
|
|
worn_icon_digi = 'modular_zubbers/icons/mob/clothing/under/security_digi.dmi'
|
|
icon = 'modular_zubbers/icons/obj/clothing/under/security.dmi'
|
|
icon_state = "turtleneck_hos"
|
|
inhand_icon_state = "r_suit"
|
|
can_adjust = TRUE
|
|
supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION
|
|
|
|
/obj/item/clothing/under/rank/security/head_of_security/turtleneck/red/Initialize(mapload)
|
|
. = ..()
|
|
var/list/reskin_components = GetComponents(/datum/component/reskinable_item)
|
|
for(var/datum/component/reskinable_item/reskin_component as anything in reskin_components)
|
|
qdel(reskin_component)
|
|
|
|
/obj/item/clothing/under/rank/security/head_of_security/turtleneck/red/skirt
|
|
name = "head of security's turtleneck skirt"
|
|
desc = "A comfortable turtleneck in the classic security red, dawned with security insignia. Paired with a black skirt to look tactical!"
|
|
icon_state = "turtleneck_hos_skirt"
|
|
|
|
/obj/item/clothing/under/rank/security/warden/battledress/red
|
|
name = "warden's battle dress"
|
|
desc = "An asymmetrical, unisex uniform with the legs replaced by a utility skirt. This version is specifically designed for the warden!"
|
|
worn_icon = 'modular_zubbers/icons/mob/clothing/under/security.dmi'
|
|
worn_icon_digi = 'modular_zubbers/icons/mob/clothing/under/security_digi.dmi'
|
|
icon = 'modular_zubbers/icons/obj/clothing/under/security.dmi'
|
|
icon_state = "battledress_warden"
|
|
can_adjust = TRUE
|
|
alt_covers_chest = FALSE
|
|
female_sprite_flags = FEMALE_UNIFORM_TOP_ONLY
|
|
|
|
/obj/item/clothing/under/rank/security/warden/battledress/red/Initialize(mapload)
|
|
. = ..()
|
|
var/list/reskin_components = GetComponents(/datum/component/reskinable_item)
|
|
for(var/datum/component/reskinable_item/reskin_component as anything in reskin_components)
|
|
qdel(reskin_component)
|
|
|
|
/obj/item/clothing/under/rank/security/head_of_security/battledress/red
|
|
name = "head of security's battle dress"
|
|
desc = "An asymmetrical, unisex uniform with the legs replaced by a utility skirt. This version is specifically designed for the head of security!"
|
|
worn_icon = 'modular_zubbers/icons/mob/clothing/under/security.dmi'
|
|
worn_icon_digi = 'modular_zubbers/icons/mob/clothing/under/security_digi.dmi'
|
|
icon = 'modular_zubbers/icons/obj/clothing/under/security.dmi'
|
|
icon_state = "battledress_hos"
|
|
can_adjust = TRUE
|
|
alt_covers_chest = FALSE
|
|
female_sprite_flags = FEMALE_UNIFORM_TOP_ONLY
|
|
|
|
/obj/item/clothing/under/rank/security/head_of_security/battledress/red/Initialize(mapload)
|
|
. = ..()
|
|
var/list/reskin_components = GetComponents(/datum/component/reskinable_item)
|
|
for(var/datum/component/reskinable_item/reskin_component as anything in reskin_components)
|
|
qdel(reskin_component)
|
|
|
|
/obj/item/clothing/under/rank/security/peacekeeper/armadyne
|
|
worn_icon_digi = 'modular_skyrat/master_files/icons/mob/clothing/under/centcom_digi.dmi'
|
|
worn_icon_teshari = 'modular_skyrat/master_files/icons/mob/clothing/species/teshari/uniform.dmi'
|