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## About The Pull Request WIP rework for the Xenomorph Hybrid species. This is a continuation of my previous PR that went stale (The Bubbers burnout was real) ## Why It's Good For The Game After the very powerful organs were removed from the species, Xenomorph Hybrids have become very tame and not as unique as they could be. This PR aims to add a little more spice back to the species without making them egregiously powerful as they once were. This PR also adds some very open-ended lore and descriptors so people making a new character for the species have something to work off of! ## Proof Of Testing Tested code via compile, localhosting and old testmerges before TG became our upstream. Currently testing code on a self-host and utilizing github's tests to eliminate any errors I may have missed. ## Changelog 🆑 balance: Increased Xenomorph Hybrid burn damage vulnerability to 15% add: Xenomorph Hybrids now have innate Night Vision (same as quirk) add: Xenomorph Hybrids now have innate claw attacks (same as quirk) add: Xenomorph Hybrids may now select the 'Lesser Hivemind' language, which functions identically to Shadekin Empathy. add: Xenomorph Hybrids now have a basic, open-ended lore blurb on the species select screen and on examine. add: New talksound/bark: Xenohiss! Lets you hiss like a Xenomorph, pretty self-explanatory. add: Two new emotes: 'Xenogrowl' and 'Xenohiss'. /🆑 --------- Co-authored-by: Aroliacue <avaylaiss34@gmail.com> Co-authored-by: Shadow-Quill <44811257+Shadow-Quill@users.noreply.github.com> Co-authored-by: The Sharkening <95130227+StrangeWeirdKitten@users.noreply.github.com> Co-authored-by: Roxy <75404941+TealSeer@users.noreply.github.com>