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## About The Pull Request Couple things I missed when the push was done due to university overwhelming me, and changing things to make it more fun to play. Wavedef time reduced but can spawn more xenos removed garbage stuff and added cooler new stuff to loot more tanks of water and welding fuel (instead of 1) more laithes, proto and otherwise around the station the sink has been let go etc, its a bug fix and such PR. ## Proof Of Testing <details> <summary>Screenshots/Videos</summary> </details> ## Changelog 🆑 qol: Requested QOL changes fix: Tarkon bugs I missed are fixed. /🆑 --------- Co-authored-by: Roxy <75404941+TealSeer@users.noreply.github.com>
228 lines
8.3 KiB
Plaintext
228 lines
8.3 KiB
Plaintext
// Intended to be how mining vents work but instead of ore, at the end it spawns a chest with loot
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// Implemented on Port Tarkon as standard.
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/obj/structure/wave_defence
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name = "Emergency Backup Generator"
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desc = "A small, rusty looking engine used to run emergency systems. Call in a Hack-C pod to begin the reboot sequence."
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icon = 'modular_zubbers/icons/obj/machines/wavedef.dmi'
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icon_state = "emerg_engine"
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base_icon_state = "emerg_engine"
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var/excavation_warning = "This will be awfully loud. Are you ready to protect the hacking pod?"
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var/list/defending_mobs = list(/mob/living/basic/alien/drone/tarkon)
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var/static/list/scanning_equipment = list(/obj/item/hackc)
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move_resist = MOVE_FORCE_OVERPOWERING
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resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF //This thing will take a beating.
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anchored = TRUE
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density = TRUE
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can_buckle = TRUE
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var/tapped = FALSE
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var/unique_vent = TRUE
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var/spawn_drone_on_tap = TRUE
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var/icon_state_tapped = "emerg_engine_running"
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var/mob/living/basic/node_drone/hackc/node = null //this path is a placeholder.
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var/wave_timer = WAVE_DURATION_TARKON
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COOLDOWN_DECLARE(wave_cooldown)
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COOLDOWN_DECLARE(manual_vent_cooldown)
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var/reward_key // for allowing the door key to drop
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var/reward_gun // the prize for finishing. its always a gun for now, so.
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var/difficulty_modifier = 0 // to increase the number of mobs that can spawn
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var/loot_rolls = 1 // number of times loot is rolled from your table
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var/spawn_mod = 0 // used to adjust distance that creatures can spawn
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/obj/item/hackc
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name = "Hack-C repair pod signaller"
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icon = 'modular_zubbers/icons/obj/machines/wavedef_items.dmi'
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icon_state = "hackc"
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desc = "A small tool with a bunch of ones and zeros on it. The label say 'For emergency use only!'"
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/mob/living/basic/node_drone/hackc
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name = "Hack-C drone"
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desc = "A lightweight version of the standard NT drones. This one has been modified for basic repairs and electrical engineering work."
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icon = 'modular_zubbers/icons/obj/machines/wavedef_items.dmi'
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icon_state = "mining_node_active"
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icon_living = "mining_node_active"
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icon_dead = "mining_node_active"
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faction = list(FACTION_TARKON, FACTION_NEUTRAL)
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move_force = MOVE_FORCE_OVERPOWERING
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move_resist = MOVE_FORCE_OVERPOWERING // this thing isnt budging
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pull_force = MOVE_FORCE_OVERPOWERING
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move_intent = MOVE_INTENT_RUN
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var/obj/structure/ore_vent/attached_engine = null
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/mob/living/basic/node_drone/hackc/proc/arrivewd(obj/structure/wave_defence/parent_engine)
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attached_engine = parent_engine
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buckled = attached_engine
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maxHealth = 500
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health = maxHealth
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update_appearance(UPDATE_ICON_STATE)
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pixel_z = 400
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animate(src, pixel_z = 0, time = 2 SECONDS, easing = QUAD_EASING|EASE_OUT, flags = ANIMATION_PARALLEL)
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/obj/structure/wave_defence/examine(mob/user)
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. += span_notice("This can be repaired by calling in a drone with a [span_bold("Hack-C signaller")].")
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/obj/structure/wave_defence/Destroy() // we dont want to affect the resource gen
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reset_drone(success = FALSE)
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return ..()
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/obj/structure/wave_defence/proc/reset_drone(success)
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if(!QDELETED(node))
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node.pre_escape(success = success)
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UnregisterSignal(node, list(COMSIG_QDELETING, COMSIG_MOVABLE_MOVED))
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node = null
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/obj/structure/wave_defence/Initialize(mapload)
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register_context()
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if(tapped)
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icon_state = icon_state_tapped
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update_appearance(UPDATE_ICON_STATE)
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RegisterSignal(src, COMSIG_SPAWNER_SPAWNED_DEFAULT, PROC_REF(anti_cheese))
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return ..()
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/obj/structure/ore_vent/add_context(atom/source, list/context, obj/item/held_item, mob/living/user)
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if(is_type_in_list(held_item, scanning_equipment))
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context[SCREENTIP_CONTEXT_LMB] = "Signal hacking drone"
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return CONTEXTUAL_SCREENTIP_SET
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/obj/structure/wave_defence/attackby(obj/item/attacking_item, mob/user, params)
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. = ..()
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if(.)
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return TRUE
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if(!is_type_in_list(attacking_item, scanning_equipment))
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return TRUE
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if(tapped)
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balloon_alert_to_viewers("engine repaired!")
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return TRUE
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scan_and_confirm(user)
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return TRUE
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/obj/structure/wave_defence/proc/pre_wave_defense(mob/user, spawn_drone = TRUE)
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if(tgui_alert(user, excavation_warning, "Begin defending emergency engine?", list("Yes", "No")) != "Yes")
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return FALSE
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if(!can_interact(user))
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return FALSE
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if(!COOLDOWN_FINISHED(src, wave_cooldown) || node)
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return FALSE
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//This is where we start spitting out mobs.
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Shake(duration = 3 SECONDS)
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if(spawn_drone)
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node = new /mob/living/basic/node_drone/hackc(loc)
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node.arrivewd(src)
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RegisterSignal(node, COMSIG_QDELETING, PROC_REF(handle_wave_conclusion))
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RegisterSignal(node, COMSIG_MOVABLE_MOVED, PROC_REF(handle_wave_conclusion))
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addtimer(CALLBACK(node, TYPE_PROC_REF(/atom, update_appearance)), wave_timer * 0.25)
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addtimer(CALLBACK(node, TYPE_PROC_REF(/atom, update_appearance)), wave_timer * 0.5)
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addtimer(CALLBACK(node, TYPE_PROC_REF(/atom, update_appearance)), wave_timer * 0.75)
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add_shared_particles(/particles/smoke/ash)
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return TRUE
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/obj/structure/wave_defence/proc/start_wave_defense()
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AddComponent(\
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/datum/component/spawner, \
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spawn_types = defending_mobs, \
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spawn_time = 10 SECONDS - difficulty_modifier, \
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max_spawned = 10 + difficulty_modifier, \
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max_spawn_per_attempt = 1 + difficulty_modifier, \
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max_spawn_per_attempt = 4 + difficulty_modifier + spawn_mod, \
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spawn_text = "appears to assault", \
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spawn_distance = 4 + spawn_mod, \
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spawn_distance_exclude = 2, \
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)
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COOLDOWN_START(src, wave_cooldown, wave_timer)
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addtimer(CALLBACK(src, PROC_REF(handle_wave_conclusion)), wave_timer)
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icon_state = icon_state_tapped
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update_appearance(UPDATE_ICON_STATE)
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/obj/structure/wave_defence/proc/handle_wave_conclusion(datum/source, force = FALSE)
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SIGNAL_HANDLER
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SEND_SIGNAL(src, COMSIG_VENT_WAVE_CONCLUDED)
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COOLDOWN_RESET(src, wave_cooldown)
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remove_shared_particles(/particles/smoke/ash)
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if(force)
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initiate_wave_win()
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return
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if(QDELETED(node))
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initiate_wave_loss(loss_message = "\the [src] creaks and groans as the hacking attempt fails, and the engine grinds to a halt.")
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return
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if(get_turf(node) != get_turf(src))
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initiate_wave_loss(loss_message = "The [node] detaches from the [src], and the engine seizes up!")
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return //Start over!
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initiate_wave_win()
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/obj/structure/wave_defence/proc/initiate_wave_win()
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tapped = TRUE
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balloon_alert_to_viewers("engine started!")
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icon_state = icon_state_tapped
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update_appearance(UPDATE_ICON_STATE)
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qdel(GetComponent(/datum/component/gps))
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reset_drone(success = TRUE)
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reward_gun = pick_weight_recursive(GLOB.tarkon_prize_pool)
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new reward_gun(loc)
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new reward_key(loc)
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qdel(src) // so they dont just take up room
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/obj/structure/wave_defence/proc/scan_and_confirm(mob/living/user)
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if(tapped)
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balloon_alert_to_viewers("engine started!")
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return
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if(!COOLDOWN_FINISHED(src, wave_cooldown) || node) //We're already defending the vent, so don't scan it again.
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return
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if(DOING_INTERACTION_WITH_TARGET(user, src))
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balloon_alert(user, "already calling!")
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return
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balloon_alert(user, "calling pod...")
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playsound(src, 'sound/items/timer.ogg', 30, TRUE)
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if(!do_after(user, 4 SECONDS, src))
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return
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balloon_alert(user, "engine started!")
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if(!pre_wave_defense(user, spawn_drone_on_tap))
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return
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start_wave_defense()
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/obj/structure/wave_defence/proc/anti_cheese()
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explosion(src, heavy_impact_range = 1, light_impact_range = 3, flame_range = 0, flash_range = 0, adminlog = FALSE)
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/obj/structure/wave_defence/is_buckle_possible(mob/living/target, force, check_loc)
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. = ..()
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if(tapped)
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return FALSE
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if(istype(target, /mob/living/basic/node_drone/hackc))
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return TRUE
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/obj/structure/wave_defence/proc/initiate_wave_loss(loss_message)
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visible_message(span_danger(loss_message))
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icon_state = base_icon_state
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update_appearance(UPDATE_ICON_STATE)
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reset_drone(success = FALSE)
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/obj/structure/wave_defence/tarkon/rnd
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reward_key = /obj/item/keycard/tarkon_rnd
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difficulty_modifier = 2
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/obj/structure/wave_defence/tarkon/engi
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reward_key = /obj/item/keycard/tarkon_engi
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difficulty_modifier = 2
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spawn_mod = 1
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/obj/structure/wave_defence/tarkon/med
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reward_key = /obj/item/keycard/tarkon_med
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/obj/structure/wave_defence/tarkon/boss
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reward_key = /obj/item/keycard/tarkon_vault
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difficulty_modifier = 3
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/obj/structure/wave_defence/tarkon/boss/initiate_wave_win()
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reward_gun = pick_weight_recursive(GLOB.tarkon_prize_pool)
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new reward_gun(loc)
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reward_gun = pick_weight_recursive(GLOB.tarkon_prize_pool)
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new reward_gun(loc)
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return ..()
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