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https://github.com/Bubberstation/Bubberstation.git
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75 lines
3.2 KiB
Plaintext
75 lines
3.2 KiB
Plaintext
/mob/living/basic/bot/firebot
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desc = "A little fire extinguishing bot. He looks rather anxious. Giving him a piece of <b>hot ice</b> would be quite an upgrade."
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/mob/living/basic/bot/firebot/hotice_upgrade
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desc = "A little fire extinguishing bot. Looks like he's holding a piece of <b>hot ice</b>! His foam will bring air temperature toward 20C."
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light_color = "#8cdeff"
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/mob/living/basic/bot/firebot/hotice_upgrade/should_atmos_process(datum/gas_mixture/air, exposed_temperature)
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return (exposed_temperature > FIREBOT_HOTICE_TLV_TEMP_WARN_MAX || exposed_temperature < FIREBOT_HOTICE_TLV_TEMP_WARN_MIN)
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/mob/living/basic/bot/firebot/hotice_upgrade/atmos_expose(datum/gas_mixture/air, exposed_temperature)
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if(!COOLDOWN_FINISHED(src, foam_cooldown))
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return
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do_foam(5, src, loc, foam_type = /datum/effect_system/fluid_spread/foam/firefighting_freon)
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COOLDOWN_START(src, foam_cooldown, 8 SECONDS)
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/mob/living/basic/bot/firebot/hotice_upgrade/update_overlays()
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. = ..()
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var/mutable_appearance/hot_ice = mutable_appearance('modular_zubbers/icons/mob/silicon/aibots.dmi', "firebot_hotice", BELOW_MOB_LAYER - 0.02)
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. += hot_ice
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//Interaction to upgrade standard firebot by giving it hot ice
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/mob/living/basic/bot/firebot/attackby(obj/item/given_item, mob/living/carbon/human/user, list/modifiers, list/attack_modifiers)
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if(!istype(given_item, /obj/item/stack/sheet/hot_ice))
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return ..()
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var/obj/item/stack/sheet/hot_ice/ice = given_item
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balloon_alert(user, "inserted")
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to_chat(user, span_warning("You give a piece of hot ice to the firebot. He seems rather happy! His foam will now bring air temperature toward 20C."))
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var/atom/movable/to_move = ice.split_stack(1)
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to_move.forceMove(src)
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src.change_mob_type(/mob/living/basic/bot/firebot/hotice_upgrade, delete_old_mob = TRUE)
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update_appearance()
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// freon firefighting foam
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/// A variant of firefighting foam for firebot upgrade, atop of usual plasma removal and bringing temperature down, it will also raise the temperature up to 20C and wont leave plasma stains on floor
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/obj/effect/particle_effect/fluid/foam/firefighting_freon
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name = "freon firefighting foam"
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lifetime = 10 //doesn't last as long as normal foam
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allow_duplicate_results = FALSE
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slippery_foam = FALSE
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/obj/effect/particle_effect/fluid/foam/firefighting_freon/Initialize(mapload)
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. = ..()
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RemoveElement(/datum/element/atmos_sensitive)
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src.add_atom_colour("#00fff7", FIXED_COLOUR_PRIORITY)
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/obj/effect/particle_effect/fluid/foam/firefighting_freon/process()
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..()
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var/turf/open/location = loc
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if(!istype(location))
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return
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var/obj/effect/hotspot/hotspot = locate() in location
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if(hotspot && location.air)
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QDEL_NULL(hotspot)
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var/datum/gas_mixture/air = location.air
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var/list/gases = air.gases
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if (gases[/datum/gas/plasma])
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var/scrub_amt = min(30, gases[/datum/gas/plasma][MOLES]) //Absorb some plasma
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gases[/datum/gas/plasma][MOLES] -= scrub_amt
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if (air.temperature > T20C)
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air.temperature = max(air.temperature / 2 , T20C)
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if (air.temperature < T20C)
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air.temperature = min(air.temperature * 2 , T20C)
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air.garbage_collect()
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location.air_update_turf(FALSE, FALSE)
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/// A factory which produces firefighting_freon foam
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/datum/effect_system/fluid_spread/foam/firefighting_freon
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effect_type = /obj/effect/particle_effect/fluid/foam/firefighting_freon
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