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## About The Pull Request Adds a couple really expensive shuttles. - The gold version of Oh Hi Daniel, being a joke and expensive but not nearly as expensive as - The Vigilante, a long-range syndicate transport shuttle with a cosy layout and also some mobs and a sentience balloon. (Also contains a unique weapon) - The Millionaire Shuttle, a very gold shuttle that's supposed to feel fancy, and also it has some silly custom items. Also adds a "medical bay" pod to the cluster of escape pods, along with making it require an emagged console. Also reduces the breacher's price considering that in hindsight it's not _that_ good of a shuttle. ## Why It's Good For The Game The last time I made some shuttles people kinda liked them, so I decided to make a couple more. ## Proof Of Testing Shuttles are able to be bought and they work just fine. StrongDMM screenshots follow: Gold Daniel - <img width="320" height="352" alt="image" src="https://github.com/user-attachments/assets/cbd57b08-35f3-47e3-929e-629f6a59fd00" /> Vigilante - <img width="896" height="1376" alt="image" src="https://github.com/user-attachments/assets/f5f66209-7271-45b8-938b-4cbad8fbf3ac" /> Millionaire - <img width="608" height="1184" alt="image" src="https://github.com/user-attachments/assets/cd28f2a9-2241-4e01-8516-e8e644a451e0" /> ## Changelog 🆑 add: Adds a couple more dumb expensive evac shuttles. balance: Makes the escape pod cluster shuttle emag only. /🆑 --------- Co-authored-by: Cabbage <supredoode@gmail.com>
21 lines
978 B
Plaintext
21 lines
978 B
Plaintext
/mob/living/basic/trooper/syndicate/boggins //unique and powerful operative for a special evac shuttle
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name = "Shipmaster Boggins"
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desc = "He's the master of the ship. Stay friendly, and nobody gets hurt."
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faction = list(FACTION_NEUTRAL) //simple hack to make him not attack anyone but will cause hostiles (including other troopers) to attack him but it shouldn't be an issue
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health = 250
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maxHealth = 250
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gender = MALE
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ai_controller = /datum/ai_controller/basic_controller/trooper
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melee_damage_lower = 15
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melee_damage_upper = 25
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armour_penetration = 15
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melee_attack_cooldown = 0.70 SECONDS
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attack_verb_continuous = "brutally strikes"
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attack_verb_simple = "brutally strike"
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attack_sound = 'sound/items/weapons/cqchit1.ogg'
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r_hand = /obj/item/megaphone/sec //I can't figure out how to make this actually work like a megaphone
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/mob/living/basic/trooper/syndicate/boggins/Initialize(mapload)
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. = ..()
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AddComponent(/datum/component/simple_access, ACCESS_SYNDICATE)
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