Files
33636cb603 More evac shuttles 2 (#5669)
## About The Pull Request

Adds a couple really expensive shuttles.

- The gold version of Oh Hi Daniel, being a joke and expensive but not
nearly as expensive as
- The Vigilante, a long-range syndicate transport shuttle with a cosy
layout and also some mobs and a sentience balloon. (Also contains a
unique weapon)
- The Millionaire Shuttle, a very gold shuttle that's supposed to feel
fancy, and also it has some silly custom items.

Also adds a "medical bay" pod to the cluster of escape pods, along with
making it require an emagged console.
Also reduces the breacher's price considering that in hindsight it's not
_that_ good of a shuttle.
## Why It's Good For The Game

The last time I made some shuttles people kinda liked them, so I decided
to make a couple more.

## Proof Of Testing

Shuttles are able to be bought and they work just fine. StrongDMM
screenshots follow:
Gold Daniel -
<img width="320" height="352" alt="image"
src="https://github.com/user-attachments/assets/cbd57b08-35f3-47e3-929e-629f6a59fd00"
/>
Vigilante -
<img width="896" height="1376" alt="image"
src="https://github.com/user-attachments/assets/f5f66209-7271-45b8-938b-4cbad8fbf3ac"
/>
Millionaire -
<img width="608" height="1184" alt="image"
src="https://github.com/user-attachments/assets/cd28f2a9-2241-4e01-8516-e8e644a451e0"
/>



## Changelog
🆑
add: Adds a couple more dumb expensive evac shuttles.
balance: Makes the escape pod cluster shuttle emag only.
/🆑

---------

Co-authored-by: Cabbage <supredoode@gmail.com>
2026-06-09 11:27:49 -04:00

21 lines
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/mob/living/basic/trooper/syndicate/boggins //unique and powerful operative for a special evac shuttle
name = "Shipmaster Boggins"
desc = "He's the master of the ship. Stay friendly, and nobody gets hurt."
faction = list(FACTION_NEUTRAL) //simple hack to make him not attack anyone but will cause hostiles (including other troopers) to attack him but it shouldn't be an issue
health = 250
maxHealth = 250
gender = MALE
ai_controller = /datum/ai_controller/basic_controller/trooper
melee_damage_lower = 15
melee_damage_upper = 25
armour_penetration = 15
melee_attack_cooldown = 0.70 SECONDS
attack_verb_continuous = "brutally strikes"
attack_verb_simple = "brutally strike"
attack_sound = 'sound/items/weapons/cqchit1.ogg'
r_hand = /obj/item/megaphone/sec //I can't figure out how to make this actually work like a megaphone
/mob/living/basic/trooper/syndicate/boggins/Initialize(mapload)
. = ..()
AddComponent(/datum/component/simple_access, ACCESS_SYNDICATE)