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9950e761c4 Re-adds nanites (#2995)
## About The Pull Request
Re-adds nanites, balance changes pending.
No plans to do mapping/role changes
Based on https://github.com/tgstation/tgstation/pull/60473 with a lot of
work on modularizing

## Why It's Good For The Game
Nanites are a rather interesting system, my hope is to port it in a more
balanced format.

## Proof Of Testing
Works, thoroughly tested

## Changelog

🆑
add: Re-adds nanites
/🆑
TODO:
- [x] Add techweb linking for nanites
- [x] Prevent stacking of armor mods (fortitude + dna vault + nanite
armor)
- [x] Rebalance damage regeneration programs
- [x] Remove force speak program by @StrangeWeirdKitten request
- [x] Convert UI's to TSX
- [x] Fix Nanite program uhb and programmer overlays not working

---------

Co-authored-by: Waterpig <49160555+Majkl-J@users.noreply.github.com>
2025-03-31 14:49:09 -04:00

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/obj/item/nanite_scanner
name = "nanite scanner"
icon = 'modular_zubbers/icons/obj/devices/nanite_devices.dmi'
icon_state = "nanite_scanner"
inhand_icon_state = "electronic"
worn_icon_state = "electronic"
lefthand_file = 'icons/mob/inhands/items/devices_lefthand.dmi'
righthand_file = 'icons/mob/inhands/items/devices_righthand.dmi'
desc = "A hand-held body scanner able to detect nanites and their programming."
obj_flags = CONDUCTS_ELECTRICITY
item_flags = NOBLUDGEON
slot_flags = ITEM_SLOT_BELT
throwforce = 3
w_class = WEIGHT_CLASS_TINY
throw_speed = 3
throw_range = 7
custom_materials = list(/datum/material/iron=200)
/obj/item/nanite_scanner/attack(mob/living/M, mob/living/carbon/human/user)
user.visible_message(
span_notice("[user] analyzes [M]'s nanites."),
span_notice("You analyze [M]'s nanites.")
)
add_fingerprint(user)
var/response = SEND_SIGNAL(M, COMSIG_NANITE_SCAN, user, TRUE)
if(!response)
to_chat(user, span_info("No nanites detected in the subject."))
/obj/item/storage/box/disks_nanite
name = "nanite program disks box"
illustration = "disk_kit"
/obj/item/storage/box/disks_nanite/PopulateContents()
for(var/i in 1 to 7)
new /obj/item/disk/nanite_program(src)
/obj/item/nanite_injector
name = "nanite injector"
desc = "Injects nanites into the user."
w_class = WEIGHT_CLASS_SMALL
icon = 'modular_zubbers/icons/obj/devices/nanite_devices.dmi'
icon_state = "nanite_remote"
/obj/item/nanite_injector/attack_self(mob/user)
user.AddComponent(/datum/component/nanites, 150)