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RoxyandGitHub 480c0e957d Fix .proc lint for modular folders (#5221)
## About The Pull Request

Our modular folders weren't being checked for this lint because the
search directories were defined in a separate var whoops
## Why It's Good For The Game

Syntax that's been deprecated for years should be linted for

## Proof Of Testing

The green check mark will say all
2026-02-08 09:23:38 -05:00

286 lines
11 KiB
Plaintext

//Programs that are generally useful for population control and non-harmful suppression.
/datum/nanite_program/sleepy
name = "Sleep Induction"
desc = "The nanites induce rapid narcolepsy when triggered."
can_trigger = TRUE
trigger_cost = 15
trigger_cooldown = 1200
rogue_types = list(/datum/nanite_program/brain_misfire, /datum/nanite_program/brain_decay)
/datum/nanite_program/sleepy/on_trigger(comm_message)
to_chat(host_mob, span_warning("You start to feel very sleepy..."))
host_mob.adjust_drowsiness(20)
addtimer(CALLBACK(host_mob, TYPE_PROC_REF(/mob/living, Sleeping), 200), rand(60,200))
/datum/nanite_program/paralyzing
name = "Paralysis"
desc = "The nanites force muscle contraction, effectively paralyzing the host."
use_rate = 3
rogue_types = list(/datum/nanite_program/nerve_decay)
/datum/nanite_program/paralyzing/active_effect()
host_mob.Stun(40)
/datum/nanite_program/paralyzing/enable_passive_effect()
. = ..()
to_chat(host_mob, span_warning("Your muscles seize! You can't move!"))
/datum/nanite_program/paralyzing/disable_passive_effect()
. = ..()
to_chat(host_mob, span_notice("Your muscles relax, and you can move again."))
/datum/nanite_program/shocking
name = "Electric Shock"
desc = "The nanites shock the host when triggered. Destroys a large amount of nanites!"
can_trigger = TRUE
trigger_cost = 10
trigger_cooldown = 300
program_flags = NANITE_SHOCK_IMMUNE
rogue_types = list(/datum/nanite_program/toxic)
/datum/nanite_program/shocking/on_trigger(comm_message)
host_mob.electrocute_act(rand(5,10), "shock nanites", 1, SHOCK_NOGLOVES)
/datum/nanite_program/stun
name = "Neural Shock"
desc = "The nanites pulse the host's nerves when triggered, inapacitating them for a short period."
can_trigger = TRUE
trigger_cost = 4
trigger_cooldown = 300
rogue_types = list(/datum/nanite_program/shocking, /datum/nanite_program/nerve_decay)
/datum/nanite_program/stun/on_trigger(comm_message)
playsound(host_mob, "sparks", 75, TRUE, -1, SHORT_RANGE_SOUND_EXTRARANGE)
host_mob.Paralyze(80)
/datum/nanite_program/pacifying
name = "Pacification"
desc = "The nanites suppress the aggression center of the brain, preventing the host from causing direct harm to others."
use_rate = 1
rogue_types = list(/datum/nanite_program/brain_misfire, /datum/nanite_program/brain_decay)
/datum/nanite_program/pacifying/enable_passive_effect()
. = ..()
ADD_TRAIT(host_mob, TRAIT_PACIFISM, NANITES_TRAIT)
/datum/nanite_program/pacifying/disable_passive_effect()
. = ..()
REMOVE_TRAIT(host_mob, TRAIT_PACIFISM, NANITES_TRAIT)
/datum/nanite_program/blinding
name = "Blindness"
desc = "The nanites suppress the host's ocular nerves, blinding them while they're active."
use_rate = 1.5
rogue_types = list(/datum/nanite_program/nerve_decay)
/datum/nanite_program/blinding/enable_passive_effect()
. = ..()
host_mob.become_blind(NANITES_TRAIT)
/datum/nanite_program/blinding/disable_passive_effect()
. = ..()
host_mob.cure_blind(NANITES_TRAIT)
/datum/nanite_program/mute
name = "Mute"
desc = "The nanites suppress the host's speech, making them mute while they're active."
use_rate = 0.75
rogue_types = list(/datum/nanite_program/brain_decay, /datum/nanite_program/brain_misfire)
/datum/nanite_program/mute/enable_passive_effect()
. = ..()
ADD_TRAIT(host_mob, TRAIT_MUTE, NANITES_TRAIT)
/datum/nanite_program/mute/disable_passive_effect()
. = ..()
REMOVE_TRAIT(host_mob, TRAIT_MUTE, NANITES_TRAIT)
/datum/nanite_program/fake_death
name = "Death Simulation"
desc = "The nanites induce a death-like coma into the host, able to fool most medical scans."
use_rate = 3.5
rogue_types = list(/datum/nanite_program/nerve_decay, /datum/nanite_program/necrotic, /datum/nanite_program/brain_decay)
/datum/nanite_program/fake_death/enable_passive_effect()
. = ..()
host_mob.emote("deathgasp")
host_mob.fakedeath("nanites")
/datum/nanite_program/fake_death/disable_passive_effect()
. = ..()
host_mob.cure_fakedeath("nanites")
//Can receive transmissions from a nanite communication remote for customized messages
/datum/nanite_program/comm
can_trigger = TRUE
var/comm_message = ""
/datum/nanite_program/comm/register_extra_settings()
extra_settings[NES_COMM_CODE] = new /datum/nanite_extra_setting/number(0, 0, 9999)
/datum/nanite_program/comm/proc/receive_comm_signal(signal_comm_code, comm_message, comm_source)
var/datum/nanite_extra_setting/comm_code = extra_settings[NES_COMM_CODE]
if(!activated || !comm_code.get_value())
return
if(signal_comm_code == comm_code.get_value())
host_mob.investigate_log("'s [name] nanite program was messaged by [comm_source] with comm code [signal_comm_code] and message '[comm_message]'.", INVESTIGATE_NANITES)
trigger(FALSE, comm_message)
/datum/nanite_program/comm/speech
name = "Forced Speech"
desc = "The nanites force the host to say a pre-programmed sentence when triggered."
unique = FALSE
trigger_cost = 3
trigger_cooldown = 20
rogue_types = list(/datum/nanite_program/brain_misfire, /datum/nanite_program/brain_decay)
var/static/list/blacklist = list(
"*surrender",
"*collapse",
"*faint",
)
/datum/nanite_program/comm/speech/register_extra_settings()
. = ..()
extra_settings[NES_SENTENCE] = new /datum/nanite_extra_setting/text("")
/datum/nanite_program/comm/speech/on_trigger(comm_message)
var/sent_message = comm_message
if(!comm_message)
var/datum/nanite_extra_setting/sentence = extra_settings[NES_SENTENCE]
sent_message = sentence.get_value()
if(sent_message in blacklist)
return
if(host_mob.stat == DEAD)
return
to_chat(host_mob, span_warning("You feel compelled to speak..."))
host_mob.say(sent_message, forced = "nanite speech")
/datum/nanite_program/comm/voice
name = "Skull Echo"
desc = "The nanites echo a synthesized message inside the host's skull."
unique = FALSE
trigger_cost = 1
trigger_cooldown = 20
rogue_types = list(/datum/nanite_program/brain_misfire, /datum/nanite_program/brain_decay)
/datum/nanite_program/comm/voice/register_extra_settings()
. = ..()
extra_settings[NES_MESSAGE] = new /datum/nanite_extra_setting/text("")
/datum/nanite_program/comm/voice/on_trigger(comm_message)
var/sent_message = comm_message
if(!comm_message)
var/datum/nanite_extra_setting/message_setting = extra_settings[NES_MESSAGE]
sent_message = message_setting.get_value()
if(host_mob.stat == DEAD)
return
send_user_message(sent_message)
/datum/nanite_program/comm/hallucination
name = "Hallucination"
desc = "The nanites make the host hallucinate something when triggered."
trigger_cost = 4
trigger_cooldown = 80
unique = FALSE
rogue_types = list(/datum/nanite_program/brain_misfire)
var/list/hallucination_options = list(
"Message" = /datum/hallucination/chat,
"Battle" = /datum/hallucination/battle,
"Sound" = /datum/hallucination/fake_sound,
"Weird Sound" = /datum/hallucination/fake_sound/weird,
"Station Message" = /datum/hallucination/station_message,
"Health" = null,
"Alert" = /datum/hallucination/fake_alert,
"Fire" = /datum/hallucination/fire,
"Shock" = /datum/hallucination/shock,
"Plasma Flood" = /datum/hallucination/fake_flood,
"Random" = null
)
/datum/nanite_program/comm/hallucination/register_extra_settings()
. = ..()
var/list/options = assoc_to_keys(hallucination_options)
extra_settings[NES_HALLUCINATION_TYPE] = new /datum/nanite_extra_setting/type("Message", options)
extra_settings[NES_HALLUCINATION_DETAIL] = new /datum/nanite_extra_setting/text("")
/datum/nanite_program/comm/hallucination/on_trigger(comm_message)
var/datum/nanite_extra_setting/hal_setting = extra_settings[NES_HALLUCINATION_TYPE]
var/hal_type = hal_setting.get_value()
var/datum/nanite_extra_setting/hal_detail_setting = extra_settings[NES_HALLUCINATION_DETAIL]
var/hal_details = hal_detail_setting.get_value()
if(comm_message && (hal_type != "Message")) //Triggered via comm remote, but not set to a message hallucination
return
var/sent_message = comm_message //Comm remotes can send custom hallucination messages for the chat hallucination
if(!sent_message)
sent_message = hal_details
if(!iscarbon(host_mob))
return
var/mob/living/carbon/carbon = host_mob
if(hal_details == "random")
hal_details = null
switch(hal_type)
if("Random")
carbon.adjust_hallucinations(15)
if("Health")
switch(hal_details)
if("critical")
carbon.adjust_timed_status_effect(3 MINUTES, /datum/status_effect/grouped/screwy_hud/fake_crit)
if("dead")
carbon.adjust_timed_status_effect(3 MINUTES, /datum/status_effect/grouped/screwy_hud/fake_dead)
if("healthy")
carbon.adjust_timed_status_effect(3 MINUTES, /datum/status_effect/grouped/screwy_hud/fake_healthy)
else
if(hallucination_options[hal_type])
carbon.cause_hallucination(hallucination_options[hal_type], TRUE, hal_details)
/datum/nanite_program/comm/hallucination/set_extra_setting(setting, value)
. = ..()
if(setting == NES_HALLUCINATION_TYPE)
switch(value)
if("Message")
extra_settings[NES_HALLUCINATION_DETAIL] = new /datum/nanite_extra_setting/text("")
if("Battle")
extra_settings[NES_HALLUCINATION_DETAIL] = new /datum/nanite_extra_setting/type("random", list("random","laser","disabler","esword","gun","stunprod","harmbaton","bomb"))
if("Sound")
extra_settings[NES_HALLUCINATION_DETAIL] = new /datum/nanite_extra_setting/type("random", list("random","airlock","airlock pry","console","explosion","far explosion","mech","glass","alarm","beepsky","mech","wall decon","door hack"))
if("Weird Sound")
extra_settings[NES_HALLUCINATION_DETAIL] = new /datum/nanite_extra_setting/type("random", list("random","phone","hallelujah","highlander","laughter","hyperspace","game over","creepy","tesla"))
if("Station Message")
extra_settings[NES_HALLUCINATION_DETAIL] = new /datum/nanite_extra_setting/type("random", list("random","ratvar","shuttle dock","blob alert","malf ai","meteors","supermatter"))
if("Health")
extra_settings[NES_HALLUCINATION_DETAIL] = new /datum/nanite_extra_setting/type("random", list("random","critical","dead","healthy"))
if("Alert")
extra_settings[NES_HALLUCINATION_DETAIL] = new /datum/nanite_extra_setting/type("random", list("random","not_enough_oxy","not_enough_tox","not_enough_co2","too_much_oxy","too_much_co2","too_much_tox","newlaw","nutrition","charge","gravity","fire","locked","hacked","temphot","tempcold","pressure"))
else
extra_settings.Remove(NES_HALLUCINATION_DETAIL)
/datum/nanite_program/mood
name = "Happiness Enhancer"
desc = "The nanites synthesize serotonin inside the host's brain, creating an artificial sense of happiness."
use_rate = 0.1
rogue_types = list(/datum/nanite_program/brain_decay)
var/mood_event = /datum/mood_event/nanite_happiness
var/default_text = "HAPPINESS ENHANCEMENT"
var/mood_category = "nanite_happy"
/datum/nanite_program/mood/register_extra_settings()
. = ..()
extra_settings[NES_MOOD_MESSAGE] = new /datum/nanite_extra_setting/text(default_text)
/datum/nanite_program/mood/enable_passive_effect()
. = ..()
host_mob.add_mood_event(mood_category, mood_event, get_extra_setting_value(NES_MOOD_MESSAGE))
/datum/nanite_program/mood/disable_passive_effect()
. = ..()
host_mob.clear_mood_event(mood_category)
/datum/nanite_program/mood/bad
name = "Happiness Suppressor"
desc = "The nanites suppress the production of serotonin inside the host's brain, creating an artificial state of depression."
mood_event = /datum/mood_event/nanite_sadness
default_text = "HAPPINESS SUPPRESSION"
mood_category = "nanite_unhappy"