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9950e761c4 Re-adds nanites (#2995)
## About The Pull Request
Re-adds nanites, balance changes pending.
No plans to do mapping/role changes
Based on https://github.com/tgstation/tgstation/pull/60473 with a lot of
work on modularizing

## Why It's Good For The Game
Nanites are a rather interesting system, my hope is to port it in a more
balanced format.

## Proof Of Testing
Works, thoroughly tested

## Changelog

🆑
add: Re-adds nanites
/🆑
TODO:
- [x] Add techweb linking for nanites
- [x] Prevent stacking of armor mods (fortitude + dna vault + nanite
armor)
- [x] Rebalance damage regeneration programs
- [x] Remove force speak program by @StrangeWeirdKitten request
- [x] Convert UI's to TSX
- [x] Fix Nanite program uhb and programmer overlays not working

---------

Co-authored-by: Waterpig <49160555+Majkl-J@users.noreply.github.com>
2025-03-31 14:49:09 -04:00

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/datum/unit_test/nanite_designs/Run()
//Can't use allocate because of bug with certain datums
var/datum/design/nanites/default_design_nanites = new /datum/design/nanites()
for(var/path in subtypesof(/datum/design))
var/datum/design/nanites/current_design = new path //Create an instance of each design
if (isnull(current_design.program_type) || current_design.program_type == default_design_nanites.program_type) //Check if the Nanite design provides a program
Fail("Nanite Design [current_design.type] does not have have any program_type set")