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RoxyandGitHub e0da7d43b1 Restores traitor to 20tc instead of 25tc because i died to it once (#4402)
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## About The Pull Request
puts traitor back at 20tc

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## Why It's Good For The Game
Traitor, on bubber/skyrat, has had 25tc for quite some time. In part
this was due to our lack of progtot (which our upstream has since gotten
rid of and restored to the flat 20), and in other parts due to traitor
being quite weak compared to security at its prime. But truth be told,
5tc/25% is a LOT more than it seems.

This inflated amount of currency allows for quite a few combos which are
less than fun to fight against. The many scarp + (something else) combos
are some of the major examples. Whilst it's a major problem player in
the economy, it is not worth being the sole balancing factor for
cost.Discounts DO impact this, if you get lucky, you can snowball even
further due to this, however, it's a mere symptom of the problem, as
opposed to the root cause. The raised cost cap does allow for more
nonsense. For example, if you get an esword + ebow + noslips, that's
18tc. Under normal, no-discount scenarios, this would prevent you from
also getting armor. However, with the raised amount of TC we have, this
allows for you also get an infiltrator mod. A full 50% damage reduction.
This SIGNIFICANTLY increases your survivability.

While yes, in theory, you could balance the costs of EVERY single item
to work with the raised limit, this would be quite the effort to
actively maintain, especially with how our upstream does regularly
change/add stuff that is within the realm of traitor's gear. This change
will prevent some of the more ridiculous goings-on, traitor has plenty
good stuff even without that extra 5.

Also skyrat guns are confirmed to be going when maintainers review the
PR so both sides lose power.
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## Changelog

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🆑
balance: Sets traitor and loneinf's TC count to 20 as opposed to the 25
they had before.
/🆑

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2025-08-23 20:38:26 +03:00
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