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<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Adds an amount of extra implants for roundstart. Most are not *super* useful with the exception of a couple. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> <!-- Please make sure to actually test your PRs. If you have not tested your PR mention it. --> ## Why It's Good For The Game This PR would allow for more flavour options for those who have augged characters. It's kinda difficult to RP having implants if you can't mechanically HAVE some implants from the get-go. Multiple people have expressed interest in something like this. There is a severe lack of Not-Illegal implants that you can acquire relatively early and I wish to alleviate this. The implanted recorder may allow for some blackmail strategy if playing as an antagonist. Fixes bug with lighter implant. The blaster is a very shitty dart flinger. The only real benefit is that it's implanted. You can't move while priming it, same as a rebar crossbow. 10% chance to jam, 50% chance to unjam. <!-- Argue for the merits of your changes and how they benefit the game, especially if they are controversial and/or far reaching. If you can't actually explain WHY what you are doing will improve the game, then it probably isn't good for the game in the first place. --> ## Proof Of Testing <img width="377" height="297" alt="image" src="https://github.com/user-attachments/assets/b5f6b294-bd36-465b-b8a0-4ae5a124da20" /> https://github.com/user-attachments/assets/c0448ec2-b595-4b1b-9568-5826d10d0755 https://github.com/user-attachments/assets/b871af26-607a-4a94-973f-37c32298a8a7 https://github.com/user-attachments/assets/4246f1f5-bde9-4fc9-a3e1-aa0d6e3c41ce <!-- Compile and run your code locally. Make sure it works. This is the place to show off your changes! We are not responsible for testing your features. --> <details> <summary>Screenshots/Videos</summary> </details> ## Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Be sure to properly mark your PRs to prevent unnecessary GBP loss. You can read up on GBP and its effects on PRs in the tgstation guides for contributors. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> 🆑 add: Synth charging implant to Markings/Organs so you can choose what arm it goes in. add: Various arm implanted items to Markings/Organs. These include; A seclite, four colour pen and tape recorder. add: Chest implant; Internal wound analyser. Analyses your own wounds to get treatment info and make bandaging yourself faster. Does not show any other info. It's a wound analyser. add: Roundstart STANDARD nutriment implant. It gets you to 35% nutrition at most, does not remove negative "I'm Hungry!" moodlet. You will still need to eat Actual Food. Pay your station chef. add: Implanted 3 shot Donksoft gun. This is buyable from cargo. Mechanically operates like a rebar crossbow. Small chance (10%) to jam just because its funny. add: New implants to cargo goodies. add: Manual shield moth eyes to roundstart. Same as the other ones but moth flavoured. Same weakness to flash as normal moth eyes when shield is not in use. By virtue of them being cybernetic, they will not heal over time, same as any others. add: Invisible version of the civilian HUD implant for roundstart. No more green eye if you don't want it. sprite: Added sprite by the wonderful Niim for the donksoft implant. sprite: Added sprites for the seclite implant in-hand. Stole sprite from the seclite sprite used when attached to guns for item sprite. fix: Lighter implant only working for right arm. Whoops. /🆑 <!-- Both 🆑's are required for the changelog to work! You can put your name to the right of the first 🆑 if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> <!-- By opening a pull request. You have read and understood the repository rules located on the main README.md on this project. -->