mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-07-09 15:15:34 +01:00
6f0a9400f4
## About The Pull Request Updates Biodome to be gooder. ## Why It's Good For The Game Biodome is one of the more interesting maps thanks to the titular gimmick, but for one reason or another the playerbase loathes it. I'll be making changes to Biodome that I think will improve it, as well as changes to ## Proof Of Testing <details> <summary>Screenshots/Videos</summary> <img width="1861" height="1187" alt="17684994760802257449426043441716" src="https://github.com/user-attachments/assets/0617a32e-bee7-4cbf-a5d9-e9234046bde3" /> <img width="1952" height="1483" alt="17684995784481011964462438821388" src="https://github.com/user-attachments/assets/bf8ee6df-f3a6-4692-bff2-729be806b2b6" /> <img width="1610" height="1279" alt="17684995044717250940024567843557" src="https://github.com/user-attachments/assets/c33d9ba5-f20c-42a4-a985-b0dae3b47e66" /> </details> ## Changelog 🆑 map: various changes to Biodome /🆑 ## To-do - [x] Rework to science - [x] Divide upper biodome with firelocks so that vacuum cannot spread - [x] Plasmaglass to turbine - [x] Compress solars and make them stylistically identical: follow Boxstation example - [x] Expand bitrunning; chute to send crates straight to ore storage? Space heater. Make it look pretty and Gamer in there. - [x] Remove bitrunning window. (Gamers hate sunlight, and also voidwalker abductions) - [x] Make unique cryopods room - [x] Expand crystallizer room ( https://discord.com/channels/1059199070016655462/1460406585401544867/1461868917285982269 ) - [x] Reorganize service biodome departments: move janitorial to be built into the wall. Remove bathroom and rad shelter and build them into a building. Make more space so that the biodome can be more bio. - [x] Reorganize the bridge: move more stuff to lower floor (meeting room, HOP office). Make the blueshield office less of a shrek shack. - [x] Make the cargo waiting area bigger and friendlier to passerby. - [x] Expand blacksmith's workshop. Right now it's more like maints... - [x] Transport tube rebuild; make them less winding and more practical to get to square hallways around station - [x] Add more space windows for void walkers - [x] Wire APC research lab into the grid - [x] Warden's office windoors - [x] Wires/atmospipes south of sec to connect in - [x] Sec firing range and maints door near it need access change proper - [x] Look at courtrooms access - [x] Remove metal foam floors from maints above engi - [x] APC in R&D front office wire to grid - [x] APC in sec C-hallway wire to grid - [x] Correct airlocks direction near vacant office - [x] Vacant office mislabelled maints door - [x] SM cooling loop unconnected in plasma windows - [x] Fix dispopipes and atmospipes in wrestling arena - [x] Biodome lake tiles need planet atmos removed - [x] Doors in science need acess tweaks - [x] L-shaped genpop area - [x] Fix elevator engineering side to be OSHA compliant - [ ] Beer tap fix - [x] Sec locker room needs lights - [x] Wall-mounted extinguisher is on the table near arrivals secpoint - [ ] Check maints for holes - [x] Remove duplicated button in sec mechbay - [x] Fix access to the law office backdoor - [x] Change the west minibridge - [x] Check on the courthouse backroom access - [x] Replace the metal foam over the engineering areas - [x] The new sauna in the unisex restrooms has no APC and therefore has infinite power. - [x] The old dorm in maints (with neon carpet) has an non-functional bolting button. (Possibly intentional.) - [x] Robotics mechbay shutters have no access, for the inside buttons; hallway button does. (Possibly intentional.) - [x] Captains Quarters area extenders outside of the area. (Image attached below.) - [x] Science external solars are disconnected from maintenance and the walls do not attach properly (Image attached below.) - [ ] Gather more criticism of Biodome flaws - [ ] Testing