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## About The Pull Request So, turns out the Armadyne Combat Gloves in the secvendor (and loadout) available to sec were subtypes of the combat gloves. <img width="539" height="160" alt="inherit" src="https://github.com/user-attachments/assets/a587f136-3ff4-4c00-a049-d4680e904b23" /> This meant that they were fully insulated to boot. It's a 50 credit glove item that secoffs can get for 10 credits, and there are 6 in each sec vendor. <img width="85" height="98" alt="gloves" src="https://github.com/user-attachments/assets/0a8ad937-d05d-4a4a-987e-f5a4c8407428" /> ~~This brings the siemens_coeff down to the levels of the standard issue black gloves, which is 0.5~~ This makes the gloves a subtype of color/black <!--Please make sure to actually test your PRs. If you have not tested your PR mention it. --> ## Why It's Good For The Game I feel this was an oversight, as I don't think security is meant be able to get round start insulation. ## Proof Of Testing ~~It's a one line change.~~ It's no longer a one line change, it never is......... <img width="299" height="153" alt="cobm" src="https://github.com/user-attachments/assets/4c9261bc-a2e4-4393-a0b4-59e1d042c2d2" /> Here is the compiled version IN the away mission that gave it the conflict ## Changelog 🆑 balance: Armadyne Combat Gloves are no longer a combat glove subtype /🆑