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HometownFunkyandGitHub 5739c883d9 Removes Armadyne Combat Gloves' innate shockproofness (#5625)
## About The Pull Request

So, turns out the Armadyne Combat Gloves in the secvendor (and loadout)
available to sec were subtypes of the combat gloves.
<img width="539" height="160" alt="inherit"
src="https://github.com/user-attachments/assets/a587f136-3ff4-4c00-a049-d4680e904b23"
/>
This meant that they were fully insulated to boot. It's a 50 credit
glove item that secoffs can get for 10 credits, and there are 6 in each
sec vendor.
<img width="85" height="98" alt="gloves"
src="https://github.com/user-attachments/assets/0a8ad937-d05d-4a4a-987e-f5a4c8407428"
/>
~~This brings the siemens_coeff down to the levels of the standard issue
black gloves, which is 0.5~~
This makes the gloves a subtype of color/black
<!--Please make sure to actually test your PRs. If you have not tested
your PR mention it. -->

## Why It's Good For The Game

I feel this was an oversight, as I don't think security is meant be able
to get round start insulation.
## Proof Of Testing

~~It's a one line change.~~ It's no longer a one line change, it never
is.........
<img width="299" height="153" alt="cobm"
src="https://github.com/user-attachments/assets/4c9261bc-a2e4-4393-a0b4-59e1d042c2d2"
/>
Here is the compiled version IN the away mission that gave it the
conflict
## Changelog
🆑
balance: Armadyne Combat Gloves are no longer a combat glove subtype
/🆑
2026-05-20 17:08:18 +02:00
..
2026-03-10 16:45:13 -04:00