mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-07-22 13:34:44 +01:00
21b4095dfd
Upstream 04/17/2026 fixes https://github.com/Bubberstation/Bubberstation/issues/5549 --------- Signed-off-by: dependabot[bot] <support@github.com> Co-authored-by: tgstation-ci[bot] <179393467+tgstation-ci[bot]@users.noreply.github.com> Co-authored-by: ArcaneMusic <41715314+ArcaneMusic@users.noreply.github.com> Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com> Co-authored-by: Rhials <28870487+Rhials@users.noreply.github.com> Co-authored-by: rageguy505 <54517726+rageguy505@users.noreply.github.com> Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com> Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com> Co-authored-by: Aliceee2ch <160794176+Aliceee2ch@users.noreply.github.com> Co-authored-by: Time-Green <7501474+Time-Green@users.noreply.github.com> Co-authored-by: Tsar-Salat <62388554+Tsar-Salat@users.noreply.github.com> Co-authored-by: SmArtKar <44720187+SmArtKar@users.noreply.github.com> Co-authored-by: Maxipat <108554989+Maxipat112@users.noreply.github.com> Co-authored-by: SyncIt21 <110812394+SyncIt21@users.noreply.github.com> Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com> Co-authored-by: SimplyLogan <47579821+loganuk@users.noreply.github.com> Co-authored-by: loganuk <fakeemail123@aol.com> Co-authored-by: Leland Kemble <70413276+lelandkemble@users.noreply.github.com> Co-authored-by: FalloutFalcon <86381784+FalloutFalcon@users.noreply.github.com> Co-authored-by: Roxy <75404941+TealSeer@users.noreply.github.com> Co-authored-by: Lucy <lucy@absolucy.moe> Co-authored-by: siliconOpossum <138069572+siliconOpossum@users.noreply.github.com> Co-authored-by: Isratosh <Isratosh@hotmail.com> Co-authored-by: TheRyeGuyWhoWillNowDie <70169560+TheRyeGuyWhoWillNowDie@users.noreply.github.com> Co-authored-by: Neocloudy <88008002+Neocloudy@users.noreply.github.com> Co-authored-by: Alexander V. <volas@ya.ru> Co-authored-by: ElGitificador <168473461+ElGitificador@users.noreply.github.com> Co-authored-by: Twaticus <46540570+Twaticus@users.noreply.github.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> Co-authored-by: Bloop <13398309+vinylspiders@users.noreply.github.com> Co-authored-by: Cameron Lennox <killer65311@gmail.com> Co-authored-by: Tim <timothymtorres@gmail.com> Co-authored-by: Iamgoofball <iamgoofball@gmail.com> Co-authored-by: Layzu666 <121319428+Layzu666@users.noreply.github.com> Co-authored-by: Arturlang <24881678+Arturlang@users.noreply.github.com> Co-authored-by: _0Steven <42909981+00-Steven@users.noreply.github.com> Co-authored-by: mrmanlikesbt <99309552+mrmanlikesbt@users.noreply.github.com> Co-authored-by: Ben10Omintrix <138636438+Ben10Omintrix@users.noreply.github.com> Co-authored-by: John F. Kennedy <54908920+MacaroniCritter@users.noreply.github.com> Co-authored-by: Cursor <102828457+theselfish@users.noreply.github.com> Co-authored-by: Josh <josh.adam.powell@gmail.com> Co-authored-by: Josh Powell <josh.powell@softwire.com> Co-authored-by: Yobrocharlie <Charliemiller5617@gmail.com> Co-authored-by: Hardly3D <66234359+Hardly3D@users.noreply.github.com> Co-authored-by: shayoki <96078776+shayoki@users.noreply.github.com> Co-authored-by: LT3 <83487515+lessthnthree@users.noreply.github.com>
227 lines
8.9 KiB
Plaintext
227 lines
8.9 KiB
Plaintext
///Component that handles drifting
|
|
///Manages a movement loop that actually does the legwork of moving someone
|
|
///Alongside dealing with the post movement input blocking required to make things look nice
|
|
/datum/drift_handler
|
|
var/atom/movable/parent
|
|
var/old_dir
|
|
var/datum/move_loop/smooth_move/drifting_loop
|
|
///Should we ignore the next glide rate input we get?
|
|
///This is to some extent a hack around the order of operations
|
|
///Around COMSIG_MOVELOOP_POSTPROCESS. I'm sorry lad
|
|
var/ignore_next_glide = FALSE
|
|
///Have we been delayed? IE: active, but not working right this second?
|
|
var/delayed = FALSE
|
|
var/block_inputs_until
|
|
/// How much force is behind this drift.
|
|
var/drift_force = 1
|
|
|
|
/// Accepts three args. The direction to drift in, if the drift is instant or not, and if it's not instant, the delay on the start
|
|
/datum/drift_handler/New(atom/movable/parent, inertia_angle, instant = FALSE, start_delay = 0, drift_force = 1)
|
|
. = ..()
|
|
src.parent = parent
|
|
parent.drift_handler = src
|
|
var/flags = MOVEMENT_LOOP_OUTSIDE_CONTROL
|
|
if(instant)
|
|
flags |= MOVEMENT_LOOP_START_INSTANT
|
|
src.drift_force = drift_force
|
|
drifting_loop = GLOB.move_manager.smooth_move(
|
|
moving = parent,
|
|
angle = inertia_angle,
|
|
delay = get_loop_delay(parent),
|
|
subsystem = SSnewtonian_movement,
|
|
priority = MOVEMENT_SPACE_PRIORITY,
|
|
flags = flags,
|
|
)
|
|
|
|
if(!drifting_loop)
|
|
qdel(src)
|
|
return
|
|
|
|
RegisterSignal(drifting_loop, COMSIG_MOVELOOP_START, PROC_REF(drifting_start))
|
|
RegisterSignal(drifting_loop, COMSIG_MOVELOOP_STOP, PROC_REF(drifting_stop))
|
|
RegisterSignal(drifting_loop, COMSIG_MOVELOOP_PREPROCESS_CHECK, PROC_REF(before_move))
|
|
RegisterSignal(drifting_loop, COMSIG_MOVELOOP_POSTPROCESS, PROC_REF(after_move))
|
|
RegisterSignal(drifting_loop, COMSIG_QDELETING, PROC_REF(loop_death))
|
|
if(drifting_loop.status & MOVELOOP_STATUS_RUNNING)
|
|
drifting_start(drifting_loop) // There's a good chance it'll autostart, gotta catch that
|
|
|
|
var/visual_delay = get_loop_delay(parent)
|
|
|
|
// Start delay is essentially a more granular version of instant
|
|
// Isn't used in the standard case, just for things that have odd wants
|
|
if(!instant && start_delay)
|
|
drifting_loop.pause_for(start_delay)
|
|
visual_delay = start_delay
|
|
|
|
apply_initial_visuals(visual_delay)
|
|
// Fire the engines!
|
|
if (drifting_loop.timer <= world.time)
|
|
SSnewtonian_movement.fire_moveloop(drifting_loop)
|
|
|
|
/datum/drift_handler/Destroy()
|
|
if(!QDELETED(drifting_loop))
|
|
qdel(drifting_loop)
|
|
drifting_loop = null
|
|
parent.inertia_moving = FALSE
|
|
parent.drift_handler = null
|
|
return ..()
|
|
|
|
/datum/drift_handler/proc/apply_initial_visuals(visual_delay)
|
|
// If something "somewhere" doesn't want us to apply our glidesize delays, don't
|
|
if(SEND_SIGNAL(parent, COMSIG_MOVABLE_DRIFT_VISUAL_ATTEMPT) & DRIFT_VISUAL_FAILED)
|
|
return
|
|
|
|
// Ignore the next glide because it's literally just us
|
|
ignore_next_glide = TRUE
|
|
parent.set_glide_size(MOVEMENT_ADJUSTED_GLIDE_SIZE(visual_delay, SSnewtonian_movement.visual_delay))
|
|
if(!ismob(parent))
|
|
return
|
|
var/mob/mob_parent = parent
|
|
//Ok this is slightly weird, but basically, we need to force the client to glide at our rate
|
|
//Make sure moving into a space move looks like a space move essentially
|
|
//There is an inbuilt assumption that gliding will be added as a part of a move call, but eh
|
|
//It's ok if it's not, it's just important if it is.
|
|
mob_parent.client?.visual_delay = MOVEMENT_ADJUSTED_GLIDE_SIZE(visual_delay, SSnewtonian_movement.visual_delay)
|
|
|
|
/**
|
|
* An impulse is being applied to this existing drift, react accordingly
|
|
*
|
|
* * inertia_angle - angle of the new impulse
|
|
* * start_delay - if the new impulse has a delay before it starts, this is it
|
|
* * additional_force - how much force the new impulse has
|
|
* force is not added onto additional force, it will either override it entirely (if larger or a different direction) or be ignored (if smaller and same direction)
|
|
* controlled_cap - the maximum amount of force this impulse can apply, regardless of input
|
|
* force_loop - should we force the loop to fire immediately to react to this change, or wait for the next visual tick?
|
|
* Generally, if the new impulse has a start delay, you should wait, otherwise it'll look really jank
|
|
*
|
|
* Return FALSE if the loop becomes invalid and should be replaced
|
|
* Return TRUE if the loop is still valid and should be kept
|
|
*/
|
|
/datum/drift_handler/proc/newtonian_impulse(inertia_angle, start_delay, additional_force, controlled_cap = INERTIA_FORCE_CAP, force_loop = TRUE)
|
|
// We've been told to move in the middle of deletion process, tell parent to create a new handler instead
|
|
if(!drifting_loop)
|
|
qdel(src)
|
|
return FALSE
|
|
|
|
var/new_force = clamp(additional_force / parent.inertia_force_weight, 0, controlled_cap)
|
|
if(new_force < drift_force && drifting_loop.angle == inertia_angle) // If we're already moving faster in this direction, don't change anything
|
|
return TRUE
|
|
|
|
drift_force = new_force
|
|
if(drift_force < 0.1) // Rounding issues
|
|
qdel(src)
|
|
return TRUE
|
|
|
|
drifting_loop.set_angle(inertia_angle)
|
|
drifting_loop.set_delay(get_loop_delay(parent))
|
|
// We have to forcefully fire it here to avoid stuttering in case of server lag
|
|
if (drifting_loop.timer <= world.time && force_loop)
|
|
SSnewtonian_movement.fire_moveloop(drifting_loop)
|
|
return TRUE
|
|
|
|
/datum/drift_handler/proc/drifting_start()
|
|
SIGNAL_HANDLER
|
|
RegisterSignal(parent, COMSIG_MOVABLE_MOVED, PROC_REF(handle_move))
|
|
// We will use glide size to intuit how long to delay our loop's next move for
|
|
// This way you can't ride two movements at once while drifting, since that'd be dumb as fuck
|
|
RegisterSignal(parent, COMSIG_MOVABLE_UPDATE_GLIDE_SIZE, PROC_REF(handle_glidesize_update))
|
|
// If you stop pulling something mid drift, I want it to retain that momentum
|
|
RegisterSignal(parent, COMSIG_ATOM_NO_LONGER_PULLING, PROC_REF(stopped_pulling))
|
|
|
|
/datum/drift_handler/proc/drifting_stop()
|
|
SIGNAL_HANDLER
|
|
parent.inertia_moving = FALSE
|
|
ignore_next_glide = FALSE
|
|
UnregisterSignal(parent, list(COMSIG_MOVABLE_MOVED, COMSIG_MOVABLE_UPDATE_GLIDE_SIZE, COMSIG_ATOM_NO_LONGER_PULLING))
|
|
|
|
/datum/drift_handler/proc/before_move(datum/source)
|
|
SIGNAL_HANDLER
|
|
parent.inertia_moving = TRUE
|
|
old_dir = parent.dir
|
|
delayed = FALSE
|
|
|
|
/datum/drift_handler/proc/after_move(datum/source, result, visual_delay)
|
|
SIGNAL_HANDLER
|
|
if(result == MOVELOOP_FAILURE)
|
|
qdel(src)
|
|
return
|
|
|
|
parent.setDir(old_dir)
|
|
parent.inertia_moving = FALSE
|
|
if(parent.Process_Spacemove(angle2dir(drifting_loop.angle), continuous_move = TRUE))
|
|
glide_to_halt(visual_delay)
|
|
return
|
|
|
|
ignore_next_glide = TRUE
|
|
|
|
/datum/drift_handler/proc/loop_death(datum/source)
|
|
SIGNAL_HANDLER
|
|
drifting_loop = null
|
|
|
|
/datum/drift_handler/proc/handle_move(datum/source, old_loc)
|
|
SIGNAL_HANDLER
|
|
// This can happen, because signals once sent cannot be stopped
|
|
if(QDELETED(src))
|
|
return
|
|
if(!isturf(parent.loc))
|
|
qdel(src)
|
|
return
|
|
if(parent.inertia_moving)
|
|
return
|
|
if(!parent.Process_Spacemove(angle2dir(drifting_loop.angle), continuous_move = TRUE))
|
|
return
|
|
qdel(src)
|
|
|
|
/// We're going to take the passed in glide size
|
|
/// and use it to manually delay our loop for that period
|
|
/// to allow the other movement to complete
|
|
/datum/drift_handler/proc/handle_glidesize_update(datum/source, glide_size)
|
|
SIGNAL_HANDLER
|
|
// If we aren't drifting, or this is us, fuck off
|
|
if(!drifting_loop || parent.inertia_moving)
|
|
return
|
|
// If we are drifting, but this set came from the moveloop itself, drop the input
|
|
// I'm sorry man
|
|
if(ignore_next_glide)
|
|
ignore_next_glide = FALSE
|
|
return
|
|
var/glide_delay = round(ICON_SIZE_ALL / glide_size, 1) * world.tick_lag
|
|
drifting_loop.pause_for(glide_delay)
|
|
delayed = TRUE
|
|
|
|
/// If we're pulling something and stop, we want it to continue at our rate and such
|
|
/datum/drift_handler/proc/stopped_pulling(datum/source, atom/movable/was_pulling)
|
|
SIGNAL_HANDLER
|
|
// This does mean it falls very slightly behind, but otherwise they'll potentially run into us
|
|
var/next_move_in = drifting_loop.timer - world.time + world.tick_lag
|
|
was_pulling.newtonian_move(angle2dir(drifting_loop.angle), start_delay = next_move_in, drift_force = drift_force, controlled_cap = drift_force)
|
|
|
|
/datum/drift_handler/proc/glide_to_halt(glide_for)
|
|
if(!ismob(parent))
|
|
qdel(src)
|
|
return
|
|
|
|
var/mob/mob_parent = parent
|
|
var/client/our_client = mob_parent.client
|
|
// If we're not active, don't do the glide because it'll look dumb as fuck
|
|
if(!our_client || delayed)
|
|
qdel(src)
|
|
return
|
|
|
|
block_inputs_until = world.time + glide_for + 1
|
|
QDEL_IN(src, glide_for + 1)
|
|
qdel(drifting_loop)
|
|
RegisterSignal(parent, COMSIG_MOB_CLIENT_PRE_MOVE, PROC_REF(allow_final_movement))
|
|
|
|
/datum/drift_handler/proc/allow_final_movement(datum/source)
|
|
SIGNAL_HANDLER
|
|
// Some things want to allow movement out of spacedrift, we should let them
|
|
if(SEND_SIGNAL(parent, COMSIG_MOVABLE_DRIFT_BLOCK_INPUT) & DRIFT_ALLOW_INPUT)
|
|
return NONE
|
|
if(world.time >= block_inputs_until)
|
|
return NONE
|
|
return COMSIG_MOB_CLIENT_BLOCK_PRE_MOVE
|
|
|
|
/datum/drift_handler/proc/get_loop_delay(atom/movable/movable)
|
|
return (DEFAULT_INERTIA_SPEED / ((1 - INERTIA_SPEED_COEF) + drift_force * INERTIA_SPEED_COEF)) * movable.inertia_move_multiplier
|