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165 lines
7.0 KiB
Plaintext
165 lines
7.0 KiB
Plaintext
/**
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* The status effect given by the cuffable_item.
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* It basically binds an item to your arm, basically making it undroppable until the cuffs or item are removed, usually done by one of:
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* - clicking the status alert
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* - using the topic hyperlink
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* - strip menu for others
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* - alternatively, dismemberment or destroying the item
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*/
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/datum/status_effect/cuffed_item
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id = "cuffed_item"
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status_type = STATUS_EFFECT_MULTIPLE
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alert_type = /atom/movable/screen/alert/status_effect/cuffed_item
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///Reference to the item stuck into the player's hand
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var/obj/item/cuffed
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///Reference to the pair of handcuffs used to bind the item
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var/obj/item/restraints/handcuffs/cuffs
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/datum/status_effect/cuffed_item/on_creation(mob/living/new_owner, obj/item/cuffed, obj/item/restraints/handcuffs/cuffs)
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src.cuffed = cuffed
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src.cuffs = cuffs
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. = ..() //throws the alert and all
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linked_alert.update_appearance(UPDATE_OVERLAYS)
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/datum/status_effect/cuffed_item/on_apply()
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if(HAS_TRAIT_FROM(cuffed, TRAIT_NODROP, CUFFED_ITEM_TRAIT))
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qdel(src)
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return FALSE
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owner.temporarilyRemoveItemFromInventory(cuffs, force = TRUE)
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if(!owner.is_holding(cuffed) && !owner.put_in_hands(cuffed))
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owner.put_in_hands(cuffs)
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qdel(src)
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return FALSE
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ADD_TRAIT(cuffed, TRAIT_NODROP, CUFFED_ITEM_TRAIT)
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RegisterSignals(cuffed, list(COMSIG_ITEM_DROPPED, COMSIG_MOVABLE_MOVED, COMSIG_QDELETING), PROC_REF(on_displaced))
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RegisterSignal(cuffed, COMSIG_ATOM_UPDATE_APPEARANCE, PROC_REF(on_item_update_appearance))
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RegisterSignal(cuffed, COMSIG_ATOM_EXAMINE, PROC_REF(cuffed_reminder))
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RegisterSignal(cuffed, COMSIG_TOPIC, PROC_REF(topic_handler))
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RegisterSignal(cuffed, COMSIG_ITEM_GET_STRIPPABLE_ALT_ACTIONS, PROC_REF(get_strippable_action))
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RegisterSignal(cuffed, COMSIG_ITEM_STRIPPABLE_ALT_ACTION, PROC_REF(do_strippable_action))
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RegisterSignals(cuffs, list(COMSIG_ITEM_EQUIPPED, COMSIG_MOVABLE_MOVED, COMSIG_QDELETING), PROC_REF(on_displaced))
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RegisterSignal(cuffs, COMSIG_ATOM_UPDATE_APPEARANCE, PROC_REF(on_item_update_appearance))
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RegisterSignal(owner, COMSIG_ATOM_EXAMINE_MORE, PROC_REF(on_examine_more))
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owner.log_message("bound [src] to themselves with restraints", LOG_GAME)
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return TRUE
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/datum/status_effect/cuffed_item/on_remove()
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//Prevent possible recursions from these signals
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UnregisterSignal(cuffed, list(COMSIG_ITEM_DROPPED, COMSIG_MOVABLE_MOVED, COMSIG_QDELETING))
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UnregisterSignal(cuffs, list(COMSIG_ITEM_EQUIPPED, COMSIG_MOVABLE_MOVED, COMSIG_QDELETING))
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REMOVE_TRAIT(cuffed, TRAIT_NODROP, CUFFED_ITEM_TRAIT)
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cuffed = null
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if(!QDELETED(cuffs))
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cuffs.on_uncuffed(wearer = owner)
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if(!QDELETED(owner) && cuffs.loc == owner && !(cuffs in owner.get_equipped_items(INCLUDE_POCKETS | INCLUDE_HELD)))
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cuffs.forceMove(owner.drop_location())
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cuffs = null
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///Called when someone examines the owner twice, so they can know if someone has a cuffed item
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/datum/status_effect/cuffed_item/proc/on_examine_more(datum/source, mob/user, list/examine_list)
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SIGNAL_HANDLER
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examine_list += span_warning("[cuffed.examine_title(user)] is bound to [owner.p_their()] [owner.get_held_index_name(owner.get_held_index_of_item(cuffed))] by [cuffs.examine_title(user)]")
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///What happens if one of the items is moved away from the mob
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/datum/status_effect/cuffed_item/proc/on_displaced(datum/source)
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SIGNAL_HANDLER
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qdel(src)
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///Tell the player that the item is stuck to their hands someway. Also another way to trigger the try_remove_cuffs proc.
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/datum/status_effect/cuffed_item/proc/cuffed_reminder(obj/item/item, mob/user, list/examine_texts)
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SIGNAL_HANDLER
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if(user == owner)
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examine_texts += span_notice("[item.p_Theyre()] cuffed to you by \a [cuffs]. You can <a href='byond://?src=[REF(item)];remove_cuffs_item=1'>remove them</a>.")
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/// This mainly exists as a fallback in the rare case the alert icon is not reachable (too many alerts?). You should be somewhat able to examine items while blind so all good.
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/datum/status_effect/cuffed_item/proc/topic_handler(atom/source, user, href_list)
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SIGNAL_HANDLER
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if(user == owner && href_list["remove_cuffs_item"])
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INVOKE_ASYNC(src, PROC_REF(try_remove_cuffs), user)
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/datum/status_effect/cuffed_item/proc/get_strippable_action(obj/item/source, atom/owner, mob/user, list/alt_actions)
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SIGNAL_HANDLER
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alt_actions += "remove_item_cuffs"
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/datum/status_effect/cuffed_item/proc/do_strippable_action(obj/item/source, atom/owner, mob/user, action_key)
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SIGNAL_HANDLER
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if(action_key != "remove_item_cuffs")
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return NONE
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if(source != cuffed || !isliving(user))
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return NONE
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INVOKE_ASYNC(src, PROC_REF(try_remove_cuffs), user)
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return COMPONENT_ALT_ACTION_DONE
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///The main proc responsible for attempting to remove the hancfuss.
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/datum/status_effect/cuffed_item/proc/try_remove_cuffs(mob/living/user)
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var/interaction_key = REF(src)
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if(LAZYACCESS(user.do_afters, interaction_key))
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return FALSE
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if(!(user.mobility_flags & MOBILITY_USE) || (user != owner && !owner.IsReachableBy(user)))
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owner.balloon_alert(user, "can't do it right now!")
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return FALSE
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if(user != owner)
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owner.visible_message(span_notice("[user] tries to remove [cuffs] binding [cuffed] to [owner]"), span_warning("[user] is trying to remove [cuffs] binding [cuffed] to you."))
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owner.balloon_alert(user, "removing cuffs...")
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playsound(owner, cuffs.cuffsound, 30, TRUE, -2)
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if(!do_after(user, cuffs.get_handcuff_time(user) * 1.5, owner, interaction_key = interaction_key) || QDELETED(src))
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owner.balloon_alert(user, "interrupted!")
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return FALSE
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if(user != owner)
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owner.visible_message(span_notice("[user] removes [cuffs] binding [cuffed] to [owner]"), span_warning("[user] removes [cuffs] binding [cuffed] to you."))
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log_combat(user, owner, "removed restraints binding [cuffed] to")
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var/obj/item/restraints/handcuffs/ref_cuffs = cuffs
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ref_cuffs.forceMove(owner.drop_location()) //This will cause the status effect to delete itself, which unsets the 'cuffs' var
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user.put_in_hands(ref_cuffs)
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owner.balloon_alert(user, "cuffs removed from item")
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return TRUE
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///Whenever the appearance of one of either cuffed or cuffs is updated, update the alert appearance
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/datum/status_effect/cuffed_item/proc/on_item_update_appearance(datum/source)
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SIGNAL_HANDLER
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linked_alert.update_appearance(UPDATE_OVERLAYS)
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///The status alert linked to the cuffed_item status effect
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/atom/movable/screen/alert/status_effect/cuffed_item
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name = "Cuffed Item"
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desc = "You've an item firmly cuffed to your arm. You probably won't be accidentally dropping it somewhere anytime soon."
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use_user_hud_icon = USER_HUD_STYLE_INHERIT
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clickable_glow = TRUE
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click_master = FALSE
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/atom/movable/screen/alert/status_effect/cuffed_item/update_overlays()
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. = ..()
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if(!attached_effect)
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return
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var/datum/status_effect/cuffed_item/effect = attached_effect
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. += add_atom_icon(effect.cuffed)
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var/mutable_appearance/cuffs_appearance = add_atom_icon(effect.cuffs)
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cuffs_appearance.transform *= 0.8
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. += cuffs_appearance
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/atom/movable/screen/alert/status_effect/cuffed_item/Click(location, control, params)
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. = ..()
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if(.)
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var/datum/status_effect/cuffed_item/effect = attached_effect
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effect?.try_remove_cuffs(owner)
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