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## About The Pull Request Deletes `can_hear`, replaces it with trait-checking deafness. The only two non-trait sources of deafness (hardcrit and lacking ears) were refactored into using the trait. ## Why It's Good For The Game Many places inconsistently check for the deaf trait rather than use can_hear which meant behavior was not consistent. Some code would treat "do we lack ears?" as being deaf, some would not. This unifies all the behavior so being deaf means you're deaf everywhere. It also means we can now easily react to gaining and losing deafness via signal, where before we could not react to it without hooking the trait, organ remove, AND stat change. Which no one did, of course, because who would ever think to do that? ## Changelog 🆑 Melbert refactor: Refactored how deafness is tracked. Please report any weird interactions with sounds, like messages or sfx being missing. fix: Lacking ears and being in hard crit now consistently treats you as "being deaf". This affects a few minor interactions like empath, the jukebox, and sleeping. /🆑
339 lines
12 KiB
Plaintext
339 lines
12 KiB
Plaintext
/* Clown Items
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* Contains:
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* Soap
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* Bike Horns
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* Air Horns
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* Canned Laughter
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* Balloon Mallet
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*/
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/*
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* Soap
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*/
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/obj/item/soap
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name = "soap"
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desc = "A cheap bar of soap. Doesn't smell."
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gender = PLURAL
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icon = 'icons/obj/watercloset.dmi'
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icon_state = "soap"
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inhand_icon_state = "soap"
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worn_icon_state = "soap"
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lefthand_file = 'icons/mob/inhands/equipment/custodial_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/custodial_righthand.dmi'
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w_class = WEIGHT_CLASS_TINY
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item_flags = NOBLUDGEON
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throwforce = 0
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throw_speed = 3
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throw_range = 7
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var/cleanspeed = 3.5 SECONDS //slower than mop
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force_string = "robust... against germs"
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var/uses = 100
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/obj/item/soap/Initialize(mapload)
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. = ..()
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AddComponent(/datum/component/slippery, 80)
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AddComponent(/datum/component/cleaner, cleanspeed, 0.1, pre_clean_callback=CALLBACK(src, PROC_REF(should_clean)), on_cleaned_callback=CALLBACK(src, PROC_REF(decreaseUses))) //less scaling for soapies
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/obj/item/soap/grind_results()
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return list(/datum/reagent/lye = 10)
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/obj/item/soap/examine(mob/user)
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. = ..()
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var/max_uses = initial(uses)
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var/msg = "It looks like it just came out of the package."
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if(uses != max_uses)
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var/percentage_left = uses / max_uses
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switch(percentage_left)
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if(0 to 0.15)
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msg = "There's just a tiny bit left of what it used to be, you're not sure it'll last much longer."
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if(0.15 to 0.30)
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msg = "It's dissolved quite a bit, but there's still some life to it."
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if(0.30 to 0.50)
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msg = "It's past its prime, but it's definitely still good."
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if(0.50 to 0.75)
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msg = "It's started to get a little smaller than it used to be, but it'll definitely still last for a while."
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else
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msg = "It's seen some light use, but it's still pretty fresh."
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. += span_notice("[msg]")
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/obj/item/soap/homemade
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desc = "A homemade bar of soap. Smells of... well...."
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icon_state = "soapgibs"
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inhand_icon_state = "soapgibs"
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worn_icon_state = "soapgibs"
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cleanspeed = 3 SECONDS // faster than base soap to reward chemists for going to the effort
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/obj/item/soap/homemade/grind_results()
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return list(/datum/reagent/consumable/liquidgibs = 9, /datum/reagent/lye = 9)
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/obj/item/soap/nanotrasen
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desc = "A heavy duty bar of Nanotrasen brand soap. Smells of plasma."
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icon_state = "soapnt"
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inhand_icon_state = "soapnt"
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worn_icon_state = "soapnt"
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cleanspeed = 2.8 SECONDS //janitor gets this
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uses = 300
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/obj/item/soap/nanotrasen/grind_results()
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return list(/datum/reagent/toxin/plasma = 10, /datum/reagent/lye = 10)
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/obj/item/soap/deluxe
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desc = "A deluxe Waffle Corporation brand bar of soap. Smells of high-class luxury."
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icon_state = "soapdeluxe"
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inhand_icon_state = "soapdeluxe"
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worn_icon_state = "soapdeluxe"
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cleanspeed = 2 SECONDS //captain gets one of these
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/obj/item/soap/deluxe/grind_results()
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return list(/datum/reagent/consumable/aloejuice = 10, /datum/reagent/lye = 10)
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/obj/item/soap/syndie
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desc = "An untrustworthy bar of soap made of strong chemical agents that dissolve blood faster."
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icon_state = "soapsyndie"
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inhand_icon_state = "soapsyndie"
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worn_icon_state = "soapsyndie"
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cleanspeed = 0.5 SECONDS //faster than mops so it's useful for traitors who want to clean crime scenes
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/obj/item/soap/syndie/grind_results()
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return list(/datum/reagent/toxin/acid = 10, /datum/reagent/lye = 10)
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/obj/item/soap/drone
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name = "\improper integrated soap module"
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inhand_icon_state = "soapnt"
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worn_icon_state = "soapnt"
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cleanspeed = 0.5 SECONDS //can be changed if someone isn't happy
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uses = INFINITY
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/obj/item/soap/omega
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name = "\improper Omega soap"
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desc = "The most advanced soap known to mankind. The beginning of the end for germs."
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icon_state = "soapomega"
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inhand_icon_state = "soapomega"
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worn_icon_state = "soapomega"
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cleanspeed = 0.3 SECONDS //Only the truest of mind soul and body get one of these
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uses = 800 //In the Greek numeric system, Omega has a value of 800
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/obj/item/soap/omega/grind_results()
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return list(
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/datum/reagent/consumable/potato_juice = 9,
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/datum/reagent/consumable/ethanol/lizardwine = 9,
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/datum/reagent/monkey_powder = 9,
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/datum/reagent/drug/krokodil = 9,
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/datum/reagent/toxin/acid/nitracid = 9,
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/datum/reagent/baldium = 9,
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/datum/reagent/consumable/ethanol/hooch = 9,
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/datum/reagent/bluespace = 9,
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/datum/reagent/drug/pumpup = 9,
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/datum/reagent/consumable/space_cola = 9
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)
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/obj/item/soap/omega/suicide_act(mob/living/user)
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user.visible_message(span_suicide("[user] is using [src] to scrub themselves from the timeline! It looks like [user.p_theyre()] trying to commit suicide!"))
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new /obj/structure/chrono_field(user.loc, user)
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return MANUAL_SUICIDE
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/obj/item/paper/fluff/stations/soap
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name = "ancient janitorial poem"
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desc = "An old paper that has passed many hands."
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default_raw_text = "<B>The legend of the omega soap</B><BR><BR> Essence of <B>potato</B>. Juice, not grind.<BR><BR> A <B>lizard's</B> tail, turned into <B>wine</B>.<BR><BR> <B>powder of monkey</B>, to help the workload.<BR><BR> Some <B>Krokodil</B>, because meth would explode.<BR><BR> <B>Nitric acid</B> and <B>Baldium</B>, for organic dissolving.<BR><BR> A cup filled with <B>Hooch</B>, for sinful absolving<BR><BR> Some <B>Bluespace Dust</B>, for removal of stains.<BR><BR> A syringe full of <B>Pump-up</B>, it's security's bane.<BR><BR> Add a can of <B>Space Cola</B>, because we've been paid.<BR><BR> <B>Heat</B> as hot as you can, let the soap be your blade.<BR><BR> <B>Ten units of each reagent create a soap that could topple all others.</B>"
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/obj/item/soap/suicide_act(mob/living/user)
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user.say(";FFFFFFFFFFFFFFFFUUUUUUUDGE!!", forced="soap suicide")
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user.visible_message(span_suicide("[user] lifts [src] to [user.p_their()] mouth and gnaws on it furiously, producing a thick froth! [user.p_They()]'ll never get that BB gun now!"))
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do_foam(1, src, get_turf(user))
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return TOXLOSS
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/obj/item/soap/proc/should_clean(datum/cleaning_source, atom/atom_to_clean, mob/living/cleaner)
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. = CLEAN_ALLOWED
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if(!check_allowed_items(atom_to_clean))
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. |= CLEAN_NO_XP|CLEAN_NO_WASH
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/**
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* Decrease the number of uses the bar of soap has.
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*
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* The higher the cleaning skill, the less likely the soap will lose a use.
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* Arguments
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* * source - the source of the cleaning
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* * target - The atom that is being cleaned
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* * user - The mob that is using the soap to clean.
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*/
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/obj/item/soap/proc/decreaseUses(datum/source, atom/target, mob/living/user, clean_succeeded)
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if(!clean_succeeded)
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return
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var/skillcheck = 1
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if(user?.mind)
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skillcheck = user.mind.get_skill_modifier(/datum/skill/cleaning, SKILL_SPEED_MODIFIER)
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if(prob(skillcheck*100)) //higher level = more uses assuming RNG is nice
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uses--
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if(uses <= 0)
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noUses(user)
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/obj/item/soap/proc/noUses(mob/user)
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to_chat(user, span_warning("[src] crumbles into tiny bits!"))
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qdel(src)
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/obj/item/soap/nanotrasen/cyborg
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name = "built-in soap"
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/obj/item/soap/nanotrasen/cyborg/noUses(mob/user)
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to_chat(user, span_warning("[src] has ran out of chemicals! Head to a recharger to refill it."))
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/obj/item/soap/nanotrasen/cyborg/should_clean(datum/cleaning_source, atom/atom_to_clean, mob/living/cleaner)
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if(uses <= 0)
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return CLEAN_BLOCKED
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return ..()
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/*
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* Bike Horns
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*/
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/obj/item/bikehorn
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name = "bike horn"
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desc = "A horn off of a bicycle. Rumour has it that they're made from recycled clowns."
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icon = 'icons/obj/art/horn.dmi'
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icon_state = "bike_horn"
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inhand_icon_state = "bike_horn"
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worn_icon_state = "horn"
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lefthand_file = 'icons/mob/inhands/equipment/horns_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/horns_righthand.dmi'
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throwforce = 0
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hitsound = null //To prevent tap.ogg playing, as the item lacks of force
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w_class = WEIGHT_CLASS_TINY
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slot_flags = ITEM_SLOT_BACK|ITEM_SLOT_BELT
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throw_speed = 3
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throw_range = 7
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attack_verb_continuous = list("HONKS")
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attack_verb_simple = list("HONK")
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///sound file given to the squeaky component we make in Initialize() so sub-types can specify their own sound
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var/sound_file = 'sound/items/bikehorn.ogg'
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/obj/item/bikehorn/Initialize(mapload)
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. = ..()
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var/list/sound_list = list()
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sound_list[sound_file] = 1
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AddComponent(/datum/component/squeak, sound_list, 50, falloff_exponent = 20)
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/obj/item/bikehorn/attack(mob/living/carbon/M, mob/living/carbon/user)
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if(user != M && ishuman(user))
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var/mob/living/carbon/human/H = user
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if (HAS_TRAIT(H, TRAIT_CLUMSY)) //only clowns can unlock its true powers
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M.add_mood_event("honk", /datum/mood_event/honk)
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return ..()
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/obj/item/bikehorn/suicide_act(mob/living/user)
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user.visible_message(span_suicide("[user] solemnly points [src] at [user.p_their()] temple! It looks like [user.p_theyre()] trying to commit suicide!"))
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playsound(src, 'sound/items/bikehorn.ogg', 50, TRUE)
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return BRUTELOSS
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//air horn
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/obj/item/bikehorn/airhorn
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name = "air horn"
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desc = "Damn son, where'd you find this?"
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icon_state = "air_horn"
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worn_icon_state = "horn_air"
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sound_file = 'sound/items/airhorn/airhorn2.ogg'
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/datum/crafting_recipe/airhorn
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name = "Air Horn"
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result = /obj/item/bikehorn/airhorn
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reqs = list(
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/obj/item/bikehorn = 1,
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/obj/item/toy/crayon/spraycan = 1,
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)
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category = CAT_ENTERTAINMENT
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//golden bikehorn
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/obj/item/bikehorn/golden
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name = "golden bike horn"
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desc = "Golden? Clearly, it's made with bananium! Honk!"
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icon_state = "gold_horn"
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inhand_icon_state = "gold_horn"
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worn_icon_state = "horn_gold"
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COOLDOWN_DECLARE(golden_horn_cooldown)
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custom_materials = list(/datum/material/bananium = SHEET_MATERIAL_AMOUNT * 5)
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/obj/item/bikehorn/golden/attack()
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flip_mobs()
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return ..()
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/obj/item/bikehorn/golden/attack_self(mob/user)
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flip_mobs()
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..()
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/obj/item/bikehorn/golden/proc/flip_mobs(mob/living/carbon/M, mob/user)
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if(!COOLDOWN_FINISHED(src, golden_horn_cooldown))
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return
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var/turf/T = get_turf(src)
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for(M in ohearers(7, T))
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if(!HAS_TRAIT(M, TRAIT_DEAF))
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M.emote("flip")
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COOLDOWN_START(src, golden_horn_cooldown, 1 SECONDS)
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/obj/item/bikehorn/rubberducky/plasticducky
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name = "plastic ducky"
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desc = "It's a cheap plastic knockoff of a loveable bathtime toy."
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custom_materials = list(/datum/material/plastic = HALF_SHEET_MATERIAL_AMOUNT)
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/obj/item/bikehorn/rubberducky
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name = "rubber ducky"
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desc = "Rubber ducky you're so fine, you make bathtime lots of fuuun. Rubber ducky I'm awfully fooooond of yooooouuuu~" //thanks doohl
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icon = 'icons/obj/watercloset.dmi'
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icon_state = "rubberducky"
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inhand_icon_state = "rubberducky"
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lefthand_file = 'icons/mob/inhands/items_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/items_righthand.dmi'
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worn_icon_state = "duck"
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sound_file = 'sound/effects/quack.ogg'
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//canned laughter
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/obj/item/reagent_containers/cup/soda_cans/canned_laughter
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name = "Canned Laughter"
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desc = "Just looking at this makes you want to giggle."
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icon_state = "laughter"
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volume = 50
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list_reagents = list(/datum/reagent/consumable/laughter = 50)
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//balloon mallet
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/obj/item/balloon_mallet
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name = "balloon mallet"
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desc = "It's a mallet, a weapon known for being heavy, but made from notoriously light balloons. Air inside removes any force from the swings. It'd be quite embarrassing to get hit by this."
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icon = 'icons/obj/weapons/hammer.dmi'
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icon_state = "balloon_mallet"
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inhand_icon_state = "balloon_mallet"
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icon_angle = -45
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lefthand_file = 'icons/mob/inhands/weapons/hammers_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/weapons/hammers_righthand.dmi'
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siemens_coefficient = 0
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force = 1
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throw_speed = 1
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throwforce = 1
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throw_range = 1
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w_class = WEIGHT_CLASS_HUGE
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attack_verb_continuous = list("mallets", "smoother")
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attack_verb_simple = list("mallet", "smoother")
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max_integrity = 20
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armor_type = /datum/armor/item_banhammer
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resistance_flags = FIRE_PROOF
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/obj/item/balloon_mallet/examine(mob/user)
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. = ..()
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if(HAS_TRAIT(user,TRAIT_BALLOON_SUTRA))
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. += "A sacred weapon of the higher castes from the clown planet, used to strike fear into the hearts of their foes. Wield it with care."
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/obj/item/balloon_mallet/attack(mob/living/target, mob/living/user)
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playsound(loc, 'sound/mobs/non-humanoids/clown/hehe.ogg', 20)
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if (!isliving(target))
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return
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switch(target.mob_mood.sanity)
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if (SANITY_INSANE to SANITY_CRAZY)
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force = 8
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if (SANITY_UNSTABLE to SANITY_DISTURBED)
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force = 4
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target.add_mood_event("humiliated", /datum/mood_event/mallet_humiliation)
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if (SANITY_NEUTRAL to SANITY_GREAT)
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target.add_mood_event("humiliated", /datum/mood_event/mallet_humiliation)
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if(user.combat_mode)
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return ..(target, user)
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