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+37 21b4095dfd [MDB IGNORE] [IDB IGNORE] Upstream Sync - 04/17/2026 (#5453)
Upstream 04/17/2026

fixes https://github.com/Bubberstation/Bubberstation/issues/5549

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2026-05-16 00:56:00 +02:00

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//not quite simple animal megafauna but close enough
// port actual megafauna stuff once it gets used for lavaland megafauna
//im using it for stuff both of them get
/mob/living/basic/boss
combat_mode = TRUE
status_flags = NONE
abstract_type = /mob/living/basic/boss
sentience_type = SENTIENCE_BOSS
mob_biotypes = MOB_ORGANIC|MOB_SPECIAL
faction = list(FACTION_MINING, FACTION_BOSS)
damage_coeff = list(BRUTE = 1, BURN = 1, TOX = 0, CLONE = 0, STAMINA = 0, OXY = 0)
obj_damage = 400
unsuitable_cold_damage = 0
unsuitable_heat_damage = 0
unsuitable_atmos_damage = 0
move_force = MOVE_FORCE_OVERPOWERING
move_resist = MOVE_FORCE_OVERPOWERING
pull_force = MOVE_FORCE_OVERPOWERING
mob_size = MOB_SIZE_HUGE
layer = LARGE_MOB_LAYER
flags_1 = PREVENT_CONTENTS_EXPLOSION_1
/// Name for the GPS signal of the megafauna
var/gps_name = null
/// What crusher trophy/trophies this mob drops, if any
/// Should be wrapped in a list for sanity when we pass it to the element.
var/list/crusher_loot = null
/// Loot dropped on death in normal circumstances
var/list/regular_loot = list()
/// What achievements do we give our defeater?
var/list/achievements = null
/// What type of achievement we give for crusher kills, if any.
var/crusher_achievement_type = null
/// What memory to give to victor who have killed us, if any.
var/victor_memory_type = null
/mob/living/basic/boss/Initialize(mapload)
. = ..()
AddElement(/datum/element/wall_tearer, tear_time = 1 SECONDS)
if(gps_name)
AddComponent(/datum/component/gps, gps_name)
ADD_TRAIT(src, TRAIT_SPACEWALK, INNATE_TRAIT)
add_traits(list(TRAIT_NO_TELEPORT, TRAIT_MARTIAL_ARTS_IMMUNE, TRAIT_LAVA_IMMUNE, TRAIT_ASHSTORM_IMMUNE, TRAIT_NO_FLOATING_ANIM), MEGAFAUNA_TRAIT)
AddComponent(/datum/component/seethrough_mob)
AddElement(/datum/element/simple_flying)
AddElement(/datum/element/death_drops, string_list(regular_loot))
handle_crusher_loot()
handle_achievements()
/mob/living/basic/boss/gib()
if(health > 0)
return
return ..()
/mob/living/basic/boss/dust(just_ash, drop_items, give_moodlet, force)
if(!force && health > 0)
return
return ..()
/mob/living/basic/boss/death(gibbed)
if (health > 0 && !gibbed) // prevents instakills
return
return ..()
/mob/living/basic/boss/ex_act(severity, target)
switch (severity)
if (EXPLODE_DEVASTATE)
adjust_brute_loss(250)
if (EXPLODE_HEAVY)
adjust_brute_loss(100)
if (EXPLODE_LIGHT)
adjust_brute_loss(50)
return TRUE
/mob/living/basic/boss/early_melee_attack(mob/living/target, list/modifiers, ignore_cooldown)
. = ..()
if(!. || !istype(target))
return
if(should_devour(target))
devour(target)
/// Determines if this mob is worth devouring
/mob/living/basic/boss/proc/should_devour(mob/living/victim)
return victim.stat == DEAD || (victim.health <= HEALTH_THRESHOLD_DEAD && HAS_TRAIT(victim, TRAIT_NODEATH))
/// Devours a target and restores health to the megafauna
/mob/living/basic/boss/proc/devour(mob/living/victim)
if(isnull(victim) || victim.has_status_effect(/datum/status_effect/gutted))
return FALSE
celebrate_kill(victim)
if(!is_station_level(z) || client) //NPC monsters won't heal while on station
heal_overall_damage(victim.maxHealth * 0.5)
victim.investigate_log("has been devoured by [src].", INVESTIGATE_DEATHS)
if(iscarbon(victim))
qdel(victim.get_organ_slot(ORGAN_SLOT_LUNGS))
qdel(victim.get_organ_slot(ORGAN_SLOT_HEART))
qdel(victim.get_organ_slot(ORGAN_SLOT_LIVER))
victim.adjust_brute_loss(500)
victim.death() //make sure they die
victim.apply_status_effect(/datum/status_effect/gutted)
return TRUE
/// Small little taunt when we epically troll someone
/mob/living/basic/boss/proc/celebrate_kill(mob/living/poor_sap)
visible_message(
span_danger("[src] disembowels [poor_sap]!"),
span_userdanger("You feast on [poor_sap]'s organs, restoring your health!"),
)
/// Handles adding all relevant achievements when applicable (probably when we are defeated)
/// Achievements being null/no length is handled in the element itself.
/mob/living/basic/boss/proc/handle_achievements()
if(length(achievements) <= 0)
return
AddElement(/datum/element/kill_achievement, string_list(achievements), crusher_achievement_type, victor_memory_type)
/// Handles adding crusher loot when applicable (probably when we are defeated)
/mob/living/basic/boss/proc/handle_crusher_loot()
if(isnull(crusher_loot))
return
AddElement(\
/datum/element/crusher_loot,\
trophy_type = string_list(crusher_loot),\
guaranteed_drop = 0.6,\
drop_immediately = basic_mob_flags & DEL_ON_DEATH,\
)